Monk

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Classes

Class Summary

The Monk is a specialized combat character. He relies upon disciplined training and martial arts to face monsters. While capable of wielding any weaponry, the Monk feels most comfortable honing the destructive power of their fists, which thanks to their dedication and training, are far stronger than the average warrior's. Some highly disciplined monks have even made their fists more lethal than any weapon carved of wood or forged from steel. However, this destructive power comes at the price of the monk's unwillingness to don any form of armor, a deficit which is overcome in time through the monk's training.

Starting Items

6d4 x 20 Gold

Plain shirt

Long pants

Boots

Lantern

Journal

Feats

Flurry of Blows (usage: ]flurry)

[Active] Prerequisites: None

By precise understanding of their martial art, the Monk is able to rain a number of blows on their foe; seemingly simultaneously.


Mind Body and Soul

[Passive] Prerequisites: Level 10+

Through dedication and discipline, the Monk is able to train to perfect their mind, body, and soul to their peak condition.


Wholeness of Self

[Passive] Prerequisites: Meditation, Magic Resist, and Focus skills 100+

With absolute mastery of their mind, body, and soul the Monk can perfect their physical and metaphysical self.


Body of Iron

[Passive] Prerequisites: None

Through intense training, the Monk's flesh and bone have toughened considerably. As they grow in experience, they grow even more impervious.


Acrobatic Combat (usage: ]feint, ]roll)

[Active] Prerequisites: Dexterity of 60+

You have honed your reflexes to a state beyond normal. You're able to dodge ranged attacks, even magical ones. As well as learning to trick your enemies into attempting to block a faked attack, devastating their defenses.


Ki Strikes (usage: ]kistrike)

[Active] Prerequisites: None

Through a deep understanding of the movement of life force within all living things, the Monk is able to imbue their attacks with their own living essence.


Crafting Feats

[Passive]

Please follow the link to learn more about Crafting Feats

Skills

(note: All other skills default to 0.0 each)

Combat

Swordsmanship - 100.0

Macefighting - 100.0

Wrestling - 100.0

Tactics - 100.0

Block - 100.0

Dodge - 100.0

Anatomy - 100.0

Resist Spells - 100.0

Healing - 80.0

Arms Lore - 60.0

Aim - 15.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 60.0

Fletching - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Camping - 100.0

Fishing - 100.0

Cartography - 60.0

Detect Hidden - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Bonuses / Restrictions

Class Feats & Items

Monk-exclusive Barehanded damage modifier

No spellcasting ability

Cannot wear armor

Races

The following races can become Monk

Human

Elf

Dwarf

Drow

Orc

Goblin

Gnome

Alignments

Adhering to their own individual morals, the Monk can be any of the following alignments:

Lawful Good

Neutral Good

Chaotic Good

Lawful Neutral

True Neutral

Chaotic Neutral

Lawful Evil

Neutral Evil

Chaotic Evil


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