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	<id>http://regisfalluo.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nicolas</id>
	<title>Regisfall Wiki - User contributions [en]</title>
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	<updated>2026-04-07T23:50:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Shard_Lore&amp;diff=297</id>
		<title>Shard Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Shard_Lore&amp;diff=297"/>
		<updated>2017-09-11T02:54:39Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Races]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Pantheons]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Alignments]]'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=All&amp;diff=295</id>
		<title>All</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=All&amp;diff=295"/>
		<updated>2017-09-11T02:47:17Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot; == '''Alignments''' ==   Based on the D&amp;amp;D alignment system, alignments are the categorization of the ethical and moral perspective of people, creatures and societies. Certain...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== '''Alignments''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on the D&amp;amp;D alignment system, alignments are the categorization of the ethical and moral perspective of people, creatures and societies. Certain classes and races will be open or closed depending on your alignment choice.&lt;br /&gt;
&lt;br /&gt;
'''Good'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Lawful Good]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Neutral Good]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Chaotic Good]]'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Lawful Neutral]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[True Neutral]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Chaotic Neutral]]'''&lt;br /&gt;
&lt;br /&gt;
'''Evil'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Lawful Evil]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Neutral Evil]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Chaotic Evil]]'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Human&amp;diff=294</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Human&amp;diff=294"/>
		<updated>2017-09-11T02:45:04Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
== '''Humans''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Culture'''&lt;br /&gt;
&lt;br /&gt;
'''[[Human Culture]]'''&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Among the races of Rise of Empires, Mankind is the youngest. He has no great monuments to his name; he has crafted no majestically intricate cities as Elves have. He has not doggedly and unwaveringly mastered a craft as the Dwarves have. His piety is neither renowned nor universal as the Drow. He is not singular in his purpose as are Orcs. The life of a man is relatively short; He can boast neither longevity nor years of wizened study. As other races have found a certain comfortable niche to fill within the world Mankind has no set purpose. And so it is the nature of man and man alone, to change the world to his purpose, whatever that purpose should be.&lt;br /&gt;
&lt;br /&gt;
'''Youth'''&lt;br /&gt;
&lt;br /&gt;
The life of a human is uniquely lonely. There is little value to the concept of family and though most children born will receive the entirety of their education from their parents, they will seldom return to their estranged families after seeking their way in the world. Humanity, uniquely, has no sense of racial camaraderie; a child born has no more expectation placed upon him than some day he will grow to make his way in the world. The average family will have no more than a single child which would suggest that the population of mankind is in decline, which would be so were it not for those children born outside of families. The world is dangerous and orphans are commonplace. Be their parents lost one of many constant wars or devoured by ravenous orcs, most humans will grow up never knowing their parents.&lt;br /&gt;
&lt;br /&gt;
'''Nobility'''&lt;br /&gt;
&lt;br /&gt;
Given the frequency of bastard children and orphans, it is not surprising to note that those families who have persisted through the generations have taken great pains to upkeep and document their family tree. Noble houses are rarely recognized and once established have the unnerving tendency to be assassinated or likewise terminated. Those that do persist therefore do so with a great deal of pride and rightly so as this bloodline's persistence is no easy feat. A noble is treated with respect and often granted title and holdings within the kingdom as is fitting considering it was most likely a nobleman who placed the king on the throne if not directly then by influence.&lt;br /&gt;
&lt;br /&gt;
'''Politics'''&lt;br /&gt;
&lt;br /&gt;
Humanity through its long and sordid history is largely unique in its tendency of forming and breaking groups, guilds, organizations, and other such factions. It is this tendency to political ambition that leads to the great accomplishments of mankind. While being a master of trade and industry or of sword and shield will gain one renown.. There is little else that measures a man's worth than those that follow him. The ability to rally his fellow man to a cause is the difference between a peasant and an emperor and it is this constant struggle to obtain following that shapes the dealings of mankind. While Mankind has never practiced any form of leadership by the people per se, their leaders are only those capable of being made leaders by their peers and underlings. This has the unfortunate side effect of near constant regicide as opposing factions attempt to put forth their own candidate to the crown. Kings will rise and fall as will factions but somehow mankind remains, by and large, of a singular purpose and continues towards it in spite of leadership.&lt;br /&gt;
&lt;br /&gt;
'''War'''&lt;br /&gt;
&lt;br /&gt;
Mankind is a race constantly beset by strife and conflict. Some suggest that it is this constant peril that keeps their wits sharp and their progress continual. Man constantly strives to obtain perfection. They are ambitious and often ruthless. He is prideful, boastful, and arrogant. Needless to say, they have a tendency to make enemies on their path to power. The cities of men are often lain siege by the disgruntled or vengeful forces that he displaces in his pursuit of his dream. Whether this be by a small band of ratmen attacking suicidaly in response to their tribe mate’s slaughter, or a Horde of barbarian clansmen, angry at the loss of ancient territories. Regardless of reason, conflict is inevitable for humanity and as such nearly every man is prepared to rise to battle.&lt;br /&gt;
&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
With no niche to fill within the world, mankind is ever changing, constantly under attack, and never satisfied. As Mankind has no place, neither indeed does an individual man. Each must carve out his own way in the world. His future is uncertain, and the only thing he can be sure of is the rise of the sun the next day. Each day is a new beginning to strive forward towards his goal. Through divine mandate, blood oath, a personal promise, or sheer force of will; a man will find the purpose that drives his life. Be it Love, Power, Wealth, or Tranquility. Within each man is a driving force, and the passion to fight for his dream.&lt;br /&gt;
&lt;br /&gt;
'''The Gods As They Are Known By Men'''&lt;br /&gt;
&lt;br /&gt;
Talathas - A god of chivalry, influenced by men as much as they have been influenced by him. The young status of the faith has often left Talathas at the end of many a joke... but the god has proven more often then not to inspire victory against all odds. His aspect is that of an armor clad knight.&lt;br /&gt;
&lt;br /&gt;
Adalia - Often referred to as the mother of mankind, she has usually been present in at least a lesser and/or motherly form to all men of every age. She is usually seen as a figure of nurturing and unconditional love. Her aspect is that of a plainly dressed female.&lt;br /&gt;
&lt;br /&gt;
Kamalini - Man's adopted mother, a figure of lust, compassion and all too often corruption. She is usually depicted beside her ruthless and long honored lover...the lord of the netherworld. Her aspect is an alluring woman and dark hued roses.&lt;br /&gt;
&lt;br /&gt;
Kinarugi - The only god with more names then the empires of man, he is given the roles of death, the afterlife, war, and honor among various other titles thousands of generations have bestowed to or from him. As head of the Nether pantheon he has been known as Kinarugi, Khaldun, the Attestor, the Arbiter, and a multitude of others. His aspect is that of the Raven or one of his Nine children.&lt;br /&gt;
&lt;br /&gt;
Narindun -The self named &amp;quot;Keeper of Man&amp;quot;. Narindun was once a mortal necromancer but found his ascendancy when he reformed with the part of his soul used to make his dread scythe &amp;quot;Endbringer&amp;quot;. Narindun warns of war between the immortals and claims he is the herald of the defence of mankind, It is unclear how much of Narinduns former mortality remains.&lt;br /&gt;
&lt;br /&gt;
Makil - One of two gods seen as more ancient then all others including Kinarugi, little is known other than this god being a piercing pure light shining on even in dark times. Little is known beyond that.&lt;br /&gt;
&lt;br /&gt;
Nalar - Seen always as the moons to Makil's sun, equally as old but even less known then his ancient counterpart.&lt;br /&gt;
&lt;br /&gt;
'''The Humans of Teiravon'''&lt;br /&gt;
&lt;br /&gt;
The Humans of Teiravon are the most diverse people of all in the known realm. They hold territory of every type and worship more gods then any elf, dwarf or even orc. They are curious, short lived creatures of an average height of five to six feet. They can accomplish much in what others refer to as gestation for their own kind, and as such have propelled themselves blindly surpassing empires, technologies, and cultures far older than their own. Many see this as their weakness that their downfall will be themselves; while others sense they are constantly improving as a whole, destroying the weak and enhancing the strong. Humanity at its core is a constant reach for control, mastery, or sheer might in the shortest amount of time, as the average man won’t see his thirtieth birthday.&lt;br /&gt;
&lt;br /&gt;
''But humanity is evolving.''&lt;br /&gt;
-Larry Niven&lt;br /&gt;
&lt;br /&gt;
Historically Speaking&lt;br /&gt;
&lt;br /&gt;
Man’s history has been written slightly shorter than their emergence into the realm, this is in part that many other sapient species were here first, and as such should by all right (with much proof offered) take some credit, or blame, for the outcome of all men.&lt;br /&gt;
&lt;br /&gt;
''“Go not to the elves for counsel, for they will say both yes and no.”''&lt;br /&gt;
&lt;br /&gt;
-JRR Tolkien&lt;br /&gt;
&lt;br /&gt;
Most historians have traced mans civilized emergence to the eastern coast of the Dyn Region, south of modern day Ameresh. There, ancient ruins crumble under the weight of an even older jungle that grows upon it and the few artifacts to be found point to an all too familiar path of War, Bloodlines, Societies and Cultures.&lt;br /&gt;
&lt;br /&gt;
The first King of man was a warrior leader by the name of Mu-re-tu. He unified some tribes and conquered even more. By his old age, for which he died from, he had won numerous battles and killed many men. This fact is corroborated by the dwarves, whom speak of men at this time with great favor and respect.&lt;br /&gt;
&lt;br /&gt;
Some generations later, a descendant of Mu-re-tu by the name of Jyn (Zjhen), became King of Mu-re-tu’s lands and people. However Jyn was opposed by a rising confederate of western tribes. Men whom favored the older nomadic ways but knew the benefits of walled cities; and so a new kingdom arose around a grand capital city on the western coast of the Dyn Region. The city was named Shen-tu, or “Suns rest”.&lt;br /&gt;
&lt;br /&gt;
In retaliation to the new enemy and their grand city, Jyn ordered the building of an even greater city where his fore fathers had ruled from. The eastern coast became the home of Jyn-pal, or “Jyn’s city”.&lt;br /&gt;
&lt;br /&gt;
Wars erupted and independent tribes flocked to both sides of the conflict, others were conquered or recruited as front lines changed. By this time the dwarves had become reserved in dealing with men and also had problems of their own, orcs were moving up through the delta in hordes and began an assault upon the mountain fortress there. Before the dwarves disappeared to the caverns of the land, they left with men great secrets of metallurgy and forging, and besides the gift of fire, became the biggest influence to mankind.&lt;br /&gt;
&lt;br /&gt;
The wars between these two great kingdoms had drained so many of their will to continue on, and many were weary that the recently successful orcs to the near north would soon turn south and treat the tribes of men to the same fate their lost Dwarven friends must have witnessed.So it is then that the two kingdoms ended their war, and drew lines on early maps. The people of Shen-tu to the west, and the people of Jyn-pal to the east; then there was peace. Jyn had three brothers and now some six legitimate heirs to his throne. So he told them to forge their own kingdoms elsewhere, for he would not see his own sons fight for his seat but promised it instead to a longtime friend and comrade in arms named “Tiber”, thus angering many and losing so much trust earned in the years before.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, four of his six sons went off to forge their own kingdoms in far off lands. Khall and Ahm across the south seas forging the great empire of Khallusia and Ahmshel, Seru west through Shen-tu and across the seas to the elven lands never to be heard from again, and Ku’mel west to the desert islands he eventually named “Ka’mella” and “Ki’mella” for his twin daughters.&lt;br /&gt;
&lt;br /&gt;
Jyn eventually grew old like his fathers before him, never falling in battle but to their aged beds, and the fighting Jyn attempted to circumvent began. Tiber assumed the throne just as Jyn had wished, but the two remaining sons felt it was their right and that they would oust then duel each other for their father’s legacy. The youngest two brothers did just that, and with much support, J’nas and Temut sent Tiber running across Orc infested delta lands and swamps ending the rebellion with a public fight in which Temut mortally wounded his brother and as the tales go, J’nas congratulated and bowed to his brother before promptly dying.&lt;br /&gt;
&lt;br /&gt;
Tiber ran, but did not run alone; he had been an honored and loved Jynese warrior and friend to the royal family. So he gathered those loyal to him, and campaigned to unite the tribes stuck between the orcs and the mountains. Tiber created a powerful group of warriors named Val Guards and a walled town aptly name...“Valgard”. A third Kingdom arose and for a millennium the three remained the only civilizations of men and surrounded the orcs keeping them at bay.&lt;br /&gt;
&lt;br /&gt;
It was these one thousand years that so many men north of the mountains remained in tribes at constant conflict with one another. Beginning to find themselves able to trade and learn from the dwarves now appearing on the northern side of the great mountain ranges, the tribes grew, united, conquered and forged kingdoms like their more ancient brethren had done thousands of years before to the south.&lt;br /&gt;
&lt;br /&gt;
One leader grew above so many others, a tribal leader and warrior named Merenthal. He, influenced by tales told by the dwarves of men from so long ago, wished to build a grand city on his side of the mountains in the north. So Edana was constructed and many flocked to the idea of a city.&lt;br /&gt;
&lt;br /&gt;
But just as the first cities of old, enemies arose with jealousy or just pride of their own; a man from Valgard, south of the mountains and descendant of ancient people marched against Merenthal’s creation… “Edana”.&lt;br /&gt;
&lt;br /&gt;
'''War'''&lt;br /&gt;
&lt;br /&gt;
When men run out of words, and so very few words they actually have, they resort to their other strengths; which so happens to be that of the orcs... Warfare.&lt;br /&gt;
&lt;br /&gt;
The most recent or memorable wars among men have been between themselves, which has further alienated them from the other races, except the orcs, which only see rats to kill. Men grow increasingly stronger each generation from their warlike tendencies. Even those who claim to be peaceful and avoid wars end up fighting sooner or later. It is as if mankind has no other choice.&lt;br /&gt;
&lt;br /&gt;
THE FAITH OF MAN&lt;br /&gt;
&lt;br /&gt;
''“As a rule, men worry more about what they can’t see then about what they can.”''&lt;br /&gt;
&lt;br /&gt;
''-Gaius Julius Caesar''&lt;br /&gt;
&lt;br /&gt;
Being the diverse species they are, men have adopted multiple religions from the old to the new.&lt;br /&gt;
&lt;br /&gt;
The majority of men, throughout the world worship some part or being of the Nether Pantheon. It is their oldest faith and coincides with their warlike nature to an exact; often making war civilized and challenging other newer gods fiercely. Made of Ancient gods and daemons this pantheon has lost much luster in the promises of the younger gods.&lt;br /&gt;
&lt;br /&gt;
Many have tried to intertwine the pantheons and others destroy them. What is known is that humans will always look to gods for their morals and reasoning.&lt;br /&gt;
&lt;br /&gt;
Men usually preach their faiths proudly unless established such is against their dogma. Being proud and often arrogant it is dangerous for men to mix their nature with deities; thus why they so often find reason to fight for no visible gain.&lt;br /&gt;
&lt;br /&gt;
It is also often the short lives of men that attract them to the promises of godly afterlives which fuel their ambition as well as their beliefs.&lt;br /&gt;
&lt;br /&gt;
Humans have the shortest lifespan of all the races. Their natural lives (without benefit of the arcane) usually only last about eight decades. They are also the most prolific of all the races. However, of all the races, they are the most balanced in their abilities. Stronger than the Elven races, though not as powerful as the Orc or Dwarves; more dexterous than the Orcs and Dwarves, yet not as much as the Elves; and their minds were honed sharp with curiosity...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Technical Info''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Available Alignments'''&lt;br /&gt;
&lt;br /&gt;
o   '''[[All]]'''&lt;br /&gt;
&lt;br /&gt;
'''Available Classes'''&lt;br /&gt;
&lt;br /&gt;
o  '''[[Fighter]]'''&lt;br /&gt;
&lt;br /&gt;
o  '''[[Monk]]'''&lt;br /&gt;
&lt;br /&gt;
o  '''[[Cavalier]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Ranger]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Archer]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Mage Slayer]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Assassin]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Bard]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Thief]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Dark Cleric]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Light Cleric]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Berserker]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Dragoon]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Forester]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Shapeshifter]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Aeromancer]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Geomancer]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Necromancer]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Pyromancer]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Aquamancer]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Merchant]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Racial Feats'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Wealthy Lineage]]'''&lt;br /&gt;
&lt;br /&gt;
o	'''[[Leadership]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Racial Bonuses'''&lt;br /&gt;
&lt;br /&gt;
o	Humans are the exception to the case, in speaking of &amp;quot;Racial Bonuses&amp;quot;. They are the youngest race to have been borne on Teiravon, but have adapted quickly despite their harsh surroundings. Their continuing ingenuity has allowed all Humans to learn quickly, and adept in almost i any circumstance.&lt;br /&gt;
&lt;br /&gt;
As such, Humans start with an Extra Feat Point.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Human&amp;diff=293</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Human&amp;diff=293"/>
		<updated>2017-09-11T02:32:41Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: /* Human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Races]]&lt;br /&gt;
&lt;br /&gt;
== '''Humans''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Culture'''&lt;br /&gt;
&lt;br /&gt;
'''[[Human Culture]]'''&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
Among the races of Rise of Empires, Mankind is the youngest. He has no great monuments to his name; he has crafted no majestically intricate cities as Elves have. He has not doggedly and unwaveringly mastered a craft as the Dwarves have. His piety is neither renowned nor universal as the Drow. He is not singular in his purpose as are Orcs. The life of a man is relatively short; He can boast neither longevity nor years of wizened study. As other races have found a certain comfortable niche to fill within the world Mankind has no set purpose. And so it is the nature of man and man alone, to change the world to his purpose, whatever that purpose should be.&lt;br /&gt;
&lt;br /&gt;
'''Youth'''&lt;br /&gt;
&lt;br /&gt;
The life of a human is uniquely lonely. There is little value to the concept of family and though most children born will receive the entirety of their education from their parents, they will seldom return to their estranged families after seeking their way in the world. Humanity, uniquely, has no sense of racial camaraderie; a child born has no more expectation placed upon him than some day he will grow to make his way in the world. The average family will have no more than a single child which would suggest that the population of mankind is in decline, which would be so were it not for those children born outside of families. The world is dangerous and orphans are commonplace. Be their parents lost one of many constant wars or devoured by ravenous orcs, most humans will grow up never knowing their parents.&lt;br /&gt;
&lt;br /&gt;
'''Nobility'''&lt;br /&gt;
&lt;br /&gt;
Given the frequency of bastard children and orphans, it is not surprising to note that those families who have persisted through the generations have taken great pains to upkeep and document their family tree. Noble houses are rarely recognized and once established have the unnerving tendency to be assassinated or likewise terminated. Those that do persist therefore do so with a great deal of pride and rightly so as this bloodline's persistence is no easy feat. A noble is treated with respect and often granted title and holdings within the kingdom as is fitting considering it was most likely a nobleman who placed the king on the throne if not directly then by influence.&lt;br /&gt;
&lt;br /&gt;
'''Politics'''&lt;br /&gt;
&lt;br /&gt;
Humanity through its long and sordid history is largely unique in its tendency of forming and breaking groups, guilds, organizations, and other such factions. It is this tendency to political ambition that leads to the great accomplishments of mankind. While being a master of trade and industry or of sword and shield will gain one renown.. There is little else that measures a man's worth than those that follow him. The ability to rally his fellow man to a cause is the difference between a peasant and an emperor and it is this constant struggle to obtain following that shapes the dealings of mankind. While Mankind has never practiced any form of leadership by the people per se, their leaders are only those capable of being made leaders by their peers and underlings. This has the unfortunate side effect of near constant regicide as opposing factions attempt to put forth their own candidate to the crown. Kings will rise and fall as will factions but somehow mankind remains, by and large, of a singular purpose and continues towards it in spite of leadership.&lt;br /&gt;
&lt;br /&gt;
'''War'''&lt;br /&gt;
&lt;br /&gt;
Mankind is a race constantly beset by strife and conflict. Some suggest that it is this constant peril that keeps their wits sharp and their progress continual. Man constantly strives to obtain perfection. They are ambitious and often ruthless. He is prideful, boastful, and arrogant. Needless to say, they have a tendency to make enemies on their path to power. The cities of men are often lain siege by the disgruntled or vengeful forces that he displaces in his pursuit of his dream. Whether this be by a small band of ratmen attacking suicidaly in response to their tribe mate’s slaughter, or a Horde of barbarian clansmen, angry at the loss of ancient territories. Regardless of reason, conflict is inevitable for humanity and as such nearly every man is prepared to rise to battle.&lt;br /&gt;
&lt;br /&gt;
'''Purpose'''&lt;br /&gt;
&lt;br /&gt;
With no niche to fill within the world, mankind is ever changing, constantly under attack, and never satisfied. As Mankind has no place, neither indeed does an individual man. Each must carve out his own way in the world. His future is uncertain, and the only thing he can be sure of is the rise of the sun the next day. Each day is a new beginning to strive forward towards his goal. Through divine mandate, blood oath, a personal promise, or sheer force of will; a man will find the purpose that drives his life. Be it Love, Power, Wealth, or Tranquility. Within each man is a driving force, and the passion to fight for his dream.&lt;br /&gt;
&lt;br /&gt;
'''The Gods As They Are Known By Men'''&lt;br /&gt;
&lt;br /&gt;
Talathas - A god of chivalry, influenced by men as much as they have been influenced by him. The young status of the faith has often left Talathas at the end of many a joke... but the god has proven more often then not to inspire victory against all odds. His aspect is that of an armor clad knight.&lt;br /&gt;
&lt;br /&gt;
Adalia - Often referred to as the mother of mankind, she has usually been present in at least a lesser and/or motherly form to all men of every age. She is usually seen as a figure of nurturing and unconditional love. Her aspect is that of a plainly dressed female.&lt;br /&gt;
&lt;br /&gt;
Kamalini - Man's adopted mother, a figure of lust, compassion and all too often corruption. She is usually depicted beside her ruthless and long honored lover...the lord of the netherworld. Her aspect is an alluring woman and dark hued roses.&lt;br /&gt;
&lt;br /&gt;
Kinarugi - The only god with more names then the empires of man, he is given the roles of death, the afterlife, war, and honor among various other titles thousands of generations have bestowed to or from him. As head of the Nether pantheon he has been known as Kinarugi, Khaldun, the Attestor, the Arbiter, and a multitude of others. His aspect is that of the Raven or one of his Nine children.&lt;br /&gt;
&lt;br /&gt;
Narindun -The self named &amp;quot;Keeper of Man&amp;quot;. Narindun was once a mortal necromancer but found his ascendancy when he reformed with the part of his soul used to make his dread scythe &amp;quot;Endbringer&amp;quot;. Narindun warns of war between the immortals and claims he is the herald of the defence of mankind, It is unclear how much of Narinduns former mortality remains.&lt;br /&gt;
&lt;br /&gt;
Makil - One of two gods seen as more ancient then all others including Kinarugi, little is known other than this god being a piercing pure light shining on even in dark times. Little is known beyond that.&lt;br /&gt;
&lt;br /&gt;
Nalar - Seen always as the moons to Makil's sun, equally as old but even less known then his ancient counterpart.&lt;br /&gt;
&lt;br /&gt;
'''The Humans of Teiravon'''&lt;br /&gt;
&lt;br /&gt;
The Humans of Teiravon are the most diverse people of all in the known realm. They hold territory of every type and worship more gods then any elf, dwarf or even orc. They are curious, short lived creatures of an average height of five to six feet. They can accomplish much in what others refer to as gestation for their own kind, and as such have propelled themselves blindly surpassing empires, technologies, and cultures far older than their own. Many see this as their weakness that their downfall will be themselves; while others sense they are constantly improving as a whole, destroying the weak and enhancing the strong. Humanity at its core is a constant reach for control, mastery, or sheer might in the shortest amount of time, as the average man won’t see his thirtieth birthday.&lt;br /&gt;
&lt;br /&gt;
''But humanity is evolving.''&lt;br /&gt;
-Larry Niven&lt;br /&gt;
&lt;br /&gt;
Historically Speaking&lt;br /&gt;
&lt;br /&gt;
Man’s history has been written slightly shorter than their emergence into the realm, this is in part that many other sapient species were here first, and as such should by all right (with much proof offered) take some credit, or blame, for the outcome of all men.&lt;br /&gt;
&lt;br /&gt;
''“Go not to the elves for counsel, for they will say both yes and no.”''&lt;br /&gt;
&lt;br /&gt;
-JRR Tolkien&lt;br /&gt;
&lt;br /&gt;
Most historians have traced mans civilized emergence to the eastern coast of the Dyn Region, south of modern day Ameresh. There, ancient ruins crumble under the weight of an even older jungle that grows upon it and the few artifacts to be found point to an all too familiar path of War, Bloodlines, Societies and Cultures.&lt;br /&gt;
&lt;br /&gt;
The first King of man was a warrior leader by the name of Mu-re-tu. He unified some tribes and conquered even more. By his old age, for which he died from, he had won numerous battles and killed many men. This fact is corroborated by the dwarves, whom speak of men at this time with great favor and respect.&lt;br /&gt;
&lt;br /&gt;
Some generations later, a descendant of Mu-re-tu by the name of Jyn (Zjhen), became King of Mu-re-tu’s lands and people. However Jyn was opposed by a rising confederate of western tribes. Men whom favored the older nomadic ways but knew the benefits of walled cities; and so a new kingdom arose around a grand capital city on the western coast of the Dyn Region. The city was named Shen-tu, or “Suns rest”.&lt;br /&gt;
&lt;br /&gt;
In retaliation to the new enemy and their grand city, Jyn ordered the building of an even greater city where his fore fathers had ruled from. The eastern coast became the home of Jyn-pal, or “Jyn’s city”.&lt;br /&gt;
&lt;br /&gt;
Wars erupted and independent tribes flocked to both sides of the conflict, others were conquered or recruited as front lines changed. By this time the dwarves had become reserved in dealing with men and also had problems of their own, orcs were moving up through the delta in hordes and began an assault upon the mountain fortress there. Before the dwarves disappeared to the caverns of the land, they left with men great secrets of metallurgy and forging, and besides the gift of fire, became the biggest influence to mankind.&lt;br /&gt;
&lt;br /&gt;
The wars between these two great kingdoms had drained so many of their will to continue on, and many were weary that the recently successful orcs to the near north would soon turn south and treat the tribes of men to the same fate their lost Dwarven friends must have witnessed.So it is then that the two kingdoms ended their war, and drew lines on early maps. The people of Shen-tu to the west, and the people of Jyn-pal to the east; then there was peace. Jyn had three brothers and now some six legitimate heirs to his throne. So he told them to forge their own kingdoms elsewhere, for he would not see his own sons fight for his seat but promised it instead to a longtime friend and comrade in arms named “Tiber”, thus angering many and losing so much trust earned in the years before.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, four of his six sons went off to forge their own kingdoms in far off lands. Khall and Ahm across the south seas forging the great empire of Khallusia and Ahmshel, Seru west through Shen-tu and across the seas to the elven lands never to be heard from again, and Ku’mel west to the desert islands he eventually named “Ka’mella” and “Ki’mella” for his twin daughters.&lt;br /&gt;
&lt;br /&gt;
Jyn eventually grew old like his fathers before him, never falling in battle but to their aged beds, and the fighting Jyn attempted to circumvent began. Tiber assumed the throne just as Jyn had wished, but the two remaining sons felt it was their right and that they would oust then duel each other for their father’s legacy. The youngest two brothers did just that, and with much support, J’nas and Temut sent Tiber running across Orc infested delta lands and swamps ending the rebellion with a public fight in which Temut mortally wounded his brother and as the tales go, J’nas congratulated and bowed to his brother before promptly dying.&lt;br /&gt;
&lt;br /&gt;
Tiber ran, but did not run alone; he had been an honored and loved Jynese warrior and friend to the royal family. So he gathered those loyal to him, and campaigned to unite the tribes stuck between the orcs and the mountains. Tiber created a powerful group of warriors named Val Guards and a walled town aptly name...“Valgard”. A third Kingdom arose and for a millennium the three remained the only civilizations of men and surrounded the orcs keeping them at bay.&lt;br /&gt;
&lt;br /&gt;
It was these one thousand years that so many men north of the mountains remained in tribes at constant conflict with one another. Beginning to find themselves able to trade and learn from the dwarves now appearing on the northern side of the great mountain ranges, the tribes grew, united, conquered and forged kingdoms like their more ancient brethren had done thousands of years before to the south.&lt;br /&gt;
&lt;br /&gt;
One leader grew above so many others, a tribal leader and warrior named Merenthal. He, influenced by tales told by the dwarves of men from so long ago, wished to build a grand city on his side of the mountains in the north. So Edana was constructed and many flocked to the idea of a city.&lt;br /&gt;
&lt;br /&gt;
But just as the first cities of old, enemies arose with jealousy or just pride of their own; a man from Valgard, south of the mountains and descendant of ancient people marched against Merenthal’s creation… “Edana”.&lt;br /&gt;
&lt;br /&gt;
'''War'''&lt;br /&gt;
&lt;br /&gt;
When men run out of words, and so very few words they actually have, they resort to their other strengths; which so happens to be that of the orcs... Warfare.&lt;br /&gt;
&lt;br /&gt;
The most recent or memorable wars among men have been between themselves, which has further alienated them from the other races, except the orcs, which only see rats to kill. Men grow increasingly stronger each generation from their warlike tendencies. Even those who claim to be peaceful and avoid wars end up fighting sooner or later. It is as if mankind has no other choice.&lt;br /&gt;
&lt;br /&gt;
THE FAITH OF MAN&lt;br /&gt;
&lt;br /&gt;
''“As a rule, men worry more about what they can’t see then about what they can.”''&lt;br /&gt;
&lt;br /&gt;
''-Gaius Julius Caesar''&lt;br /&gt;
&lt;br /&gt;
Being the diverse species they are, men have adopted multiple religions from the old to the new.&lt;br /&gt;
&lt;br /&gt;
The majority of men, throughout the world worship some part or being of the Nether Pantheon. It is their oldest faith and coincides with their warlike nature to an exact; often making war civilized and challenging other newer gods fiercely. Made of Ancient gods and daemons this pantheon has lost much luster in the promises of the younger gods.&lt;br /&gt;
&lt;br /&gt;
Many have tried to intertwine the pantheons and others destroy them. What is known is that humans will always look to gods for their morals and reasoning.&lt;br /&gt;
&lt;br /&gt;
Men usually preach their faiths proudly unless established such is against their dogma. Being proud and often arrogant it is dangerous for men to mix their nature with deities; thus why they so often find reason to fight for no visible gain.&lt;br /&gt;
&lt;br /&gt;
It is also often the short lives of men that attract them to the promises of godly afterlives which fuel their ambition as well as their beliefs.&lt;br /&gt;
&lt;br /&gt;
Humans have the shortest lifespan of all the races. Their natural lives (without benefit of the arcane) usually only last about eight decades. They are also the most prolific of all the races. However, of all the races, they are the most balanced in their abilities. Stronger than the Elven races, though not as powerful as the Orc or Dwarves; more dexterous than the Orcs and Dwarves, yet not as much as the Elves; and their minds were honed sharp with curiosity...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Technical Info''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Available Alignments'''&lt;br /&gt;
&lt;br /&gt;
o	All&lt;br /&gt;
&lt;br /&gt;
'''Available Classes'''&lt;br /&gt;
&lt;br /&gt;
o	Fighter&lt;br /&gt;
&lt;br /&gt;
o	Monk&lt;br /&gt;
&lt;br /&gt;
o	Cavalier&lt;br /&gt;
&lt;br /&gt;
o	Ranger&lt;br /&gt;
&lt;br /&gt;
o	Archer&lt;br /&gt;
&lt;br /&gt;
o	Mage Slayer&lt;br /&gt;
&lt;br /&gt;
o	Assassin&lt;br /&gt;
&lt;br /&gt;
o	Bard&lt;br /&gt;
&lt;br /&gt;
o	Thief&lt;br /&gt;
&lt;br /&gt;
o	Dark Cleric&lt;br /&gt;
&lt;br /&gt;
o	Light Cleric&lt;br /&gt;
&lt;br /&gt;
o	Berserker&lt;br /&gt;
&lt;br /&gt;
o	Dragoon&lt;br /&gt;
&lt;br /&gt;
o	Druid (Forester)&lt;br /&gt;
&lt;br /&gt;
o	Druid (Shapeshifter)&lt;br /&gt;
&lt;br /&gt;
o	Aeromancer&lt;br /&gt;
&lt;br /&gt;
o	Geomancer&lt;br /&gt;
&lt;br /&gt;
o	Necromancer&lt;br /&gt;
&lt;br /&gt;
o	Pyromancer&lt;br /&gt;
&lt;br /&gt;
o	Aquamancer&lt;br /&gt;
&lt;br /&gt;
o	Alchemist&lt;br /&gt;
&lt;br /&gt;
o	Cook&lt;br /&gt;
&lt;br /&gt;
o	Blacksmith&lt;br /&gt;
&lt;br /&gt;
o	Tailor&lt;br /&gt;
&lt;br /&gt;
o	Woodworker&lt;br /&gt;
&lt;br /&gt;
'''Racial Feats'''&lt;br /&gt;
&lt;br /&gt;
o	Weapon Specialization (Race Feat)&lt;br /&gt;
&lt;br /&gt;
o	Wealthy Lineage&lt;br /&gt;
&lt;br /&gt;
o	Leadership&lt;br /&gt;
&lt;br /&gt;
o	Warfare Training&lt;br /&gt;
&lt;br /&gt;
'''Racial Bonuses'''&lt;br /&gt;
&lt;br /&gt;
o	Humans are the exception to the case, in speaking of &amp;quot;Racial Bonuses&amp;quot;. They are the youngest race to have been borne on Teiravon, but have adapted quickly despite their harsh surroundings. Their continuing ingenuity has allowed all Humans to learn quickly, and adept in almost i any circumstance.&lt;br /&gt;
&lt;br /&gt;
As such, Humans start with an Extra Feat Point.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Main_Page&amp;diff=292</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Main_Page&amp;diff=292"/>
		<updated>2017-09-11T02:16:35Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki_banner.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Rise of Empires, we are an Ultima Online shard based off the classic version of Teiravon, one of the longest running roleplay shards in the UO community. Featuring a diverse race and class system with experience based leveling, custom scripted abilities, a custom map, and a player driven economy. Come make the world your own or just get lost in our world of Rise of Empires.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Quick links:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[http://empiresuo.com/ Main Website]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Features]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Classes]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Shard Lore]]'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''New to Rise of Empires?'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start by reading the [http://empiresuo.com/join/ installation guide] which will walk you through the motions of setting up Ultima Online to work with Rise of Empires and follow the instruction. If you’re new to roleplay, you should read our [[Roleplay 101]] article. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the [http://empiresuo.com/rules/ Shard Rules] and be well acquainted with them. Not knowing is not an excuse for breaking one of them, and we have quite a few of them in order to make sure everyone’s roleplay runs as smoothly as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the [[Shard Lore]], it contains a lot of information such as geography of the land, monster manual and magical information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are unsure about something, or are looking for information that you can't find here, '''[https://discord.gg/NuEk7Uu ask someone in Discord]!'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Shard_Lore&amp;diff=291</id>
		<title>Shard Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Shard_Lore&amp;diff=291"/>
		<updated>2017-09-11T02:14:52Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Races]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Pantheons]]'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Shard_Lore&amp;diff=290</id>
		<title>Shard Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Shard_Lore&amp;diff=290"/>
		<updated>2017-09-11T02:14:07Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Pantheons'''&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Pantheons]]'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Main_Page&amp;diff=289</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Main_Page&amp;diff=289"/>
		<updated>2017-09-11T02:13:58Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki_banner.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Rise of Empires, we are an Ultima Online shard based off the classic version of Teiravon, one of the longest running roleplay shards in the UO community. Featuring a diverse race and class system with experience based leveling, custom scripted abilities, a custom map, and a player driven economy. Come make the world your own or just get lost in our world of Rise of Empires.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Quick links:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[http://empiresuo.com/ Main Website]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Features]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Races]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Classes]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Shard Lore]]'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''New to Rise of Empires?'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start by reading the [http://empiresuo.com/join/ installation guide] which will walk you through the motions of setting up Ultima Online to work with Rise of Empires and follow the instruction. If you’re new to roleplay, you should read our [[Roleplay 101]] article. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the [http://empiresuo.com/rules/ Shard Rules] and be well acquainted with them. Not knowing is not an excuse for breaking one of them, and we have quite a few of them in order to make sure everyone’s roleplay runs as smoothly as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the [[Shard Lore]], it contains a lot of information such as geography of the land, monster manual and magical information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are unsure about something, or are looking for information that you can't find here, '''[https://discord.gg/NuEk7Uu ask someone in Discord]!'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Lloth&amp;diff=288</id>
		<title>Lloth</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Lloth&amp;diff=288"/>
		<updated>2017-09-11T02:10:18Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Lloth'''   To the drow, the chaos was a means for personal gain; there were no straight laddersin the tumult of drow life for one to climb. But the beauty was not the ascen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lloth'''&lt;br /&gt;
 &lt;br /&gt;
To the drow, the chaos was a means for personal gain; there were no straight laddersin the tumult of drow life for one to climb. But the beauty was not the ascent, she knew, if they did not. The beauty was the moment , every moment, of living in the swirl of the unknown, the whirlpool of true chaos.&lt;br /&gt;
-From Dissolution, book 1 of the War of the Spider Queen, Richard Lee Byers.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Fanyarnir&amp;diff=287</id>
		<title>Fanyarnir</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Fanyarnir&amp;diff=287"/>
		<updated>2017-09-11T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Fanyarnir'''  Fanyarnir - The Sky lord and All Father of the Valar. Patron deity of Aeromancers, Bards and Artisans. Maiar of Fanyarnir - The Sky Knights, warriors and mess...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fanyarnir'''&lt;br /&gt;
&lt;br /&gt;
Fanyarnir - The Sky lord and All Father of the Valar. Patron deity of Aeromancers, Bards and Artisans.&lt;br /&gt;
Maiar of Fanyarnir - The Sky Knights, warriors and messengers of the Sky lord. Said to formly have been Elves who died in service of others. Can be recognized by their giant eagle mounts, also occationally seen as having large feathery wings.&lt;br /&gt;
&lt;br /&gt;
________________________________________&lt;br /&gt;
&lt;br /&gt;
'''Holy Scriptures'''&lt;br /&gt;
&lt;br /&gt;
Myl os Mia (The song of the Sky) – Not a written scripture but rather a song that is sang by followers of the faith. The entirety of the song would take five days to sing in length, and as such only certain sections are sang at a time. Most notable of these sections is Saji Ti Mia Col (Take Me Sky Knights). This stanza is sang as a prayer before battle.&lt;br /&gt;
Saji ti mia col. (Take me Sky Knights) Thys Ai shor sai maesi (for I wish to serve) Ai shor thys jhori (I wish for life) Ais paer ter tysti (If Death must come) Myr air shi tia aelaestia (Should it be my enemy) Ai vae thysolaelaer (I pray forgiveness) Ail si aer os Fanyarnir (In the eyes of the Sky Lord) myr air shi tia shyraes(Should it be my brother) Ai vae thys mael (I pray for strength) Ail si aer os Fanyarnir (In the eyes of the Sky Lord) Myr paer tysti sai ti (Should death come to me) Ai vae Ai eis shysia (I pray I am worthy) Ail si aer os Fanyarnir (In the eyes of the Sky Lord)&lt;br /&gt;
Methods of Praise&lt;br /&gt;
The most common way the Elves worship and praise Fanyarnir is through song and dance. Even in battle they praise him, the most common of weapons styles of the Elves is known as the Blade Dances. The Elves attack and defend in smooth motions with deliberate steps and strikes, this lends to the appearance of the battling Elf dancing. Just as with dancing many elves will sing songs as they fight. One of the most notable battles in Elven history was against the Dwarves in the earliest years of the world. The Elves numbered a thousand warriors, however the Dwarves at their gates outnumbered them five to one. It is said that at this time, a great eagle was seen in the sky, and many large explosions rocked the Dwarven lines. In unison every Elven warrior, and those not in the combat as well rose up in one voice singing the Myl os Mia.&lt;br /&gt;
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'''Symbol of Fanyarnir'''&lt;br /&gt;
&lt;br /&gt;
The symbol most ofen used to represent the followers of Fanyarnir is an Eagle with its wings spread clutching a harp and a sword.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Saerin&amp;diff=286</id>
		<title>Saerin</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Saerin&amp;diff=286"/>
		<updated>2017-09-11T02:08:14Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Saerin'''  According to the Dwarves, they are ancient beyond all others besides the imperfect kin created before Saerin began his greatest creation. Being that Dwarven holy...&amp;quot;&lt;/p&gt;
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&lt;div&gt;'''Saerin'''&lt;br /&gt;
&lt;br /&gt;
According to the Dwarves, they are ancient beyond all others besides the imperfect kin created before Saerin began his greatest creation. Being that Dwarven holy dogma depicts a Dwarf judged upon his greatness, word of mouth, beard, Ale tolerance, battle deeds, and of course... Blacksmithing and MiningSkill.&lt;br /&gt;
&lt;br /&gt;
The Dwarves believe first and foremost that Saerin created all great things from the very mountains and a tool, literal or not, called The Soul Forge . The most ancient of texts, scribed from runes carved into the deepest and oldest mines in the land, speak of the great Saerin crafting great creatures out of the very metals of the world, then continuing to make stranger beings out of his forge. It was after many creatures had been created, from the lizard men to the imps to the beasts that now roam far and wide, that he decided to make a race of perfection; a creature so like himself, like all he had created, but the most perfect aspects of each creation before it. It is said Dwarves were carved from the strongest of all the stones: given eyes as focused and sharp as diamonds, ones made from steel forged from The Soul Forgeitself. ...and in likeness to their creator given grand beards to show their link to the greatest of the gods.&lt;br /&gt;
&lt;br /&gt;
Dwarven worship is not just simply groveling at the nearest church in hopes the Forger himself hears you, but creating masterpieces from stone and forge and hammer. Murals and relief sculpting into the sides of the mines and homes of all dwarves. Runes and designs carved into every blade and shield crafted. Every drop of sweat that touches the damp ground within a mine. All blessings given to Saerin and his Soul Forge.&lt;br /&gt;
Likewise in combat, all victories are met with glory to Saerin without even a word spoken; for the very blades are lined with the prayers of the Dwarves, depicted with runes along the blades and hilts of swords, elaborate axes and heavy maces. The Dwarves do not adhere to dogma, nor practice preaching to others. They feel any whom are worthy already know of Saerin and will live by him on their own. You do not often get second chances with or among the Dwarves, and all their practices, especially religion reflects this.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Nalar&amp;diff=285</id>
		<title>Nalar</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Nalar&amp;diff=285"/>
		<updated>2017-09-11T02:07:34Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Nalar'''  Seen always as the moons to Makil's sun, equally as old but even less known then his ancient counterpart.&amp;quot;&lt;/p&gt;
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&lt;div&gt;'''Nalar'''&lt;br /&gt;
&lt;br /&gt;
Seen always as the moons to Makil's sun, equally as old but even less known then his ancient counterpart.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Makil&amp;diff=284</id>
		<title>Makil</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Makil&amp;diff=284"/>
		<updated>2017-09-11T02:06:55Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Makil'''&lt;br /&gt;
&lt;br /&gt;
Makil - God of Order and everything that persists and must not change.&lt;br /&gt;
&lt;br /&gt;
Holy Scriptures&lt;br /&gt;
Book of Jyn-Pal&lt;br /&gt;
Interpretations&lt;br /&gt;
The Unified Religion of Church as well as the Church of Makil and the Faithful of Makil have seen him as Light and as Sun itself.&lt;br /&gt;
&lt;br /&gt;
'''Symbol'''&lt;br /&gt;
The church of makil used the symbol of the Sun, hued golden to portray Makil's Light.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Makil&amp;diff=283</id>
		<title>Makil</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Makil&amp;diff=283"/>
		<updated>2017-09-11T02:06:44Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Makil'''  Makil - God of Order and everything that persists and must not change.  Holy Scriptures Book of Jyn-Pal Interpretations The Unified Religion of Church as well as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Makil'''&lt;br /&gt;
&lt;br /&gt;
Makil - God of Order and everything that persists and must not change.&lt;br /&gt;
&lt;br /&gt;
Holy Scriptures&lt;br /&gt;
Book of Jyn-Pal&lt;br /&gt;
Interpretations&lt;br /&gt;
The Unified Religion of Church as well as the Church of Makil and the Faithful of Makil have seen him as Light and as Sun itself.&lt;br /&gt;
&lt;br /&gt;
Symbol&lt;br /&gt;
The church of makil used the symbol of the Sun, hued golden to portray Makil's Light.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Narindun&amp;diff=282</id>
		<title>Narindun</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Narindun&amp;diff=282"/>
		<updated>2017-09-11T02:05:57Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Narindun'''   The Keeper of Mankind The self named &amp;quot;Keeper of Man&amp;quot;. Narindun was once a mortal necromancer but found his ascendancy when he reformed with the part of his so...&amp;quot;&lt;/p&gt;
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&lt;div&gt;'''Narindun'''&lt;br /&gt;
 &lt;br /&gt;
The Keeper of Mankind&lt;br /&gt;
The self named &amp;quot;Keeper of Man&amp;quot;. Narindun was once a mortal necromancer but found his ascendancy when he reformed with the part of his soul used to make his dread scythe &amp;quot;Endbringer&amp;quot;. Narindun forewarned of war between the immortals and claims he is the herald of the defence of mankind, It is unclear how much of Narinduns former mortality remains.&lt;br /&gt;
&lt;br /&gt;
'''Sacraments'''&lt;br /&gt;
&lt;br /&gt;
Defy the frailty of humanity.&lt;br /&gt;
&lt;br /&gt;
Test the limits of what is known.&lt;br /&gt;
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Let none suffer oblivion.&lt;br /&gt;
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Seek freedom from that which constrains you.&lt;br /&gt;
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Be not slave to passion nor fear.&lt;br /&gt;
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None of us have the greatness of all of us&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Aldarwen&amp;diff=276</id>
		<title>Aldarwen</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Aldarwen&amp;diff=276"/>
		<updated>2017-09-11T01:56:00Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot; == '''Aldarwen, Lady of the Deep.''' ==    Aldarwen is an honoured Valar amongst the elves, for she is not only the mistress of the woods, but of all living things. She is th...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
== '''Aldarwen, Lady of the Deep.''' ==&lt;br /&gt;
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&lt;br /&gt;
Aldarwen is an honoured Valar amongst the elves, for she is not only the mistress of the woods, but of all living things. She is the lady of the earth, and the guardian of the waters and oceans. She creates, cares to, and protects all things living with a warm passion. Aldarwen is a wild and untamed goddess, favored amongst druids, rangers, and soldiers. Even though she loves all living, she knows its circle, and as such always enjoys watching a good hunt. Her waters run through all parts of the earth, and she is a knowledgeable matron, often knowing more than she gives show of. Being the guardian of the seas, and having such an infinite insight, sometimes her most devote followers often arise from the ranks of sailors or scouts.&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Pantheons&amp;diff=275</id>
		<title>Pantheons</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Pantheons&amp;diff=275"/>
		<updated>2017-09-11T01:54:47Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: Created page with &amp;quot;'''Gods Overview'''  '''Talathas'''  '''Adalia'''  '''Kamalini'''  '''Kinarugi'''  '''Narindun'''  '''Makil'''  '''Nalar'''  '''Saerin'''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Gods Overview]]'''&lt;br /&gt;
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'''[[Talathas]]'''&lt;br /&gt;
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'''[[Adalia]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Kamalini]]'''&lt;br /&gt;
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'''[[Kinarugi]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Narindun]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Makil]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Nalar]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Saerin]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Fanyarnir]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Aldarwen]]'''&lt;br /&gt;
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'''[[Lloth]]'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Main_Page&amp;diff=274</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Main_Page&amp;diff=274"/>
		<updated>2017-09-11T01:46:04Z</updated>

		<summary type="html">&lt;p&gt;Nicolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki_banner.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Rise of Empires, we are an Ultima Online shard based off the classic version of Teiravon, one of the longest running roleplay shards in the UO community. Featuring a diverse race and class system with experience based leveling, custom scripted abilities, a custom map, and a player driven economy. Come make the world your own or just get lost in our world of Rise of Empires.&lt;br /&gt;
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&amp;lt;u&amp;gt;'''Quick links:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
'''[http://empiresuo.com/ Main Website]'''&lt;br /&gt;
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&lt;br /&gt;
'''[[Features]]'''&lt;br /&gt;
&lt;br /&gt;
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'''[[Races]]'''&lt;br /&gt;
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'''[[Classes]]'''&lt;br /&gt;
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'''[[Pantheons]]'''&lt;br /&gt;
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&amp;lt;u&amp;gt;'''New to Rise of Empires?'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start by reading the [http://empiresuo.com/join/ installation guide] which will walk you through the motions of setting up Ultima Online to work with Rise of Empires and follow the instruction. If you’re new to roleplay, you should read our [[Roleplay 101]] article. &lt;br /&gt;
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Read the [http://empiresuo.com/rules/ Shard Rules] and be well acquainted with them. Not knowing is not an excuse for breaking one of them, and we have quite a few of them in order to make sure everyone’s roleplay runs as smoothly as possible.&lt;br /&gt;
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&lt;br /&gt;
Read the [[Shard Lore]], it contains a lot of information such as geography of the land, monster manual and magical information.&lt;br /&gt;
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If you are unsure about something, or are looking for information that you can't find here, '''[https://discord.gg/NuEk7Uu ask someone in Discord]!'''&lt;/div&gt;</summary>
		<author><name>Nicolas</name></author>
		
	</entry>
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