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	<id>http://regisfalluo.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daroth</id>
	<title>Regisfall Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://regisfalluo.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daroth"/>
	<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php/Special:Contributions/Daroth"/>
	<updated>2026-06-17T09:23:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Remove_Trap&amp;diff=6355</id>
		<title>Remove Trap</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Remove_Trap&amp;diff=6355"/>
		<updated>2026-06-10T23:15:57Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remove Trap is the skill that allows players to disarm a chest trap, which otherwise could be very bad for the players health. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
The Remove Trap skill has been folded into Disable Device. You can no longer gain Remove Trap skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Skills&amp;diff=6354</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Skills&amp;diff=6354"/>
		<updated>2026-06-10T23:15:16Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* Thieving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Feats]]&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
== Jump to Section ==&lt;br /&gt;
[[#Main Skills|Main Skills]] &amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Gathering|Gathering Skills]] &amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Crafting Skills|Crafting Skills]] &amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Unused / Placeholder Skills|Unused / Placeholder Skills]]&lt;br /&gt;
&lt;br /&gt;
[[file:Info_gump.png]]&lt;br /&gt;
&lt;br /&gt;
* '''NOTE:''' The screenshot above is from a non-human character. Human characters will have 1100 main skills.&lt;br /&gt;
* Skills are divided into three distinct groups: main skills, craft skills, and gather skills.&lt;br /&gt;
* The first 120 points of craft skill and 105 points of gather skills do not count against your main skill cap.&lt;br /&gt;
* After that, any additional allocations to craft/gather skills will cut into your main cap.&lt;br /&gt;
&lt;br /&gt;
Find information about various character skills below.&lt;br /&gt;
&lt;br /&gt;
* NOTE: Unlike traditional UO some skills have been combined. They are notated below.&lt;br /&gt;
&lt;br /&gt;
= Main Skills =&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
[[Aim]] (Archery)&lt;br /&gt;
&lt;br /&gt;
[[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
[[Arms Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Fencing]]&lt;br /&gt;
&lt;br /&gt;
[[Focus]]&lt;br /&gt;
&lt;br /&gt;
[[Healing]]&lt;br /&gt;
&lt;br /&gt;
[[Mace Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Block]]&lt;br /&gt;
&lt;br /&gt;
[[Dodge]]&lt;br /&gt;
&lt;br /&gt;
[[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
[[Swordsmanship]]&lt;br /&gt;
&lt;br /&gt;
[[Tactics]]&lt;br /&gt;
&lt;br /&gt;
[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[Camping]]&lt;br /&gt;
&lt;br /&gt;
[[Cartography]]&lt;br /&gt;
&lt;br /&gt;
[[Forensic Evaluation]]&lt;br /&gt;
&lt;br /&gt;
[[Inscription]]&lt;br /&gt;
&lt;br /&gt;
[[Item Identification]]&lt;br /&gt;
&lt;br /&gt;
[[Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
== Bard ==&lt;br /&gt;
[[BardMusic | Musicianship]]&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
[[Evaluating Intelligence]]&lt;br /&gt;
&lt;br /&gt;
[[Magery]]&lt;br /&gt;
&lt;br /&gt;
[[Meditation]]&lt;br /&gt;
&lt;br /&gt;
[[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Prayer]] (Spirit Speak)&lt;br /&gt;
&lt;br /&gt;
== Thieving ==&lt;br /&gt;
[[Detecting Hidden]]&lt;br /&gt;
&lt;br /&gt;
[[Disable Device]] (Lockpicking)&lt;br /&gt;
&lt;br /&gt;
[[Snooping]]&lt;br /&gt;
&lt;br /&gt;
[[Stealth]] (and Hiding)&lt;br /&gt;
&lt;br /&gt;
[[Tracking]]&lt;br /&gt;
&lt;br /&gt;
== Wilderness ==&lt;br /&gt;
[[Changes_to_Taming | Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
[[Herding]]&lt;br /&gt;
&lt;br /&gt;
[[Veterinary]]&lt;br /&gt;
&lt;br /&gt;
= Gathering =&lt;br /&gt;
&lt;br /&gt;
* Skills in this section apply to the 'Gathering' portion of your character information pane&lt;br /&gt;
&lt;br /&gt;
[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[Bushido | Herbalism]]&lt;br /&gt;
&lt;br /&gt;
[[Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
[[Mining]]&lt;br /&gt;
&lt;br /&gt;
= Crafting Skills =&lt;br /&gt;
&lt;br /&gt;
* Skills in this section apply to the 'Crafting' portion of your character information pane&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithy]]&lt;br /&gt;
&lt;br /&gt;
[[Carpentry | Woodworking]] (Fletching/Carpentry)&lt;br /&gt;
&lt;br /&gt;
[[Cooking]]&lt;br /&gt;
&lt;br /&gt;
[[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
[[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
= Unused / Placeholder Skills =&lt;br /&gt;
&lt;br /&gt;
The following skills currently have no/limited active gameplay function on Regisfall but remain visible in the skill list. Some are rolled up into other functions.&lt;br /&gt;
&lt;br /&gt;
'''Animal Lore''' (Can be “used” in game to train Animal Taming)&lt;br /&gt;
&lt;br /&gt;
'''Chivalry''' (Uses customized Magery features for [[Knight]])&lt;br /&gt;
&lt;br /&gt;
'''Haggling'''&lt;br /&gt;
&lt;br /&gt;
'''Hiding''' (Rolled into Stealth)&lt;br /&gt;
&lt;br /&gt;
'''Necromancy''' (Uses customized Magery features for [[Mage]])&lt;br /&gt;
&lt;br /&gt;
'''Peacemaking''' (Not used by the [[BardMusic | Bard]] system here)&lt;br /&gt;
&lt;br /&gt;
'''Provocation''' (Not used by the [[BardMusic| Bard]] system here)&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6353</id>
		<title>Arcane Pulse</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6353"/>
		<updated>2026-06-06T20:23:44Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Mage]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Arcane Pulse ==&lt;br /&gt;
&lt;br /&gt;
''You launch a concentrated burst of energy into your target, shocking them periodically until the energy has been consumed. Each shock may arc to a nearby enemy and has a chance to stun the target.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]ArcanePulse command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6352</id>
		<title>Arcane Pulse</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6352"/>
		<updated>2026-06-06T20:23:38Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Mage]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Arcane Pulse ==&lt;br /&gt;
&lt;br /&gt;
''You launch a concentrated burst of energy into your target, shocking them periodically until the energy has been consumed. Each shock may arc to a nearby enemy and has a chance to stun the target.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]ArcanePulse command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Silence.gif]]&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6351</id>
		<title>Arcane Pulse</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6351"/>
		<updated>2026-06-06T20:23:31Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Mage]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Arcane Pulse ==&lt;br /&gt;
&lt;br /&gt;
''You launch a concentrated burst of energy into your target, shocking them periodically until the energy has been consumed. Each shock may arc to a nearby enemy and has a chance to stun the target.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]ArcanePulse command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Slow.gif]]&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6350</id>
		<title>Arcane Pulse</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Arcane_Pulse&amp;diff=6350"/>
		<updated>2026-06-06T20:23:21Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Mage]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Arcane Pulse ==&lt;br /&gt;
&lt;br /&gt;
''You launch a concentrated burst of energy into your target, shocking them periodically until the energy has been consumed. Each shock may arc to a nearby enemy and has a chance to stun the target.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]ArcanePulse command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Stun.gif]]&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=File:Silence.gif&amp;diff=6349</id>
		<title>File:Silence.gif</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=File:Silence.gif&amp;diff=6349"/>
		<updated>2026-06-06T19:47:44Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=File:Slow.gif&amp;diff=6348</id>
		<title>File:Slow.gif</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=File:Slow.gif&amp;diff=6348"/>
		<updated>2026-06-06T19:47:33Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=File:Stun.gif&amp;diff=6347</id>
		<title>File:Stun.gif</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=File:Stun.gif&amp;diff=6347"/>
		<updated>2026-06-06T19:44:33Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6344</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6344"/>
		<updated>2026-06-01T11:28:43Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* Beast Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three disciplines:&lt;br /&gt;
* Bestial Wrath: Increases damage for your controlled creatures by 1% per player level&lt;br /&gt;
* Iron Will: Increases healing by 10% + 1% per level and stun resistance by 2% per level for controlled creatures&lt;br /&gt;
* Beast Slayer: +5% damage dealt to creatures and damage reduction from creatures, +1% every 2 player levels''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6343</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6343"/>
		<updated>2026-06-01T00:04:56Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three disciplines::&lt;br /&gt;
* Bestial Wrath: Increases damage for your controlled creatures by 1% per player level&lt;br /&gt;
* Iron Will: Increases healing by 10% + 1% per level and stun resistance by 2% per level for controlled creatures&lt;br /&gt;
* Beast Slayer: +5% damage dealt to creatures and damage reduction from creatures, +1% every 2 player levels''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6342</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6342"/>
		<updated>2026-06-01T00:00:27Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three areas:&lt;br /&gt;
* Bestial Wrath: Increases damage for your controlled creatures by 1% per player level&lt;br /&gt;
* Iron Will: Increases healing by 10% + 1% per level and stun resistance by 2% per level for controlled creatures&lt;br /&gt;
* Beast Slayer: +5% damage dealt to creatures and damage reduction from creatures, +1% every 2 player levels''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6341</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6341"/>
		<updated>2026-05-31T23:57:09Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three areas:&lt;br /&gt;
* Bestial Wrath - Increases damage for your controlled creatures by 1% per player level&lt;br /&gt;
* Iron Will - Increases healing by 10% + 1% per level and stun resistance by 2% per level for controlled creatures&lt;br /&gt;
* Beast Slayer - +5% damage dealt to creatures and damage reduction from creatures, +1% every 2 player levels''&lt;br /&gt;
&lt;br /&gt;
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''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6340</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6340"/>
		<updated>2026-05-31T19:26:19Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three areas:&lt;br /&gt;
* Bestial Wrath - Level-based damage increase for your creatures&lt;br /&gt;
* Iron Will -  Improved healing and stun resistance for your creatures&lt;br /&gt;
* Beast Slayer - Increased damage dealt to creatures and reduced damage received from them based on level.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6339</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6339"/>
		<updated>2026-05-31T19:24:01Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three areas:&lt;br /&gt;
* Bestial Wrath - Level-based damage increase for your creatures&lt;br /&gt;
* Iron Will -  Improved healing and stun resistance for your creatures&lt;br /&gt;
* Beast Slayer - Increased damage dealt to creatures and reduces damage received from them based on level.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6338</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6338"/>
		<updated>2026-05-31T19:23:21Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three areas:&lt;br /&gt;
* Bestial Wrath - Level-based damage increase for your creatures&lt;br /&gt;
* Iron Will -  Improved healing and stun resistance for your creatures&lt;br /&gt;
* Beast Slayer - Improved damage dealt to creatures and reduces damage received from them based on level.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6337</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6337"/>
		<updated>2026-05-31T19:23:04Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three areas:&lt;br /&gt;
* Bestial Wrath - Level-based damage increase for your creatures&lt;br /&gt;
* Iron Will -  Improved healing and stun resistance for your creatures&lt;br /&gt;
* Beast Slayer - Improves damage dealt to creatures and reduces damage received from them based on level.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''One-time use feat, the menu to select a specialization is sent upon taking the feat''&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6336</id>
		<title>Beast Lore</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Beast_Lore&amp;diff=6336"/>
		<updated>2026-05-31T19:22:56Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* Beast Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Druid]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Beast Lore ==&lt;br /&gt;
&lt;br /&gt;
''You have developed a natural affinity for animals and mastered the ways of the realm's creatures. This Feat allows you to specialize in one of three areas:&lt;br /&gt;
* Bestial Wrath - Level-based damage increase for your creatures&lt;br /&gt;
* Iron Will -  Improved healing and stun resistance for your creatures&lt;br /&gt;
* Beast Slayer - Improves damage dealt to creatures and reduces damage received from them based on level.''&lt;br /&gt;
&lt;br /&gt;
* One-time use feat, the menu to select a specialization is sent upon taking the feat&lt;br /&gt;
&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Crafting_Plans&amp;diff=6335</id>
		<title>Crafting Plans</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Crafting_Plans&amp;diff=6335"/>
		<updated>2026-05-30T20:43:46Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Items]]&lt;br /&gt;
&lt;br /&gt;
=='''Crafting Plans'''==&lt;br /&gt;
Crafting plans are rare scrolls that can be found around the world. Once identified with the Item Identification skill and learned (by double clicking the craft plan), the item on the plan will be available in the crafting menu for you to create.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Source Restrictions===&lt;br /&gt;
* {{Small|(BD)}} — Drops exclusively in the [[Burning Depths]]&lt;br /&gt;
* {{Small|(CF)}} — Drops exclusively from the [[World_Bosses | Chromatic Flight World Bosses]]&lt;br /&gt;
''(Burning Depths and World Boss exclusive plans can be found in [[Old Encrusted Objects]])''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;cs-blacksmithy&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Blacksmithy==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
&lt;br /&gt;
====Blades====&lt;br /&gt;
* [[Blade of The Righteous]] (Longsword)&lt;br /&gt;
* [[Vadim's Will]] (Katana)&lt;br /&gt;
* [[Giant Obsidian Claymore]] (2-Handed Sword)&lt;br /&gt;
* [[Runic Scimitar]]&lt;br /&gt;
* [[Wyrm Razor]] (Bone Harvester)&lt;br /&gt;
&lt;br /&gt;
====Axes &amp;amp; Polearms====&lt;br /&gt;
* [[Adamantite Axe]] (Dwarven Axe)&lt;br /&gt;
* [[Crimson Edge]] (War Axe) {{Small|(BD)}}&lt;br /&gt;
* [[Lightning Rod]] (Bardiche)&lt;br /&gt;
* [[Serrated Spear]]&lt;br /&gt;
* [[The Dragonslayer]] (Halberd) {{Small|(CF)}}&lt;br /&gt;
* [[The Uprising]] (Pitchfork)&lt;br /&gt;
* [[War Glaive]] (Bladed Staff)&lt;br /&gt;
&lt;br /&gt;
====Blunt Weapons====&lt;br /&gt;
* [[Adamantite Battle Mace]] (War Mace)&lt;br /&gt;
* [[Bone Crusher]] (War Mace)&lt;br /&gt;
* [[Runic Warhammer]]&lt;br /&gt;
* [[Burning Thrasher]] (Hammer Pick) {{Small|(BD)}}&lt;br /&gt;
* [[Solid Mithril Staff]] (Quarter Staff)&lt;br /&gt;
&lt;br /&gt;
====Light &amp;amp; Precision Weapons====&lt;br /&gt;
* [[Adamantite Kryss]] {{Small | (BD)}}&lt;br /&gt;
* [[Nights Kiss]] (Dagger)&lt;br /&gt;
* [[Wyvern's Lash]] (Dagger)&lt;br /&gt;
* [[Giants Skewer]] (Short Spear) {{Small|(BD)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Armorsmithing===&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor Sets====&lt;br /&gt;
* [[Fieldplate]] – (6-Piece Armor Set)&lt;br /&gt;
* [[Dragonscale Armor]] – (6-Piece Armor Set)&lt;br /&gt;
* Marauder's Set {{small | (BD)}}&lt;br /&gt;
** [[Marauder's Tunic]] (Plate Tunic)&lt;br /&gt;
** [[Marauder's Armguards]] (Plate Arms)&lt;br /&gt;
** [[Marauder's Legplates]] (Plate Legs)&lt;br /&gt;
&lt;br /&gt;
====Medium &amp;amp; Hybrid Armor====&lt;br /&gt;
* [[Enchanted Chainmail]] – (3-Piece Armor Set)&lt;br /&gt;
* [[Lightplate]] – (6-Piece Armor Set)&lt;br /&gt;
* Scalemail Set {{Small|(BD)}}&lt;br /&gt;
** [[Scalemail Gloves]]&lt;br /&gt;
** [[Scalemail Leggings]]&lt;br /&gt;
** [[Scalemail Tunic]]&lt;br /&gt;
&lt;br /&gt;
====Standalone Armor Pieces====&lt;br /&gt;
* [[Gauntlets of Nobility]] (Ringmail Gloves)&lt;br /&gt;
* [[Sleeves of Nobility]] (Ringmail Arms)&lt;br /&gt;
* [[Cinderwalk Greaves]] (Fieldplate Boots) {{Small|(BD)}}&lt;br /&gt;
* [[Lightplate Sabatons]] (Medium Fieldplate Boots) {{Small|(BD)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shields &amp;amp; Defensive Gear===&lt;br /&gt;
* [[Blackwatch Barrier]] (Shield)&lt;br /&gt;
* [[Obsidian Disk]] (Shield)&lt;br /&gt;
* [[Draconian Reflector]] (Spiked Shield) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Smithing Utilities===&lt;br /&gt;
* [[Horse Barding]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''[[#top|↑ Back to top]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;cs-cooking&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Cooking==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meals===&lt;br /&gt;
* [[Aromatic Garlic Bread]]&lt;br /&gt;
* [[Blackwatch Blood Pudding]]&lt;br /&gt;
* [[Coconut Lime Delight]]&lt;br /&gt;
* [[Eldarslaw]]&lt;br /&gt;
* [[Fade Muffins]]&lt;br /&gt;
* [[Friars Wafer]]&lt;br /&gt;
* [[Hearty Beef Stew]]&lt;br /&gt;
* [[Herbal Banana Loaf]]&lt;br /&gt;
* [[Hunters Lunch]]&lt;br /&gt;
* [[Lemon Grilled Fish]]&lt;br /&gt;
* [[Makers Biscuit]]&lt;br /&gt;
* [[Savoury Meat Pie]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Cultural &amp;amp; Specialty Dishes===&lt;br /&gt;
* [[Arandor Salad]]&lt;br /&gt;
* [[Orcish Wedding Cake]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Feasts===&lt;br /&gt;
* [[Warriors Feast]]&lt;br /&gt;
* [[Protectors Feast]]&lt;br /&gt;
* [[Conjurers Feast]]&lt;br /&gt;
* [[Divine Feast]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''[[#top|↑ Back to top]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;cs-tailoring&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Tailoring==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor Sets===&lt;br /&gt;
* [[Rangermail]] – (6-Piece Armor Set)&lt;br /&gt;
&lt;br /&gt;
====Gilded Hunter's Set====&lt;br /&gt;
* [[Gilded Hunter's Helm]] (Rangermail Helm) {{Small|(CF)}}&lt;br /&gt;
* [[Gilded Hunter's Tunic]] (Rangermail Tunic) {{Small|(CF)}}&lt;br /&gt;
* [[Gilded Hunter's Leggings]] (Rangermail Leggings) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Light &amp;amp; Medium Armor/Clothing===&lt;br /&gt;
&lt;br /&gt;
====Chest &amp;amp; Body====&lt;br /&gt;
* [[Armor of Fortune]] (Studded Chest)&lt;br /&gt;
* [[Leather Shirt]]&lt;br /&gt;
* [[Runic Mithril Shirt]] (Fancy Shirt) {{Small|(BD)}}&lt;br /&gt;
* [[Tabbard of The Fallen Crusader]] (Cloth Surcoat)&lt;br /&gt;
&lt;br /&gt;
====Legwear====&lt;br /&gt;
* [[Shadow Dancer Leggings]] (Leather Legs)&lt;br /&gt;
* [[Runic Mithril Pants]] (Long Pants) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
====Head &amp;amp; Neck====&lt;br /&gt;
* [[Harpy Skull]] (Bone Helm)&lt;br /&gt;
* [[Seer's Mantle]] (Cowl) {{Small|(BD)}}&lt;br /&gt;
* [[Outlaw's Hood]] (Rangermail Cap) {{Small|(BD)}}&lt;br /&gt;
* [[Outlaw's Choker]] (Rangermail Gorget) {{Small|(BD)}}&lt;br /&gt;
* [[Zulfrak's Collar]] (Leather Gorget) {{Small|(BD)}}&lt;br /&gt;
&lt;br /&gt;
====Hands, Arms, &amp;amp; Feet====&lt;br /&gt;
* [[Adamantite Threaded Boots]]&lt;br /&gt;
* [[Heavy Boots]]&lt;br /&gt;
* [[Outlaw's Mitts]] (Rangermail Gloves) {{Small|(BD)}}&lt;br /&gt;
* [[Spellbinder's Gloves]] (Cloth Gloves)&lt;br /&gt;
* [[Spellbinder's Sleeves]] (Leather Arms)&lt;br /&gt;
* [[Thick Leather Gloves]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Belts, Scabbards &amp;amp; Utility Wear===&lt;br /&gt;
* [[Back Scabbard]] (Sword Scabbard)&lt;br /&gt;
* [[Waist Scabbard]]&lt;br /&gt;
* [[Rogue's Waistband]] (Dagger Belt)&lt;br /&gt;
* [[Berserker's Girdle]] (Mace Belt)&lt;br /&gt;
* [[Beastmaster's Cinch]] (Belt) {{Small|(CF)}}&lt;br /&gt;
* [[Leather-Lined Tabbard]]&lt;br /&gt;
* [[Thick Leather Apron]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Cloaks &amp;amp; Robes===&lt;br /&gt;
* [[Dragonscale Cloak]]&lt;br /&gt;
* [[Trollskin Cloak]]&lt;br /&gt;
* [[Spellbinder's Drape]] (Hooded Robe)&lt;br /&gt;
* [[Quilted Robe]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Helms, Hats &amp;amp; Exotic Wear===&lt;br /&gt;
* [[Angler's Delight]] (Floppy Hat)&lt;br /&gt;
* [[Shadowclan Loincloth]] (Loincloth / Kilt) {{Small|(BD)}}&lt;br /&gt;
* [[Wyrmtalon Slashers]] (Claws) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crafting Materials===&lt;br /&gt;
* Mithril Weave&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''[[#top|↑ Back to top]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;cs-tinkering&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Tinkering==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [[Artisan Tools]]&lt;br /&gt;
* [[Adamantite Smithy Hammer]] (Tool)&lt;br /&gt;
* [[Engraving Tool]]&lt;br /&gt;
* [[Grandmaster's Hatchet]]&lt;br /&gt;
* [[Grandmaster's Pick]]&lt;br /&gt;
* [[Heavy Obsidian Mallet]] (Mace / Tool)&lt;br /&gt;
* [[Nimble Mining Gloves]] (Leather Gloves)&lt;br /&gt;
* [[Poison Applicator]] (Tool) {{Small|(CF)}}&lt;br /&gt;
* [[Precision Augment Extractor]] (Tool) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&lt;br /&gt;
====Rings &amp;amp; Bracelets====&lt;br /&gt;
* [[Apothecary's Band]] (Ring) {{Small|(BD)}}&lt;br /&gt;
* [[Pure Adamantite Ring]]&lt;br /&gt;
* [[Kaleidoscope Bracer]] (Bracelet) {{Small|(BD)}}&lt;br /&gt;
* [[Mark of The North]] (Bracelet)&lt;br /&gt;
&lt;br /&gt;
====Necklaces &amp;amp; Trinkets====&lt;br /&gt;
* [[Artisan's Heirloom]] (Necklace)&lt;br /&gt;
* [[Mercenary's Amulet]] (Necklace) {{Small|(BD)}}&lt;br /&gt;
* [[Firedrake Talisman]] (Trinket) {{Small|(BD)}}&lt;br /&gt;
* [[Pathfinder Talisman]] (Trinket) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
====Earrings====&lt;br /&gt;
* [[Earrings of Fortitude]]&lt;br /&gt;
* [[Radiant Ruby Earrings]] (Silver Earrings) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crafting Components===&lt;br /&gt;
* Adamantite Gears&lt;br /&gt;
* Adamantite Thread&lt;br /&gt;
* Philosophers Gem&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Placeables &amp;amp; Devices===&lt;br /&gt;
* [[Arcane Disruptor]] (Placeable Item)&lt;br /&gt;
* [[Training Lockboxes]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''[[#top|↑ Back to top]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;cs-woodworking&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Woodworking==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Construction &amp;amp; Structures===&lt;br /&gt;
* [[Construction_Projects | Construction Projects]] (Housing Deeds)&lt;br /&gt;
* Large Dragon Boat&lt;br /&gt;
* Medium Dragon Boat&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Bowcraft===&lt;br /&gt;
* [[Ancient War Bow]] (Elven Bow)&lt;br /&gt;
* [[Battle Crossbow]] (Crossbow)&lt;br /&gt;
* [[Hellfire Repeater]] (Heavy Crossbow)&lt;br /&gt;
* [[Noxious Stinger]] (Bow)&lt;br /&gt;
* [[Runed Quiver]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Staves, Wands &amp;amp; Implements===&lt;br /&gt;
* [[De'Vir's Torch]] (Wand)&lt;br /&gt;
* [[The Dread Branch]] (Staff)&lt;br /&gt;
* [[Rod of The Imperium]] (Staff)&lt;br /&gt;
* [[Wand of The Arch Magus]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons &amp;amp; Shields===&lt;br /&gt;
* [[Adamantite Barbed Club]] (Wooden Club) {{Small|(BD)}}&lt;br /&gt;
* [[Sentinel's Disk]] (Wooden Shield)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Training Equipment===&lt;br /&gt;
* [[Training Club]]&lt;br /&gt;
* [[Training Spear]]&lt;br /&gt;
* [[Training Sword]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility &amp;amp; Miscellaneous===&lt;br /&gt;
* Tobacco Pipe&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Devices &amp;amp; Stations===&lt;br /&gt;
* [[Ammo Station]] (Custom Ammo Crate) {{Small|(CF)}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''[[#top|↑ Back to top]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6334</id>
		<title>Critical Strike</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6334"/>
		<updated>2026-05-30T20:34:18Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Fighter]] | [[Kensai]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Critical Strike ==&lt;br /&gt;
&lt;br /&gt;
''This feat can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target, dealing increased damage and a special effect based on the area hit.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]CriticalStrike command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown &lt;br /&gt;
&lt;br /&gt;
* Damage is based on weapon damage, player level, and where the hit lands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four possible areas a Critical Strike may hit and they each have a unique effect:&lt;br /&gt;
* Head - Stuns the target for 3 seconds, increases damage modifier by 20%&lt;br /&gt;
* Neck - Silences the target for 10 seconds, increases damage modifier by 15%&lt;br /&gt;
* Heart - Causes the target to begin bleeding, increases damage modifier by 10%&lt;br /&gt;
* Hamstring - Slows the target for 5 seconds, increases damage modifier by 5%&lt;br /&gt;
&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6333</id>
		<title>Critical Strike</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6333"/>
		<updated>2026-05-30T17:40:07Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Fighter]] | [[Kensai]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Critical Strike ==&lt;br /&gt;
&lt;br /&gt;
''This ability can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target. The amount of the damage modifier will increase as the skill progresses.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]CriticalStrike command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown &lt;br /&gt;
&lt;br /&gt;
* Critical strike's damage is based on weapon damage, player level, and where the hit lands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four possible areas a Critical Strike may hit and they each have a unique effect:&lt;br /&gt;
* Head - Stuns the target for 3 seconds, increases damage modifier by 20%&lt;br /&gt;
* Neck - Silences the target for 10 seconds, increases damage modifier by 15%&lt;br /&gt;
* Heart - Causes the target to begin bleeding, increases damage modifier by 10%&lt;br /&gt;
* Hamstring - Slows the target for 5 seconds, increases damage modifier by 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6332</id>
		<title>Critical Strike</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6332"/>
		<updated>2026-05-30T17:29:25Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Fighter]] | [[Kensai]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Critical Strike ==&lt;br /&gt;
&lt;br /&gt;
''This ability can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target. The amount of the damage modifier will increase as the skill progresses.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]CriticalStrike command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown &lt;br /&gt;
&lt;br /&gt;
* Critical strike's damage is based on weapon damage, player level, and where the hit lands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four possible vital areas a Critical Strike may hit and they each have a unique effect:&lt;br /&gt;
* Head - Stuns the target for 3 seconds, increases damage modifier by 20%&lt;br /&gt;
* Neck - Silences the target for 10 seconds, increases damage modifier by 15%&lt;br /&gt;
* Heart - Causes the target to begin bleeding, increases damage modifier by 10%&lt;br /&gt;
* Hamstring - Slows the target for 5 seconds, increases damage modifier by 5%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6331</id>
		<title>Critical Strike</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6331"/>
		<updated>2026-05-30T16:56:55Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Fighter]] | [[Kensai]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Critical Strike ==&lt;br /&gt;
&lt;br /&gt;
''This ability can be activated when using any weapon. Once activated, the player's next successful weapon hit will strike one of four critical areas on the target. The amount of the damage modifier will increase as the skill progresses.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]CriticalStrike command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown &lt;br /&gt;
&lt;br /&gt;
* Critical strike's damage is based on weapon damage, player level, and where the hit lands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6330</id>
		<title>Critical Strike</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Critical_Strike&amp;diff=6330"/>
		<updated>2026-05-30T16:37:52Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Fighter]] | [[Kensai]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Critical Strike ==&lt;br /&gt;
&lt;br /&gt;
''This ability can be activated when using any weapon. The character has a chance of finding a vulnerable place on the target (usually the vital points of the body) inflicting more damage than normal. The amount of the damage modifier will increase as the skill progresses.''&lt;br /&gt;
&lt;br /&gt;
* Activated by using the ]CriticalStrike command&lt;br /&gt;
&lt;br /&gt;
* 30 Second cooldown &lt;br /&gt;
&lt;br /&gt;
* Critical strike's damage is based on weapon damage, player level, and where the hit lands&lt;br /&gt;
&lt;br /&gt;
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__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6329</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6329"/>
		<updated>2026-05-30T15:04:41Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6328</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6328"/>
		<updated>2026-05-30T14:44:35Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6327</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6327"/>
		<updated>2026-05-30T14:44:29Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6326</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6326"/>
		<updated>2026-05-30T14:44:17Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6325</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6325"/>
		<updated>2026-05-30T14:44:13Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&amp;lt;br&amp;gt;&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6324</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6324"/>
		<updated>2026-05-30T14:44:03Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&amp;lt;br&amp;gt;* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6323</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6323"/>
		<updated>2026-05-30T14:43:57Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6322</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6322"/>
		<updated>2026-05-30T14:43:34Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6321</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6321"/>
		<updated>2026-05-30T14:43:30Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6320</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6320"/>
		<updated>2026-05-30T14:42:04Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6319</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6319"/>
		<updated>2026-05-30T14:41:58Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6318</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6318"/>
		<updated>2026-05-30T14:41:50Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6317</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6317"/>
		<updated>2026-05-30T14:41:30Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Disable Device is used for both lockpicking and removing traps.'''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lockpicking and Remove Trap can still be used in their classic forms for players who wish to avoid the Disable Device gump:&lt;br /&gt;
&lt;br /&gt;
* Double-clicking on Lockpicks and targeting a locked container can be used for Lockpicking&lt;br /&gt;
* Setting a macro for the now unused &amp;quot;Remove Trap&amp;quot; skill can be used to remove traps from containers, while still utilizing your Disable Device skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6316</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6316"/>
		<updated>2026-05-30T14:38:05Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disable Device is used for both lockpicking containers and removing traps.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using Lockpicking requires you to double click on Lockpicks , target the container you are trying to open, after a moment you'll hear a clicking noise or you'll fail. Lockpicks are consumable and will be used.&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6315</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6315"/>
		<updated>2026-05-30T14:37:53Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disable Device is used for both lockpicking containers and removing traps.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success chance for attempting to pick a lock or remove a trap&lt;br /&gt;
* Skill Required - Displays the minimum skill required to attempt picking a lock&lt;br /&gt;
* Trigger Chance - Displays the chance a trap will be triggered upon failing to remove it&lt;br /&gt;
&lt;br /&gt;
* Automatic Lockpicking - Toggles automatic lockpicking on/off; automatic lockpicking will automatically loop additional lockpicking attempts upon failure&lt;br /&gt;
* Automatic Remove Trap - Toggles automatic remove trap on/off; automatic remove trap will automatically loop additional remove trap attempts upon failure&lt;br /&gt;
&lt;br /&gt;
Using Lockpicking requires you to double click on Lockpicks , target the container you are trying to open, after a moment you'll hear a clicking noise or you'll fail. Lockpicks are consumable and will be used.&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6314</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6314"/>
		<updated>2026-05-30T14:34:45Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disable Device is used for both lockpicking containers and removing traps.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
* Success Chance - Displays your success rate percentage for attempting to pick lock or remove trap&lt;br /&gt;
&lt;br /&gt;
Using Lockpicking requires you to double click on Lockpicks , target the container you are trying to open, after a moment you'll hear a clicking noise or you'll fail. Lockpicks are consumable and will be used.&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=File:DisableDeviceGump.png&amp;diff=6313</id>
		<title>File:DisableDeviceGump.png</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=File:DisableDeviceGump.png&amp;diff=6313"/>
		<updated>2026-05-30T14:31:32Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6312</id>
		<title>Disable Device</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Disable_Device&amp;diff=6312"/>
		<updated>2026-05-30T14:23:34Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Disable Device is used for both lockpicking containers and removing traps.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using the Disable Device skill and targeting a locked or trapped container will generate the Disable Device Gump as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:DisableDeviceGump.png]]&lt;br /&gt;
&lt;br /&gt;
Using Lockpicking requires you to double click on Lockpicks , target the container you are trying to open, after a moment you'll hear a clicking noise or you'll fail. Lockpicks are consumable and will be used.&lt;br /&gt;
&lt;br /&gt;
Any [[ Classes |Class]] may use perks to improve their skillcap in Disable Device through selecting Skill Research. Keep in mind that some classes natively have access to this skill. Skill Research only improves your cap. Training the skill is still required after the perk point has been spent.&lt;br /&gt;
&lt;br /&gt;
===Lockboxes===&lt;br /&gt;
&lt;br /&gt;
* You can train Disable Devie from 0 by seeking out an NPC in Tilverton who can train you to 30 skill in exchange for some gold. After that, a player with Tinkering can provide you with a Novice [[Training Lockboxes | Lockbox]] to train on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Minimum Skill Required !! Train On&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy Lockbox || 60 || Apprentice Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Rugged Lockbox || 80 || Expert Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Solid Lockbox || 90 || Master Lockbox&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Lockbox || 105 || Requires Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure Chests===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest Level !! Minimum Skill To Unlock (Range) !! Maximum Skill to Unlock (Range) !! Artifact&lt;br /&gt;
|-&lt;br /&gt;
| Plain (1) ||  26 || 76 || No&lt;br /&gt;
|-&lt;br /&gt;
| Expert (2) || 66 || 106 || No&lt;br /&gt;
|-&lt;br /&gt;
| Adept (3) || 74 || 124 || No&lt;br /&gt;
|-&lt;br /&gt;
| Clever (4) || 82 || 132 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Devious (5) || 90 || 140 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Ingenious (6) || 90 || 140 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Synergy==&lt;br /&gt;
&lt;br /&gt;
Players who wish to [[Artifacts | treasure hunt]] will require Disable Device and [[Cartography]] &lt;br /&gt;
&lt;br /&gt;
==Differences from Ultima Online==&lt;br /&gt;
&lt;br /&gt;
In Ultima Online Disable Device is known as Lockpicking. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Return: [[Skills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Items&amp;diff=6310</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Items&amp;diff=6310"/>
		<updated>2026-05-25T12:58:49Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* General Info: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Regisfall has many custom craftable items and artifacts. These can be found throughout the world by hunting, exploring dungeons, digging for buried treasure through the use of treasure maps, or by sailing to the location of SOS messages.&lt;br /&gt;
&lt;br /&gt;
See the below list of the various items that can be found in the world of Regisfall:&lt;br /&gt;
&lt;br /&gt;
=== [[Resources]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Standard Items]]===&lt;br /&gt;
&lt;br /&gt;
=== [[Master Crafts]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Lockboxes]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Augments]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Craftable Magic Jewelry]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Construction_Projects | Construction Projects]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Potions]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Flasks]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Crafting_Plans | &amp;lt;span style=&amp;quot;color:#0070FF&amp;quot;&amp;gt;Crafting Plans&amp;lt;/span&amp;gt;]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Artifacts | &amp;lt;span style=&amp;quot;color:#A335EE&amp;quot;&amp;gt;Artifacts&amp;lt;/span&amp;gt;]] ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Class Specific Crafting==&lt;br /&gt;
&lt;br /&gt;
* Some of these class specific crafts require the use of a feat point&lt;br /&gt;
* They are not affected by the Master Craftsman feat, and cannot count towards your one free craft feat&lt;br /&gt;
* For more information see [[Starting Guide]]&lt;br /&gt;
* Most of the class specific craft items can only be used by the classes that craft them&lt;br /&gt;
&lt;br /&gt;
=== [[Arcane Enchantment]] ([[Mage]] Class Only) ===&lt;br /&gt;
&lt;br /&gt;
=== [[Bestow Blessing]] ([[Cleric]] Class Only) ===&lt;br /&gt;
&lt;br /&gt;
=== [[Druid Craft]] ([[Druid]] Class Only) ===&lt;br /&gt;
&lt;br /&gt;
== General Info: ==&lt;br /&gt;
&lt;br /&gt;
* Damage Increase cap: 150%&lt;br /&gt;
* Defense Chance Increase cap: 45%&lt;br /&gt;
* Faster Casting cap: 2 (4 for Mage)&lt;br /&gt;
* Faster Cast Recovery cap: 2 (4 for Mage)&lt;br /&gt;
* Hit Chance Increase cap: 45%&lt;br /&gt;
* Lower Mana Cost cap: 40%&lt;br /&gt;
* Spell Damage Increase cap: 25%&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Guilds&amp;diff=6296</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Guilds&amp;diff=6296"/>
		<updated>2026-03-31T18:54:03Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* Member Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
&lt;br /&gt;
=General Guild Info=&lt;br /&gt;
&lt;br /&gt;
== Creating a Guild == &lt;br /&gt;
Guilds can be founded by purchasing a 'Guild Charter' from a Banker NPC.&lt;br /&gt;
&lt;br /&gt;
After a guild charter has been purchased, it must be signed by three players from unique accounts, and the guildmaster makes four. You cannot found a guild by signing the charter with your own characters. Once you have three additional signatures on your charter, you will be able to place a guild stone in a house that you own by using the Guild Charter.&lt;br /&gt;
&lt;br /&gt;
* Be careful when entering a guild name, as this is permanent and cannot be changed after the Charter has been assigned a guild name&lt;br /&gt;
&lt;br /&gt;
[[File:charter.png]]&lt;br /&gt;
&lt;br /&gt;
* When you press 'Request Signature' if the targeted player accepts then they will be added to the charter&lt;br /&gt;
&lt;br /&gt;
== Guild Experience and Levels ==&lt;br /&gt;
&lt;br /&gt;
When a guild member gains any experience, 15% of that experience is added to the guild's total value(this does not subtract any experience gained by the player).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt; Experience table &amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Level&lt;br /&gt;
| '''Experience Points Required'''&lt;br /&gt;
|-&lt;br /&gt;
| '''1'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 0&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''3'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 3,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''4'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 7,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''5'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 20,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''6'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 45,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''7'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 85,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''8'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 140,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''9'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 225,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''10'''&lt;br /&gt;
| style=&amp;quot;text-align:center; | 350,000,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level Bonuses===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Level 2 • Luck bonus'''&lt;br /&gt;
* Adds 5 base luck per guild level to every guild member&lt;br /&gt;
&lt;br /&gt;
'''Level 4 • Merchant Guild bonuses'''&lt;br /&gt;
* When turning in a Supply Crate: +1000 exp, +20 renown, +50 gold&lt;br /&gt;
* When selling an item: +1 gold, +1 renown, +20 quota limit&lt;br /&gt;
&lt;br /&gt;
'''Level 6 • Guild Dye System'''&lt;br /&gt;
* Unlocks access to the Guild Dye System, allowing members to dye equipment to their guild hue&lt;br /&gt;
&lt;br /&gt;
'''Level 8 • +5% Experience Bonus'''&lt;br /&gt;
* Increases all experience gained by 5% &lt;br /&gt;
&lt;br /&gt;
'''Level 10 •  Improved Regeneration'''&lt;br /&gt;
* Adds +1 to Each Regeneration Rate&lt;br /&gt;
&lt;br /&gt;
= Guild Gump =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Guild Overview page displays various information about the guild, notably the guild's experience and level progression, tax rate, as well as the current number of candidates along with the option to view them.&lt;br /&gt;
&lt;br /&gt;
[[File:GuildOverview.png]]&lt;br /&gt;
&lt;br /&gt;
* Guild Hue - This is your guild's official hue which may only be set by the Guildmaster; guild hues are unique and once selected, no other guild may claim the same hue&lt;br /&gt;
* Tax Rate - This can be set by the Guildmaster to a value between 0%-20% and will skim that percentage of gold looted from ''creature corpses, treasure chests, SoS chests, and dungeon chests'' by guild members and add it directly to the Guild Bank&lt;br /&gt;
* &amp;quot;My Guild Info&amp;quot; displays information and button options unique to the member who is viewing the page&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
The Guild Roster page displays all members of the guild. Members are listed in order based on their last login date, with online members being listed first.&lt;br /&gt;
&lt;br /&gt;
[[File:GuildRoster.png]]&lt;br /&gt;
&lt;br /&gt;
* Each &amp;quot;Info&amp;quot; button will open the Member Info gump for the corresponding guild member&lt;br /&gt;
* The &amp;quot;View Rank Info&amp;quot; button will open a new page displaying the Guild's rank structure and which minimum rank is required to perform certain actions&lt;br /&gt;
&lt;br /&gt;
== Member Info ==&lt;br /&gt;
The Member Info gump will display all relevant character and guild information for the selected member&lt;br /&gt;
&lt;br /&gt;
[[File:MemberInfo.png]]&lt;br /&gt;
&lt;br /&gt;
* The option to send a Party Invite is present for all online members&lt;br /&gt;
* Members can add personal notes as a string of text; this can be edited by the member, Officers, and the Guildmaster&lt;br /&gt;
* All experience and gold contributed by the member to the guild is visible here&lt;br /&gt;
* Button options for promotion/demotion, kick from guild, and edit title are only visible to members who meet the rank to access them&lt;br /&gt;
&lt;br /&gt;
== Conquest ==&lt;br /&gt;
&lt;br /&gt;
The Conquest page is a section on the guild gump based around Conquest Nodes which includes new changes to Guild Alliance/Enemy functions - Guildmasters must decide whether they wish to enroll their guild into this system or not. Once enrolled, your guild is permanently part of the Conquest System.&lt;br /&gt;
&lt;br /&gt;
'''Alliances''' - Allied guilds may aid in the capture or defense of Conquest Nodes and will also be awarded Conquest Tokens for nodes controlled by their allies; both guilds must initially agree to the alliance, if one guild breaks the alliance it is automatically broken for both guilds&lt;br /&gt;
&lt;br /&gt;
'''Wars''' - Enemy guilds are able to openly fight each other without PvP enabled; if one Guild declares war on another it is automatically mutual and they are at war, both guilds must rescind their declaration of war to become neutral again&lt;br /&gt;
&lt;br /&gt;
[[File:GuildConquest.png]]&lt;br /&gt;
&lt;br /&gt;
* The Conquest Node Map indicates all in-game node locations and their status relative to your guild: green for your own/allied guilds, blue for neutral guilds, red for enemy guilds&lt;br /&gt;
* Buttons for Conquest Rewards and Conduct Diplomacy are only present for members who meet the minimum rank to use them&lt;br /&gt;
&lt;br /&gt;
== Guild Bank ==&lt;br /&gt;
The Guild Bank allows for the storage of gold and items for use by guild members.&lt;br /&gt;
&lt;br /&gt;
[[File:GuildBank.png]]&lt;br /&gt;
&lt;br /&gt;
* The Guildmaster can set a guild-wide Withdraw Period(the duration members must wait after withdrawing their gold limit)&lt;br /&gt;
* Withdraw Limits may be set by the Guildmaster for each guild rank&lt;br /&gt;
* The Item Vault allows storage of items through the use of Vault Compartment Slots; each guild begins with 1 slot and may unlock additional slots every 2 levels for a fee&lt;br /&gt;
* Vault Comparments may be re-named and have an access level assigned by guild rank&lt;br /&gt;
* Compartments hold up to 500 items each and have virtually no weight limit&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
The Boons page will display any active guild Boons as well as the current bonuses gained from guild level progression. Boons may be activated by the Guildmaster as well as Officers, and will last for a duration of 3 days. Boons affect all guild members.&lt;br /&gt;
&lt;br /&gt;
[[File:GuildBoons.png]]&lt;br /&gt;
&lt;br /&gt;
'''Available Boons:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gump_30055.png]]'''   +10% Damage output from all sources'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gump_30051.png]]'''  -10% Damage taken from all sources'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gump_30035.png]] '''  +15% Gold increase when looting creatures/chests'''&amp;lt;br&amp;gt;&lt;br /&gt;
(Treasure chests, SoS chests, and locked dungeon chests)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gump_30052.png]] '''  +1 Resources gathered, increased chance of smelting'''&amp;lt;br&amp;gt;&lt;br /&gt;
(+1 base resource per harvest, includes Herbalism up to Steelbloom)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(Makes smelting all ores 15% easier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gump_30011.png]] '''  +20% Increased guild experience gained'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gump_30013.png]] '''  Improved skill gain rate'''&amp;lt;br&amp;gt;&lt;br /&gt;
(Less than 70% skill: 25% increase)&amp;lt;br&amp;gt;&lt;br /&gt;
(Less than 90% skill: 20% increase) &amp;lt;br&amp;gt;&lt;br /&gt;
(Greater than 90% skill: 10% increase) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Gump_30030.png]] '''  Improved crafting success rate'''&amp;lt;br&amp;gt;&lt;br /&gt;
(Success rate: +10% base chance)&amp;lt;br&amp;gt;&lt;br /&gt;
(Exceptional: +10% of current chance)&amp;lt;br&amp;gt;&lt;br /&gt;
(Masterwork: +0.6% base chance)&amp;lt;br&amp;gt;&lt;br /&gt;
(Enhanced jewels: +2% base chance)&lt;br /&gt;
&lt;br /&gt;
== Guild Dye System ==&lt;br /&gt;
The Guild Dye System is unlocked at guild level 6 and allows all members to dye their equipment(weapons, armor and clothing) to either their guild hue or alt hue.&lt;br /&gt;
&lt;br /&gt;
[[File:GuildDyeSystem.png]]&lt;br /&gt;
&lt;br /&gt;
* The Guildmaster may edit the main/alt hues every 30 days&lt;br /&gt;
* The Guildmaster can toggle between Guild Bank or Member for fee payments&lt;br /&gt;
* If the Guild Bank does not have enough gold to pay the fee, the cost will default back to the Member&lt;br /&gt;
&lt;br /&gt;
'''Guild Dye Restrictions:'''&lt;br /&gt;
* There is a limit of 3 items dyed per member every 24 hours, this is tracked in the gump&lt;br /&gt;
* Dyed equipment will automatically revert to its previous hue if equipped by a non-member or added to a player vendor&lt;br /&gt;
* Dyed equipment will automatically revert to its previous hue if its hue no longer matches your guild's main hue or alt hue&lt;br /&gt;
&lt;br /&gt;
= Guild Rules and Conduct =&lt;br /&gt;
&lt;br /&gt;
== Jump to Section ==&lt;br /&gt;
[[#Guild Tags and Visibility|Guild Tags]] &amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Roleplay Etiquette|Roleplay Etiquette]] &amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Dispute Resolution|Disputes and Staff Arbitration]] &amp;amp;nbsp;•&amp;amp;nbsp;&lt;br /&gt;
[[#Consequences|Consequences]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Guild Tags and Visibility ==&lt;br /&gt;
Guild tags are considered '''visible insignia or markings''' that identify your character’s allegiance.  &lt;br /&gt;
How this appears in-game is up to you—crests, tabards, jewelry, tattoos, or other symbols—but if you have your guild tag turned on, from a role-play standpoint **it must be visible** unless your character is actively using the `]conceal` feature.&lt;br /&gt;
&lt;br /&gt;
Keep in mind:&lt;br /&gt;
* Tags do not represent literal abbreviations. For example, a character of the *Kingdom of Arandor* does not wear “KoA” on their armor, and Kingdom of Mercadia characters do not have KoM stamped on their wrist. Instead, others would see a recognizable mark, color, or emblem associated with that group.  &lt;br /&gt;
* This means other players can interpret or recognize the insignia in-character, though not necessarily understand it's *meaning* unless their character has reason to.  &lt;br /&gt;
* If your tag is visible, your affiliation is considered *known* in RP. If you wish to hide it, use `]conceal` or turn it off in the guild menu.&lt;br /&gt;
* Some nations ban the use of concealment, as such you can optionally choose to use services in an unincorporated town&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Roleplay Etiquette ==&lt;br /&gt;
Guilds are a cornerstone of community storytelling. To keep the experience immersive and fair:&lt;br /&gt;
* '''Do not metagame.''' Seeing a guild tag over someone’s head is an OOC mechanic; it must be interpreted through RP as a symbol or mark.&lt;br /&gt;
* '''Respect faction dynamics.''' Some guilds are allies, others enemies—let that enrich the world rather than create OOC friction.&lt;br /&gt;
* '''Do not use guilds as personal armies or griefing tools.''' Guilds represent organizations, not extensions of player grudges.&lt;br /&gt;
* ''Be mindful of tone.'' The world is dangerous and political, but hostility in-character should not spill over OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Dispute Resolution ==&lt;br /&gt;
If you find yourself in a conflict—political, territorial, or personal—remember:&lt;br /&gt;
* Try to resolve it in-character first. Roleplay should be the first line of resolution.&lt;br /&gt;
* Communicate OOC before escalation. Most misunderstandings come from mismatched expectations.&lt;br /&gt;
* Involve staff only when necessary. Staff are volunteers, not referees for every disagreement.&lt;br /&gt;
&lt;br /&gt;
If disputes escalate beyond amicable resolution, staff may intervene with narrative control. This may include:&lt;br /&gt;
* Dissolution of the guild in-game.&lt;br /&gt;
* Character death of those involved.&lt;br /&gt;
* Removal of leadership privileges or guild structures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Consequences ==&lt;br /&gt;
These rules exist because guild-related disputes tend to create unnecessary drama that harms the community and forces staff to intervene.&lt;br /&gt;
&lt;br /&gt;
If you cannot find ways to amicably resolve conflicts or accept that actions have consequences, understand that staff may act decisively to protect the health of the shard. You can always approach staff with concerns, and they may even have suggestions.&lt;br /&gt;
&lt;br /&gt;
Staff actions may include:&lt;br /&gt;
* Narrative Dissolution – the guild is removed from canon and deleted mechanically.&lt;br /&gt;
* Character Deaths – characters involved may be permanently killed as part of narrative cleanup.&lt;br /&gt;
* Account Sanctions – repeated or deliberate OOC disruption can result in reforging or permanent bans.&lt;br /&gt;
&lt;br /&gt;
This is a volunteer project. Staff are not paid to babysit or mediate endless disputes.  &lt;br /&gt;
As roleplayers, you are expected to bring a measure of maturity and the ability to suspend disbelief for the sake of shared storytelling.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''These rules exist to ensure fair play, reduce friction, and protect the integrity of Regisfall’s world. Treat them not as restrictions, but as a framework for better, more consistent roleplay.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Frequently Asked Questions=&lt;br /&gt;
&lt;br /&gt;
''How do I rename my guild?''&lt;br /&gt;
* Guilds cannot be renamed. If you wish to change your guild’s name for roleplay reasons or otherwise, you must disband the guild and create a new one. Staff will only assist with renaming if a mistake was made during the guild’s initial creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Can I have my guildstone moved to a town building or prominent location?''&lt;br /&gt;
* No. Guildstones must be placed within a house owned by the guildmaster that is subject to decay, even if the guild is the only one operating within a town or nation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Can I apply to be a Nation Guild?''&lt;br /&gt;
* “Nation Guilds” were a legacy feature and no longer exist. All guilds in Regisfall operate on equal footing with regard to leadership eligibility, as outlined in our [[Factions and NPC Leadership]] guidelines and on this page. Multiple guilds may now jointly lead a Nation by working together as an alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''How can my guild help with the leadership of a nation and acquire a Nation Stone?''&lt;br /&gt;
* [[Nations | Nation Stones]] are limited to a maximum of four per nation and must be earned through roleplay that supports your guild’s formal appointment as a governing body within that nation. Guilds do not automatically receive an appointment simply by being the only guild present within a nation.&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Changes_to_Luck&amp;diff=6295</id>
		<title>Changes to Luck</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Changes_to_Luck&amp;diff=6295"/>
		<updated>2026-03-30T22:49:22Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Main_Page | Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Changes to Luck=&lt;br /&gt;
&lt;br /&gt;
Luck works very differently on Regisfall. On a traditional UO shard there is a tendency to build luck suits for hunting, artifacts, and other item drops. &lt;br /&gt;
&lt;br /&gt;
==Lucks Uses==&lt;br /&gt;
&lt;br /&gt;
* Treasure Hunting/T-Hunting &lt;br /&gt;
&lt;br /&gt;
As explained on the [[Artifacts | artifacts]] page, the base chance to acquire a tier 1 or 2 artifact on an applicable treasure map is 7%. Every 100 luck, up to 500, increases the chance by 1%, for a total cap of 12%. This roll is done when you dig up the chest, not when you open it. Once the chest has been dug up, you can switch out your gear. &lt;br /&gt;
&lt;br /&gt;
* Magic Jewel Crafting&lt;br /&gt;
&lt;br /&gt;
As explained on the [[Craftable_Magic_Jewelry | craftable magic jewelry]] page, you can wear luck gear while crafting magical jewelry to increase the chances that you will create magical jewelry with stronger properties and higher intensities.&lt;br /&gt;
&lt;br /&gt;
* Old Encrusted Object Drop Chance&lt;br /&gt;
&lt;br /&gt;
Old Encrusted Objects are dropped from select high level mobs and all red-named bosses. 400 Luck will award an additional 0.5% drop rate.&lt;br /&gt;
&lt;br /&gt;
==Luck does NOT impact==&lt;br /&gt;
&lt;br /&gt;
* Any aspect of combat&lt;br /&gt;
&lt;br /&gt;
* Crafting ingredients drops&lt;br /&gt;
&lt;br /&gt;
* Craft plan drops&lt;br /&gt;
&lt;br /&gt;
* Fishing&lt;br /&gt;
&lt;br /&gt;
* Items found in dungeon treasure chests&lt;br /&gt;
&lt;br /&gt;
* Jewelry that drops off of bosses&lt;br /&gt;
&lt;br /&gt;
* Lockbox drops&lt;br /&gt;
&lt;br /&gt;
* Loot drops off mobs&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Magic_Resistance&amp;diff=6294</id>
		<title>Magic Resistance</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Magic_Resistance&amp;diff=6294"/>
		<updated>2026-03-25T21:27:43Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Elf]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Magic Resistance ==&lt;br /&gt;
&lt;br /&gt;
Through some strange twist of fate at your birth, you have a strange ability to resist magic. As a result, you start out your adult life with a bonus to your magic resistance. &lt;br /&gt;
&lt;br /&gt;
You will gain a one-time bonus of +30% to your Resisting Spells skill(not to exceed skill caps), and have a passive 25% reduction in all spell damage taken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=File:DecodedMaps.png&amp;diff=6292</id>
		<title>File:DecodedMaps.png</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=File:DecodedMaps.png&amp;diff=6292"/>
		<updated>2026-03-21T20:13:13Z</updated>

		<summary type="html">&lt;p&gt;Daroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=VarietyDealer&amp;diff=6291</id>
		<title>VarietyDealer</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=VarietyDealer&amp;diff=6291"/>
		<updated>2026-03-21T17:14:08Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* Item Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Variety Dealer=&lt;br /&gt;
Located in a tent near the entrance to Tilverton, the Variety Dealer is the go-to shop for adventurers and artisans alike. Specializing in cosmetic and convenience items, the shop offers a curated selection of rare cloth, vibrant dyes, storage solutions, and unique housing decorations. Whether you're sprucing up your equipment or furnishing your home, the Variety Dealer has everything you need to add flair and function to your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:VarietyDealer.png]]&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
* The Variety Dealer will respawn daily, randomizing his available items from a list&lt;br /&gt;
* Players may buy a maximum of 3 items per day&lt;br /&gt;
* Currency may be toggled between gold coins and donation credits; 2000 gold = 1 credit&lt;br /&gt;
&lt;br /&gt;
==Item Info==&lt;br /&gt;
Every day, the Variety Dealer's available items are randomized as follows:&lt;br /&gt;
&lt;br /&gt;
'''''Decorations:'''''&lt;br /&gt;
* 4 General decoration items&lt;br /&gt;
* 3 House addons&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fireplace South !! Fireplace East !! Soaking Tub !! Log Storage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:fireplacesouth.jpg]] || [[File:fireplaceeast.jpg]] || [[File:soakingtub.jpg]] || [[File:logstorage.jpg ]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* 1 Rare bottle&lt;br /&gt;
* 1 Rare potted plant&lt;br /&gt;
* 1 Rare collectible plushie&lt;br /&gt;
&lt;br /&gt;
'''''Containers:'''''&lt;br /&gt;
* 2 Custom storage solutions&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem Bag !! Herb Pouch !! Map Storage !! Resource Storage !! Crafting Plan Book !! Seed Box !! SoS Bin &lt;br /&gt;
|-&lt;br /&gt;
| [[File:gembag.jpg]] || [[File:herbpouch.jpg]] || [[File:mapstorage.jpg]] || [[File:resourcestore.jpg ]] ||   ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* 3 Standard container items (Lockable)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rustic Crate !! Gold Edged Chest !! Gilded Chest &lt;br /&gt;
|-&lt;br /&gt;
| [[File:rusticcrate.jpg|60x60px]] || [[File:goldedgedchest.jpg]] || [[File:gildedchest.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''Rare Dyes:'''''&lt;br /&gt;
&lt;br /&gt;
[[Dyes | View all Rare Dye hues]]&lt;br /&gt;
&lt;br /&gt;
* 10 Equipment dyes&lt;br /&gt;
* 10 Carpet dyes&lt;br /&gt;
* 5 Hair dyes&lt;br /&gt;
* 5 Pet dyes&lt;br /&gt;
&lt;br /&gt;
'''''Housing:'''''&lt;br /&gt;
* 1 Caravan deed(East or South)&lt;br /&gt;
* 1 Small sized house deed&lt;br /&gt;
* 1 Medium sized house deed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Dyes&amp;diff=6290</id>
		<title>Dyes</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Dyes&amp;diff=6290"/>
		<updated>2026-03-21T16:53:23Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* Rare Pet Dyes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[VarietyDealer | Variety Dealer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rare Cloth, Equipment and Carpet Dyes:=&lt;br /&gt;
&lt;br /&gt;
* Rare Cloth can be found in every dye hue, available in stacks of 100 (sold by the [[Travelling_Merchant | Travelling Merchant]])&lt;br /&gt;
&lt;br /&gt;
* Equipment Dye has 3 uses and can be used to hue weapons, armor, and clothing (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
* Carpet Dye is single-use and can only be used on variable carpet addon deeds (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mithril !! Blessed !! Chromium !! Ancient !! Steel !! Obsidian !! Knight !! Onyx !! Slate &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MithrilDye.png|60x60px]] || [[File:Blessed.png|60x60px]] || [[File:Chromium.png|60x60px]] || [[File:Ancient.png|60x60px]] || [[File:SteelDye.png|60x60px]] || [[File:ObsidianDye.png|60x60px]] || [[File:KnightHue.png|60x60px]] || [[File:OnyxDye.png|60x60px]] || [[File:Slate.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
! Gloom !! Warg !! Dusk !! Tan !! Sand !! Royale !! Relic !! Golden !! Rust&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GloomDye.png|60x60px]] || [[File:Warg.png|60x60px]] || [[File:Dusk.png|60x60px]] || [[File:Tan.png|60x60px]] || [[File:Sand.png|60x60px]] || [[File:Royale.png|60x60px]] || [[File:Relic.png|60x60px]] || [[File:Golden.png|60x60px]] || [[File:Rust.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
! Pumpkin !! Russet !! Chaos !! Clay !! Crimson !! Blood !! Ruby !! Quicksilver !! Teardrop &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pumpkin.png|60x60px]] || [[File:RussetDye.png|60x60px]] || [[File:ChaosDye.png|60x60px]] || [[File:Clay.png|60x60px]] || [[File:Crimson.png|60x60px]] || [[File:Blood.png|60x60px]] || [[File:Ruby.png|60x60px]] || [[File:Quicksilver.png|60x60px]] || [[File:Teardrop.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
! Amethyst !! Ithilmar !! Moonwell !! Topaz !! Sapphire !! Adamantite !! Emerald !! Warden !! Olive &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amethyst.png|60x60px]] || [[File:IthilmarDye.png|60x60px]] || [[File:Moonwell.png|60x60px]] || [[File:Topaz.png|60x60px]] || [[File:Sapphire.png|60x60px]] || [[File:AdamantiteDye.png|60x60px]] || [[File:Emerald.png|60x60px]] || [[File:Warden.png|60x60px]] || [[File:Olive.png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
! Reed !! Jade !! Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReedDye.png|60x60px]] || [[File:JadeDye.png|60x60px]] || [[File:Forest.png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rare Hair Dyes:=&lt;br /&gt;
&lt;br /&gt;
* Hair Dye is single-use and will hue both the hair and beard (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mithril !! Blessed !! Ithilmar !! Steel !! Obsidian !! Knight !! Onyx&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MithrilHair.png|60x60px]] || [[File:BlessedHair.png|60x60px]] || [[File:IthilmarHair.png|60x60px]] || [[File:SteelHair.png|60x60px]] || [[File:ObsidianHair.png|60x60px]] || [[File:KnightHair.png|60x60px]] || [[File:OnyxHair.png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
! Slate !! Gloom !! Warg !! Dusk !! Tan !! Sand !! Relic !! &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SlateHair.png|60x60px]] || [[File:GloomHair.png|60x60px]] || [[File:WargHair.png|60x60px]] || [[File:DuskHair.png|60x60px]] || [[File:TanHair.png|60x60px]] || [[File:SandHair.png|60x60px]] || [[File:RelicHair.png|60x60px]] || &lt;br /&gt;
|-&lt;br /&gt;
! Golden !! Rust !! Clay !! Chaos !! Russet !! Crimson !! Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoldenHair.png|60x60px]] || [[File:RustHair.png|60x60px]] || [[File:ClayHair.png|60x60px]] || [[File:ChaosHair.png|60x60px]] || [[File:RussetHair.png|60x60px]] || [[File:CrimsonHair.png|60x60px]] || [[File:ForestHair.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rare Pet Dyes:=&lt;br /&gt;
&lt;br /&gt;
* Pet Dye is single-use, allowing players to change the hue of most controlled creatures (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
* Each Pet Dye is single-use and will apply its hue to one eligible pet. When Pet Dye is used on a creature, the hue is first applied as a temporary preview lasting 10 seconds. After this time, the player may choose to confirm the dye or cancel the process, allowing them to see how the hue looks before committing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pet Dyes are available in the following hues:'''&lt;br /&gt;
&lt;br /&gt;
Chromium, Ancient, Steel, Obsidian, Knight, Onyx, Slate, Gloom, Warg, Dusk, Tan, Sand, Relic, Golden, Rust, Pumpkin, Clay, Crimson, Forest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Compatible creature types:'''&lt;br /&gt;
&lt;br /&gt;
* All standard tamed or bonded pets&lt;br /&gt;
* All pets stored through the Pet Collection System&lt;br /&gt;
* Beastmaster Animal Companions&lt;br /&gt;
* Necromancer Golems&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
	<entry>
		<id>http://regisfalluo.com/wiki/index.php?title=Dyes&amp;diff=6289</id>
		<title>Dyes</title>
		<link rel="alternate" type="text/html" href="http://regisfalluo.com/wiki/index.php?title=Dyes&amp;diff=6289"/>
		<updated>2026-03-21T16:52:58Z</updated>

		<summary type="html">&lt;p&gt;Daroth: /* Rare Pet Dyes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[VarietyDealer | Variety Dealer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rare Cloth, Equipment and Carpet Dyes:=&lt;br /&gt;
&lt;br /&gt;
* Rare Cloth can be found in every dye hue, available in stacks of 100 (sold by the [[Travelling_Merchant | Travelling Merchant]])&lt;br /&gt;
&lt;br /&gt;
* Equipment Dye has 3 uses and can be used to hue weapons, armor, and clothing (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
* Carpet Dye is single-use and can only be used on variable carpet addon deeds (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mithril !! Blessed !! Chromium !! Ancient !! Steel !! Obsidian !! Knight !! Onyx !! Slate &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MithrilDye.png|60x60px]] || [[File:Blessed.png|60x60px]] || [[File:Chromium.png|60x60px]] || [[File:Ancient.png|60x60px]] || [[File:SteelDye.png|60x60px]] || [[File:ObsidianDye.png|60x60px]] || [[File:KnightHue.png|60x60px]] || [[File:OnyxDye.png|60x60px]] || [[File:Slate.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
! Gloom !! Warg !! Dusk !! Tan !! Sand !! Royale !! Relic !! Golden !! Rust&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GloomDye.png|60x60px]] || [[File:Warg.png|60x60px]] || [[File:Dusk.png|60x60px]] || [[File:Tan.png|60x60px]] || [[File:Sand.png|60x60px]] || [[File:Royale.png|60x60px]] || [[File:Relic.png|60x60px]] || [[File:Golden.png|60x60px]] || [[File:Rust.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
! Pumpkin !! Russet !! Chaos !! Clay !! Crimson !! Blood !! Ruby !! Quicksilver !! Teardrop &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pumpkin.png|60x60px]] || [[File:RussetDye.png|60x60px]] || [[File:ChaosDye.png|60x60px]] || [[File:Clay.png|60x60px]] || [[File:Crimson.png|60x60px]] || [[File:Blood.png|60x60px]] || [[File:Ruby.png|60x60px]] || [[File:Quicksilver.png|60x60px]] || [[File:Teardrop.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
! Amethyst !! Ithilmar !! Moonwell !! Topaz !! Sapphire !! Adamantite !! Emerald !! Warden !! Olive &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amethyst.png|60x60px]] || [[File:IthilmarDye.png|60x60px]] || [[File:Moonwell.png|60x60px]] || [[File:Topaz.png|60x60px]] || [[File:Sapphire.png|60x60px]] || [[File:AdamantiteDye.png|60x60px]] || [[File:Emerald.png|60x60px]] || [[File:Warden.png|60x60px]] || [[File:Olive.png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
! Reed !! Jade !! Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReedDye.png|60x60px]] || [[File:JadeDye.png|60x60px]] || [[File:Forest.png|60x60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rare Hair Dyes:=&lt;br /&gt;
&lt;br /&gt;
* Hair Dye is single-use and will hue both the hair and beard (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mithril !! Blessed !! Ithilmar !! Steel !! Obsidian !! Knight !! Onyx&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MithrilHair.png|60x60px]] || [[File:BlessedHair.png|60x60px]] || [[File:IthilmarHair.png|60x60px]] || [[File:SteelHair.png|60x60px]] || [[File:ObsidianHair.png|60x60px]] || [[File:KnightHair.png|60x60px]] || [[File:OnyxHair.png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
! Slate !! Gloom !! Warg !! Dusk !! Tan !! Sand !! Relic !! &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SlateHair.png|60x60px]] || [[File:GloomHair.png|60x60px]] || [[File:WargHair.png|60x60px]] || [[File:DuskHair.png|60x60px]] || [[File:TanHair.png|60x60px]] || [[File:SandHair.png|60x60px]] || [[File:RelicHair.png|60x60px]] || &lt;br /&gt;
|-&lt;br /&gt;
! Golden !! Rust !! Clay !! Chaos !! Russet !! Crimson !! Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoldenHair.png|60x60px]] || [[File:RustHair.png|60x60px]] || [[File:ClayHair.png|60x60px]] || [[File:ChaosHair.png|60x60px]] || [[File:RussetHair.png|60x60px]] || [[File:CrimsonHair.png|60x60px]] || [[File:ForestHair.png|60x60px]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rare Pet Dyes:=&lt;br /&gt;
&lt;br /&gt;
* Pet Dye is single-use, allowing players to change the hue of most controlled creatures (sold by the [[VarietyDealer | Variety Dealer]])&lt;br /&gt;
&lt;br /&gt;
* Each Pet Dye is single-use and will apply its hue to one eligible pet. When Pet Dye is used on a creature, the hue is first applied as a temporary preview lasting 10 seconds. After this time, the player may choose to confirm the dye or cancel the process, allowing them to see how the hue looks before committing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pet Dyes are available in the following hues:'''&lt;br /&gt;
&lt;br /&gt;
Chromium, Ancient, Steel, Obsidian, Knight, Onyx, Slate, Gloom, Warg, Dusk, Tan, Sand, Relic, Golden, Rust, Pumpkin, Clay, Crimson, Forest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pet Dyes can be used on the following creature types:'''&lt;br /&gt;
&lt;br /&gt;
* All standard tamed or bonded pets&lt;br /&gt;
* All pets stored through the Pet Collection System&lt;br /&gt;
* Beastmaster Animal Companions&lt;br /&gt;
* Necromancer Golems&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Daroth</name></author>
		
	</entry>
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