Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Re: Changelog

Post by deepblue » Sun Jun 07, 2026 11:42 am

[Animation & Sound Standardization:]

Stun:
Image
  • Added default sound and animation effects when a Stun is applied to a Mobile
  • Cleaned up redundant sound and animation entries from various Stun effect sources
  • New public overhead message will be sent when applied - *Stunned: Xs*
Slow/Chill:
Image
  • Added default sound and animation effects when a Slow or Chill is applied to a Mobile
  • Cleaned up redundant sound and animation entries from various Slow and Chill effect sources
  • New public overhead message will be sent when applied - *Slowed: Xs*
Silence:
Image
  • Added default sound and animation effects when a Silence is applied to a Mobile
  • Cleaned up redundant sound and animation entries from various Silence effect sources
  • New public overhead message will be sent when applied - *Silenced: Xs*

[Misc Updates:]
  • Critical Strike notifications are now sent to the attacker as a system message
  • Added fix for shard crash when disbanding a guild as the last member

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deepblue
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Posts: 449

Re: Changelog

Post by deepblue » Wed Jun 10, 2026 7:41 pm

[Misc Updates:]
  • Updated the equip failure message for ranged weapons that require Bow Specialization
  • Ranged weapons that require Bow Specialization now display this requirement in their Object Property List
  • Added new Stealth skill to the Regisfall Creature class
  • Added new Admin level commands to log and delete all parentless items stuck on the Internal map
  • Misc fixes to Merchant Board Gump to prevent excess item generation on the Internal map
  • Attacking another player's tamed creature while PvP is disabled for either player will now trigger the same warning message and 10-second melee cooldown as attacking a player
  • Summon Creature will now have a minimum summon time of 60 seconds regardless of Magery skill

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deepblue
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Posts: 449

Re: Changelog

Post by deepblue » Fri Jun 12, 2026 2:28 pm

[New Discord Relay App:]
Regisfall now has a standalone application to relay certain server messages to Discord. Notifications will be sent as follows:
  • When the shard first comes online
  • During an automatic shard restart
  • During a shard shutdown
  • During a shard crash
  • Current player count at the time of an automatic world save
  • Staff broadcast messages

[Updates to Enchanted Quiver:]
  • Added cooldown duration to the info page of each quiver attack
  • Players with Cooldown Toggle enabled will now receive a notification when their quiver cooldown expires
Added new command arguments 0-5 for the ]Quiver command
  • 0 - Clear activated ability
  • 1 - Activate Force Arrow
  • 2 - Activate Burst Shot
  • 3 - Activate Snare Arrow
  • 4 - Activate Snake Shot
  • 5 - Activate Void Arrow

[Misc Updates:]
  • Fixed incorrect ingredient label in crafting gump for Lightplate Sabatons
  • Added new "Cycle skill drop value" button to the ]Skilldrop gump - cycles between 1%/10%/50%/100% values for skill removal

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deepblue
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Posts: 449

Re: Changelog

Post by deepblue » Sun Jun 14, 2026 3:45 pm

[Misc Updates:]
  • Fixed case where items could be moved outside the bounds of a Static House zone with the Interior Decorator tool
  • Added small, medium and large sized barge platforms
  • Fixed LOS and Z level checks for Shadowclan Warlock life drain ability

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deepblue
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Posts: 449

Re: Changelog

Post by deepblue » Thu Jun 18, 2026 9:18 pm

[Misc Updates:]
  • Added fix for Barge rendering/visibility issues
  • Fixed bug allowing multiple gathering tools to be looped at the same time when using automatic gathering
  • All red-named bosses will now have increased health regeneration while there are no visible enemies nearby
  • World Bosses will now reset if no living players are found within 40 tiles of them
  • Fixed case where Remove Trap success chance in the Disable Device gump could incorrectly show 0%
  • Summoned creatures will now be created at the caster's location

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deepblue
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Posts: 449

Re: Changelog

Post by deepblue » Mon Jun 29, 2026 2:49 pm

[Core Modification: Buff Bar]
The Buff Bar System has been successfully integrated into the Regisfall code base and extensively customized to support Regisfall's unique mechanics, classes, spells, feats, and custom systems. It currently includes support for over 70 buffs and debuffs, complete with dynamic descriptions, timers, counters, and custom icons where applicable.

This provides players with a much clearer view of their active effects, making it easier to track both beneficial and harmful statuses during combat and exploration.

Please Note:
If you notice a buff or debuff that is missing, fails to update correctly, persists when it shouldn't, or displays an incorrect icon or description, please report it in the #bugs channel on Discord so we can address it.

Feedback is also welcome! If you feel an existing buff or debuff could provide more useful or detailed information, let us know.


[Misc Updates:]
  • Bless spell timer can now be refreshed with subsequent spell casts
  • Perception checks will now be skipped while a creature is stunned or paralyzed
  • Berserker Rage maximum hit point percentage to trigger swing speed bonus has been increased from 75% to 85%
  • Berserker Rage damage bonus is now restricted by the same hit point percentage as the swing speed bonus
  • Life Surge will now add bonus healing to Lesser/Greater Restoration heal-over-time effects
  • Lightning Storm will no longer consume a charge if no target is found
  • Fixed typo in Mage Staff selection gump

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