Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Re: Changelog

Post by deepblue » Sun Jun 07, 2026 11:42 am

[Animation & Sound Standardization:]

Stun:
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  • Added default sound and animation effects when a Stun is applied to a Mobile
  • Cleaned up redundant sound and animation entries from various Stun effect sources
  • New public overhead message will be sent when applied - *Stunned: Xs*
Slow/Chill:
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  • Added default sound and animation effects when a Slow or Chill is applied to a Mobile
  • Cleaned up redundant sound and animation entries from various Slow and Chill effect sources
  • New public overhead message will be sent when applied - *Slowed: Xs*
Silence:
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  • Added default sound and animation effects when a Silence is applied to a Mobile
  • Cleaned up redundant sound and animation entries from various Silence effect sources
  • New public overhead message will be sent when applied - *Silenced: Xs*

[Misc Updates:]
  • Critical Strike notifications are now sent to the attacker as a system message
  • Added fix for shard crash when disbanding a guild as the last member

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deepblue
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Posts: 459

Re: Changelog

Post by deepblue » Wed Jun 10, 2026 7:41 pm

[Misc Updates:]
  • Updated the equip failure message for ranged weapons that require Bow Specialization
  • Ranged weapons that require Bow Specialization now display this requirement in their Object Property List
  • Added new Stealth skill to the Regisfall Creature class
  • Added new Admin level commands to log and delete all parentless items stuck on the Internal map
  • Misc fixes to Merchant Board Gump to prevent excess item generation on the Internal map
  • Attacking another player's tamed creature while PvP is disabled for either player will now trigger the same warning message and 10-second melee cooldown as attacking a player
  • Summon Creature will now have a minimum summon time of 60 seconds regardless of Magery skill

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deepblue
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Re: Changelog

Post by deepblue » Fri Jun 12, 2026 2:28 pm

[New Discord Relay App:]
Regisfall now has a standalone application to relay certain server messages to Discord. Notifications will be sent as follows:
  • When the shard first comes online
  • During an automatic shard restart
  • During a shard shutdown
  • During a shard crash
  • Current player count at the time of an automatic world save
  • Staff broadcast messages

[Updates to Enchanted Quiver:]
  • Added cooldown duration to the info page of each quiver attack
  • Players with Cooldown Toggle enabled will now receive a notification when their quiver cooldown expires
Added new command arguments 0-5 for the ]Quiver command
  • 0 - Clear activated ability
  • 1 - Activate Force Arrow
  • 2 - Activate Burst Shot
  • 3 - Activate Snare Arrow
  • 4 - Activate Snake Shot
  • 5 - Activate Void Arrow

[Misc Updates:]
  • Fixed incorrect ingredient label in crafting gump for Lightplate Sabatons
  • Added new "Cycle skill drop value" button to the ]Skilldrop gump - cycles between 1%/10%/50%/100% values for skill removal

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deepblue
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Posts: 459

Re: Changelog

Post by deepblue » Sun Jun 14, 2026 3:45 pm

[Misc Updates:]
  • Fixed case where items could be moved outside the bounds of a Static House zone with the Interior Decorator tool
  • Added small, medium and large sized barge platforms
  • Fixed LOS and Z level checks for Shadowclan Warlock life drain ability

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deepblue
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Posts: 459

Re: Changelog

Post by deepblue » Thu Jun 18, 2026 9:18 pm

[Misc Updates:]
  • Added fix for Barge rendering/visibility issues
  • Fixed bug allowing multiple gathering tools to be looped at the same time when using automatic gathering
  • All red-named bosses will now have increased health regeneration while there are no visible enemies nearby
  • World Bosses will now reset if no living players are found within 40 tiles of them
  • Fixed case where Remove Trap success chance in the Disable Device gump could incorrectly show 0%
  • Summoned creatures will now be created at the caster's location

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deepblue
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Re: Changelog

Post by deepblue » Mon Jun 29, 2026 2:49 pm

[Core Modification: Buff Bar]
The Buff Bar System has been successfully integrated into the Regisfall code base and extensively customized to support Regisfall's unique mechanics, classes, spells, feats, and custom systems. It currently includes support for over 70 buffs and debuffs, complete with dynamic descriptions, timers, counters, and custom icons where applicable.

This provides players with a much clearer view of their active effects, making it easier to track both beneficial and harmful statuses during combat and exploration.

Please Note:
If you notice a buff or debuff that is missing, fails to update correctly, persists when it shouldn't, or displays an incorrect icon or description, please report it in the #bugs channel on Discord so we can address it.

Feedback is also welcome! If you feel an existing buff or debuff could provide more useful or detailed information, let us know.


[Misc Updates:]
  • Bless spell timer can now be refreshed with subsequent spell casts
  • Perception checks will now be skipped while a creature is stunned or paralyzed
  • Berserker Rage maximum hit point percentage to trigger swing speed bonus has been increased from 75% to 85%
  • Berserker Rage damage bonus is now restricted by the same hit point percentage as the swing speed bonus
  • Life Surge will now add bonus healing to Lesser/Greater Restoration heal-over-time effects
  • Lightning Storm will no longer consume a charge if no target is found
  • Fixed typo in Mage Staff selection gump

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deepblue
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Posts: 459

Re: Changelog

Post by deepblue » Thu Jul 02, 2026 2:50 pm

[Static House Pricing Update:]
The automatic pricing system for Static Housing has been completely reworked. Houses that are automatically listed for sale following decay are now priced using a standardized formula based on the property's total footprint and number of accessible floors, ensuring consistent pricing across all cities and regions.
  • Price per tile is set at 40gp
  • Following this update, all unowned Static Houses which are for sale will be priced using this method
  • Static Houses which are up for sale but still owned by a player will now indicate "For Sale By Owner" on their sell gump

[Misc Updates:]
  • Added new PvP Challenge debuff icon - gump ID 30189
  • Mana Shield buff icon changed to gump ID 30207
  • Fixed issue with researched weapon skill caps during character reforge
  • Stun effect/message will no longer display for Base Vendors or for stuns with a duration of less than 1 second
  • Tapestry Addon deeds will now display missing object properties(locked down, sell value, etc)
  • Added Dragon Roar skill to RegisfallCreature code
  • Added various new Sunken Ruins creatures and items

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deepblue
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Posts: 459

Re: Changelog

Post by deepblue » Sat Aug 01, 2026 3:24 pm

[Misc Updates:]
  • Glassblowing can now be utilized through both Alchemy and Tinkering(highest of the two skills will be used)
  • Donation items will now bypass max item count when being added to the backpack
  • Misc fixes to RP Zone code
  • Added new Underwater Breathing buff icon - gump ID 30117
  • Added support for Restoration Druid's heal-over-time effect on Base Creatures
  • Added 5% Eval Int scaling to Restoration Druid's Greater Heal spell
  • Updated all Sunken Ruins items and creatures to most recent version

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deepblue
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Posts: 459

Re: Changelog

Post by deepblue » Wed Aug 05, 2026 4:47 pm

[Crafting Updates and Fixes:]
  • Added a "Craft Attempts" field, allowing crafters to queue between 1 and 1,000 craft attempts. This also overrides items that normally craft as many items as possible at once (e.g. Kindling, Bottles), limiting them to the specified attempt count(walking or re-using a tool will cancel queued crafts)
  • Added a "Scrap Item" button, allowing individual crafted items to be scrapped via targeting
  • Tinkering "Smelt Jewelry" option has been merged into the Scrap system. Scrapping eligible jewelry now returns the same results as the previous Smelt Jewelry feature
  • "Scrap Craftbag" now sends an error message if no Craftbag has been assigned
  • Fixed several cases where crafted items could bypass the assigned Craftbag
[Misc Updates:]
  • Several updates to Sunken Ruins creature skills and loot
  • Shovel and Pickaxe default uses increased from 50 to 100
  • Axe default uses reduced from 150 to 100
  • Artifact, Plan, and Masterwork quality axes are no longer destroyed when their Uses Remaining reach 0, but can no longer be used as a tool
  • Releasing a grabbed player will now remove the Disarmed debuff for both players
  • Shapeshifting will now remove Disarmed status
  • Orc Dire Mace and Hammer of the Ancients can now be repaired through the crafting gump

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deepblue
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Posts: 459

Re: Changelog

Post by deepblue » Sun Aug 09, 2026 3:05 pm

[New Raid Logging System:]
This update introduces our new Raid Logging system, providing detailed performance tracking and post-run reports for Raids and World Bosses. Players can now review damage, healing, stuns, and other encounter statistics through automatically generated reports, with a new Raid History Gump making it easy to review recent runs.
  • When a run is completed, data from all encounters is automatically compiled into a single HTML report containing individual player statistics, encounter totals, and averages
  • Failed or reset boss encounters are cleared from active tracking, allowing subsequent attempts to begin with fresh encounter data
  • Added the ]RaidLogs command to open the new Raid History Gump - this will show the previous 5 runs completed in each Raid Log category(see image below)
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Reports can be opened from the Raid History Gump or if the "Auto-send Reports" button is enabled, players will be sent a report URL automatically upon completion of a run. Report URL's are assigned a custom serial for each run and only the players who took part in that run are given access to the unique link.

Links are sent to the player's default web browser - here is an example of a recorded Raid Log


[Static Housing Update:]
  • Reworked the Static House setup menu with a dedicated GM interface and additional region information
  • Added tools for GMs to view, add, remove, and clear individual Static House region areas
  • Added visual region indicators to display the boundaries of all areas assigned to a Static House
  • Static House regions can now be safely expanded after the house has already been initialized
  • Fixed a shard crash that could occur when attempting to add a new yard/region area to an existing Static House

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