Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Posts: 393

Re: Changelog

Post by deepblue » Tue Oct 07, 2025 3:54 pm

[Misc Updates:]
  • Removed Hooded Shroud of Shadows from game code; this was effectively a Hooded Robe that didn't support the raising and lowering of the hood
  • Added "Identity Reset" to the Donation Reward Gump - Adds 1 Character Rename Deed, Skin Hue Selector, Hair Restyling Deed, and Hair Dye to your backpack

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deepblue
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Posts: 393

Re: Changelog

Post by deepblue » Sat Nov 01, 2025 1:58 pm

[Misc Updates:]
  • Controlled creatures and creatures controlled by party members will now have Ally notoriety by default; this gives them a green hued name and friendly status
  • Added passive skill check for Arms Lore when crafting Blacksmithy items
  • Added system message when resetting skill selection through the Skill Training gump
[Bug Fixes:]
  • Added fix for Resource Store withdraw bug
  • Added fix for missing Priest hits bonus
  • Added "activated" tag for Hunter Traps when a mobile becomes trapped
  • Speculative fix for Plague Spreader; should now spread even if an explosion kills the target
  • Updated Dough amount on Merchant Board(was listed as 10 but sells 5 at a time)
  • Feat Resets should no longer toggle off the Poison spell for Druid/Mage
  • Arcane Clothing will no longer change hue or ID when charges are altered
  • Potion Enhancer changed to non-stackable
  • Added fix for Blackwatch Ranger disarm bug
  • Fixed Noxious Stinger material listing error

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deepblue
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Posts: 393

Re: Changelog

Post by deepblue » Mon Nov 10, 2025 4:51 pm

[Updates to the Merchant Board:]
Max quota for items sold at the Merchant Board has been increased as follows:
  • Neutral - Increased to 80 from 60
  • Friendly - Increased to 110 from 70
  • Honored - Increased to 140 from 80
  • Revered - Increased to 170 from 90
  • Exalted - Increased to 200 from 100
Additionally, the following item types may now be sold at the merchant board:
  • Apple
  • Pumpkin
  • Nightshade
  • Nettlebloom
  • Mountain Sage
  • Tin Ingots
  • Copper Ingots
  • Pine Board
  • Redwood Board
  • Shirt
  • Boots
  • Cloth Gloves
  • Hooded Robe
  • Leather Arms
  • Leather Legs
  • Bone Gloves
  • Bone Helm
  • Bone Arms
  • Bone Legs
  • Long Bow
  • Crossbow
  • Shaft
  • Plate Gloves
  • Plate Helm
  • Spiked Shield
  • Manacles

[Added New Pet Type: Critter]
Critters are small, weak creatures designed to be tamed and used for RP or aesthetic purposes. They occupy 1 control slot and once under the control of a player they can no longer take or deal any damage. Some existing creatures have been converted to critters(ex. dogs, cats, rabbits, birds); below is the current list of available critters:
  • Cat
  • Dog
  • Ferret
  • Squirrel
  • Mouse
  • Rabbit
  • Bird
  • Raven
  • Crane
  • Parrot
Note: any existing creatures which have been converted into critters will be wiped following this change


[Misc Updates:]
  • Walking over a hidden mobile now has a 20% chance to reveal it; 50% chance when the revealing mobile has higher strength
  • Guard check for a grabbed mount passenger will now be ignored when passenger has KO sickness
  • It is no longer possible to use an Ankhstone while grabbing another player
  • Challenge Banner duration reduced to 2 minutes from 5 minutes
  • Challenge Banner range increased to 50 from 40 for dungeons and caves
  • Challenge Banner range increased to 100 from 40 for all areas on the surface map
  • Challenge flee warning interval increased to 15 seconds from 10 seconds
  • Misc AI updates to support critters; hostile creatures will no longer attack/focus tamed critters

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deepblue
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Posts: 393

Re: Changelog

Post by deepblue » Mon Nov 10, 2025 8:24 pm

[Misc Updates:]
  • Controlled creatures will now stealth with their hidden owner automatically while being ordered to follow and within a range of 10 tiles
  • Added "Critter" Name Property tag to easier identify all Critters
  • Reverted AI changes for Critters
  • Blessed prop will now be toggled on for Critters when controlled by a player

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