Important information on shard announcements, updates, rules and details on news items.
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deepblue
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by deepblue » Thu Jun 12, 2025 1:32 pm
[Guild Changes:]
- Removed "Nation Guild" code from guildstones; all guilds now function exactly the same
- Players may now present themselves as a candidate by double-clicking a guildstone and using the confirmation gump - Membership approval is handled through the Officer/Guildmaster gumps
[Misc Updates:]
- Reforge Scroll weight reduced to 1 from 50
- Backpack weight must now be 100 or less to perform a Reforge or Feat Reset
- Backpack item count must now be 50 or less to perform a Reforge or Feat Reset
- Dwarven Drones will now send all of their satchel contents into their owner's backpack(if the owner is alive and on the same map) upon disassembly; drone death will still drop all contents to the ground
- Removed Carpentry requirement from Taxidemy Kit
- Deeded house doors can no longer be opened from the inside without a key
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deepblue
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by deepblue » Sun Jun 29, 2025 2:10 pm
[Misc Updates:]
- SOS Chests now have a small chance to drop a Waterlogged Lockbox
- Added fix for Barbed Shot cooldown issue
- Added overhead emote when applying Combat Dressing to a target
- Added a base +2% mana recovery to the Mana Siphon Mastery
- Shapeshift timer will now automatically dismount the shapeshifter
- Increased Lumberjacking damage bonus from 20% to 25%, skill threshold increased to 110%
- Power Runes and Charged Power Runes are now stackable
[Changes to Axe Thrower Feat:]
- Removed Archery prerequisite
- Damage now scales based on player level, with a 30% bonus from lumberjacking skill
- Chance to hit is now range-based, with a small bonus chance added for lumberjacking skill
[New Treasure Guardians:]
The list of Treasure Guardians has been updated to better fit the world, improving immersion in our roleplay setting. The Consortium is a large, well-known NPC faction and they have recently ramped up their mining and exploration efforts. As such, you will now be greeted by the following Consortium NPC's after digging up treasure:
Level 5:
Level 10:
- Excavator - Critical Strike, Physical Resistance
- Surveyor(Caster) - Charged Lightning, Elemental Resistance
- Hunter(Ranged) - Critical Strike, Acrobatic Combat, Resist Poison
Level 15:
- Hound - Tracker, Bite, Resist Poison
- Construct - Hit Slow, Ki Barrier, Physical Resistance
- Technician - Explosive Flask, Vigor, Acrobatic Combat
- Geologist(Caster) - Fire Blast, Flame Nova, Vigor, Elemental Resistance
Level 20:
- Drone - Equipped with various attachments, Poison Immune
- Engineer - Crushing Blow, Mortal Strike, Vigor, Berserker Rage
- Foreman - Hit Bleed, Battle Stomp, Resist Poison, Vigor, Toughness
Code: Select all
Note: These creatures are all 100% new and will likely require balancing/modifications over the coming weeks.
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deepblue
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by deepblue » Thu Jul 10, 2025 6:09 pm
[Changes to Tracking]
- Added Tracking to the Skill Research menu in the Perks gump
- Increased Tracking arrow update timer from 2.5 seconds to 5 seconds
- Increased Tracking re-use timer from 2 seconds to 5 seconds
[Misc Updates:]
- Frozen Refuge Mastery will now reduce Frozen Hibernation cooldown as intended
- Added a 1-tile range check to Sidestep Mastery
- Shadow Drakes are now peacemaking/provocation immune
- Standing in a smoke bomb region will now prevent the use of any base weapon
- Players/creatures in a smoke bomb region are now visible to staff
- Elf/Dwarf racial caps for 105% Lumberjacking/Mining have been removed; all races are now capped at 100%
- Polymorph spell has been disabled
- Misc fixes for trappable container crashing issue
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deepblue
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by deepblue » Sat Aug 09, 2025 11:21 am
[Itemization Changes:]
- Masterwork quality Bone Armor pieces will now receive a stat bonus of +1 for: Hits, Strength and all resistances
- Regular Leather Armor pieces will now have the Mage Armor property
- Gilded Hunters crafting plan set will now have the Mage Armor property
- Scalemail Leggings may now be crafted with either +5% Block or +5% Dodge
- Radiant Ruby Earrings may now be crafted with either +10% Prayer or +10% Meditation
- Adamantite Mageblade Hit Lighting reduced to 50% from 75%
- Hammer of the Ancients Hit Lighting reduced to 50% from 70%
[Misc Updates:]
- Added some random common items to treasure guardian loot(bandages, potions, food, arrows, etc)
- Players will now instantly log out while standing inside the boundaries of a static or deeded house that they are a friend, co-owner, or owner of
- Books may now be hued through the Dye Table
- Added flippable attribute ID 0x0B40 to counters
[Bug Fixes:]
- Converted Mastering the Arcane Volumes I, II, and III from BaseClothing to BaseArmor; this will allow Mages to use Meditation without disarming their book. All existing copies of converted books will be wiped following this change
- The Axe Thrower feat is now a revealing action
- Throwing a Sturdy Net is now a revealing action
- Added bug fixes for various feat selections
- Fixed message given by Pathfinder Talisman
- Fixed message given by Gem Pouch when at capacity