Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Posts: 370

Re: Changelog

Post by deepblue » Thu Jun 12, 2025 1:32 pm

[Guild Changes:]
  • Removed "Nation Guild" code from guildstones; all guilds now function exactly the same
  • Players may now present themselves as a candidate by double-clicking a guildstone and using the confirmation gump - Membership approval is handled through the Officer/Guildmaster gumps
[Misc Updates:]
  • Reforge Scroll weight reduced to 1 from 50
  • Backpack weight must now be 100 or less to perform a Reforge or Feat Reset
  • Backpack item count must now be 50 or less to perform a Reforge or Feat Reset
  • Dwarven Drones will now send all of their satchel contents into their owner's backpack(if the owner is alive and on the same map) upon disassembly; drone death will still drop all contents to the ground
  • Removed Carpentry requirement from Taxidemy Kit
  • Deeded house doors can no longer be opened from the inside without a key

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deepblue
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Posts: 370

Re: Changelog

Post by deepblue » Sun Jun 29, 2025 2:10 pm

[Misc Updates:]
  • SOS Chests now have a small chance to drop a Waterlogged Lockbox
  • Added fix for Barbed Shot cooldown issue
  • Added overhead emote when applying Combat Dressing to a target
  • Added a base +2% mana recovery to the Mana Siphon Mastery
  • Shapeshift timer will now automatically dismount the shapeshifter
  • Increased Lumberjacking damage bonus from 20% to 25%, skill threshold increased to 110%
  • Power Runes and Charged Power Runes are now stackable

[Changes to Axe Thrower Feat:]
  • Removed Archery prerequisite
  • Damage now scales based on player level, with a 30% bonus from lumberjacking skill
  • Chance to hit is now range-based, with a small bonus chance added for lumberjacking skill

[New Treasure Guardians:]
The list of Treasure Guardians has been updated to better fit the world, improving immersion in our roleplay setting. The Consortium is a large, well-known NPC faction and they have recently ramped up their mining and exploration efforts. As such, you will now be greeted by the following Consortium NPC's after digging up treasure:

Level 5:
  • Digger - No Skills
  • Laborer - No Skills
Level 10:
  • Excavator - Critical Strike, Physical Resistance
  • Surveyor(Caster) - Charged Lightning, Elemental Resistance
  • Hunter(Ranged) - Critical Strike, Acrobatic Combat, Resist Poison
Level 15:
  • Hound - Tracker, Bite, Resist Poison
  • Construct - Hit Slow, Ki Barrier, Physical Resistance
  • Technician - Explosive Flask, Vigor, Acrobatic Combat
  • Geologist(Caster) - Fire Blast, Flame Nova, Vigor, Elemental Resistance
Level 20:
  • Drone - Equipped with various attachments, Poison Immune
  • Engineer - Crushing Blow, Mortal Strike, Vigor, Berserker Rage
  • Foreman - Hit Bleed, Battle Stomp, Resist Poison, Vigor, Toughness

Code: Select all

Note: These creatures are all 100% new and will likely require balancing/modifications over the coming weeks.

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deepblue
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Posts: 370

Re: Changelog

Post by deepblue » Thu Jul 10, 2025 6:09 pm

[Changes to Tracking]
  • Added Tracking to the Skill Research menu in the Perks gump
  • Increased Tracking arrow update timer from 2.5 seconds to 5 seconds
  • Increased Tracking re-use timer from 2 seconds to 5 seconds
[Misc Updates:]
  • Frozen Refuge Mastery will now reduce Frozen Hibernation cooldown as intended
  • Added a 1-tile range check to Sidestep Mastery
  • Shadow Drakes are now peacemaking/provocation immune
  • Standing in a smoke bomb region will now prevent the use of any base weapon
  • Players/creatures in a smoke bomb region are now visible to staff
  • Elf/Dwarf racial caps for 105% Lumberjacking/Mining have been removed; all races are now capped at 100%
  • Polymorph spell has been disabled
  • Misc fixes for trappable container crashing issue

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deepblue
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Posts: 370

Re: Changelog

Post by deepblue » Sat Aug 09, 2025 11:21 am

[Itemization Changes:]
  • Masterwork quality Bone Armor pieces will now receive a stat bonus of +1 for: Hits, Strength and all resistances
  • Regular Leather Armor pieces will now have the Mage Armor property
  • Gilded Hunters crafting plan set will now have the Mage Armor property
  • Scalemail Leggings may now be crafted with either +5% Block or +5% Dodge
  • Radiant Ruby Earrings may now be crafted with either +10% Prayer or +10% Meditation
  • Adamantite Mageblade Hit Lighting reduced to 50% from 75%
  • Hammer of the Ancients Hit Lighting reduced to 50% from 70%
[Misc Updates:]
  • Added some random common items to treasure guardian loot(bandages, potions, food, arrows, etc)
  • Players will now instantly log out while standing inside the boundaries of a static or deeded house that they are a friend, co-owner, or owner of
  • Books may now be hued through the Dye Table
  • Added flippable attribute ID 0x0B40 to counters
[Bug Fixes:]
  • Converted Mastering the Arcane Volumes I, II, and III from BaseClothing to BaseArmor; this will allow Mages to use Meditation without disarming their book. All existing copies of converted books will be wiped following this change
  • The Axe Thrower feat is now a revealing action
  • Throwing a Sturdy Net is now a revealing action
  • Added bug fixes for various feat selections
  • Fixed message given by Pathfinder Talisman
  • Fixed message given by Gem Pouch when at capacity

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