Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Re: Changelog

Post by deepblue » Wed Dec 15, 2021 2:29 pm

[New feat: Conjured Elemental]
This is a replacement feat for the old Mage feat "Improved Familiar". There are 3 main elemental types: arcane, frost, and fire. Mages who have not yet chosen a Mage school will default to the arcane elemental while the two Mage schools are able to summon their respective subclass elemental. After reaching level 15, there is a moderate buff to the overall resistances, skills, damage, and hitpoints of the elemental.

[New feat: Kick]
This is a replacement feat for the Scoundrel subclass feat "Enchanting Melody". It is a command activated single target attack, dealing a small to moderate amount of damage with a 5 second freeze versus players and 10 second freeze versus basecreatures. Damage increases slightly with the Rogue's level.

[Feat modified - Dragon Roar]
Versus basecreatures:
Flee timer increased from 10 seconds to 15 seconds

Versus players:
Weapon block equip timer increased from 5 seconds to 10 seconds
Freeze timer remains the same at 5 seconds

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deepblue
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Re: Changelog

Post by deepblue » Sat Dec 18, 2021 1:28 pm

[Many misc fixes/tweaks]
- Dwarves now receive a +5 swordsmanship skill bonus when equipping any type of axe
- Player max resistances reduced to 65 from 70
- Increased skill gain rate slightly
- Base chance for weapons/armor to take durability damage reduced to .20 from .35
- Dwarf axe now swings with correct animation
- Fixed Bill Blake's bomb server crash bug
- Shapeshift will now unequip additional layers which were missed before
- Fixed animations/hues for mage wands and conjured elementals
- Fixed bug where nature aura was not targeting party members
- Tweaked damage/resistances of Shadowclan orc mobs

[New feats available]
Battle Stomp:
A new feat for Berserkers, Battle Stomp is a small range AOE stun/physical damage ability. Stuns all enemies within 4 tiles for 5 seconds, dealing a small amount of physical damage. Costs 40 stamina to use, currently on a 2 minute cooldown.

Riposte:
The Blademaster Riposte feat is now available to Defenders.

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deepblue
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Re: Changelog

Post by deepblue » Thu Dec 30, 2021 8:01 pm

[Skillcap update]
Added bonus caps for crafting and gathering skills as follows:

Bonus Crafting skillcap: 120
Bonus Gathering skillcap: 105

These caps go beyond the base skillcap of 1000(1100 for Humans).

[Free feat for crafting]
Added a free crafting feat to the feat menu. Any character that has not selected a craft feat may choose one without using up a feat point.

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deepblue
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Re: Changelog

Post by deepblue » Sat Jan 01, 2022 11:09 pm

[New command: ]Conceal]
Conceal/reveal your identity by using the ]Conceal command. Requires a hooded robe(with the hood up), or the appropriate type helm. Conceal effect resets on character re-log, as well as when the helm or robe have been removed.

[New Quester features:]
- Added new prop to the Quester mobile, making it easier to track when specific quests have been completed by players.
- Added the option to set a specific item type to be rewarded rather than pre-generated rewards in the Quester backpack(no more restocking questers).

[Misc tweaks:]
- Rogue disguise kit is now blessed by default
- Mage creation orb will no longer be destroyed when out of charges, also now blessed by default
- General polishing of the character creation/feat menus

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deepblue
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Re: Changelog

Post by deepblue » Sun Jan 02, 2022 6:05 pm

[Alloy menu updated:]
- Alloy menu has been updated with new metals list
- Removed old necro reagents from list
- Changed recipes for all main alloys

[New metallugy tablets:]
Three stone tablets have been placed in the world, each with clues for the updated alloy recipes

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Re: Changelog

Post by deepblue » Tue Feb 08, 2022 3:38 pm

[Carpentry/Bowcraft merged:]
Carpentry and Bowcraft have been merged into the craft feat Woodworker Training. The Carpentry skill will now be utilized for all Woodworking, including Bowcraft/Fletching. This should greatly increase the viability/use of these particular crafts in the future.

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deepblue
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Re: Changelog

Post by deepblue » Thu Feb 10, 2022 12:10 pm

[Metals list updated:]
- Added Tin/Valorite to the metals list

[Crafting fixes/additions:]
- There should no longer be any red text in the crafting gump when using the Classic UO client
- Script for Woodworking plans is now in
- Fishing skill now works with the free gathering cap
- No longer possible to disable makers mark when creating a crafting plan item

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deepblue
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Re: Changelog

Post by deepblue » Fri Feb 11, 2022 1:16 pm

[Changes to Fishing/Treasure Maps/SOS:]
Treasure maps up to level 3 are now obtainable through the Fishing skill as follows:
- At 90% Fishing skill: Level 1 maps only
- At 95%+ Fishing skill: Level 1-3 maps

Level 1-3 treasure map chests now have a chance to drop treasure maps as follows:
- Level 1 chests: Level 4 maps only
- Level 2 chests: Level 4-5 maps
- Level 3 chests: Level 4-6 maps

SOS Scrolls now have a chance to drop level 2-4 treasure maps.

[Changes to Artifact drops from treasure chests:]
Artifacts now drop in the following manner:
- Level 4 chests: Tier 1 Artifacts only
- Level 5 chests: Tier 1-2 Artifacts
- Level 6 chests: Tier 2 Artifacts only

Artifact drop rate now factors in Luck from player equipment. This calculation is done at the time of digging up the chest:

7% + (Luck / 100)

The chance will only increase by increments of 1, to a maximum of 12%.(Luck bonus capped to 500)

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deepblue
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Re: Changelog

Post by deepblue » Tue Apr 05, 2022 5:26 pm

[New crafting plans added]
Added a number of various crafting plans for all main crafting skills. See the following link for the current list of available plans:

wiki/index.php/Crafting_Plans

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Re: Changelog

Post by deepblue » Mon Apr 18, 2022 10:41 pm

[Nation guild/guard updates:]
- Soldier/Archer/Dragoon guards completed for each race
- Restricted ]addguard command to the boundaries of own nation
- Added criminal/pardon options to the nation system: Members of own nation can be flagged criminal to deny them use of race gates and guards will be hostile. Or, pardon members of an enemy race who you wish to allow access to your nation, guards will not be hostile. Guildmasters have the ability to revoke pardon/criminal status in the guild menu.

[Crafting/Loot updates:]
- Partial re-write of the crafting plan system, each plan is now saved as an attachment on the character
- Updated/added some more crafting plans, these are listed on the wiki
- Added more crafting plans and rare ingredients to loot

[Questers added:]
- Added 9 in-game quests, their locations are marked on the world map

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