Important information on shard announcements, updates, rules and details on news items.
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deepblue
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by deepblue » Tue Oct 29, 2024 5:26 pm
[New Branch of Base Creature - Regisfall Creature:]
The Regisfall Creature type is a subgroup of the standard Base Creature type with a wide range of new properties and skills. The majority of special attacks and skills currently used by existing creatures have been added to this creature type, along with many new skills, all of which may be toggled on or off by staff to create new unique creature encounters throughout the world. Here are some examples of the new creature skills:
Passive Skills
Passive Skills - Melee
Timed Skills:
Specials:
The Regisfall Creature also has the ability to call for reinforcements at a set percentage of hit points, as well as the ability to constantly spawn creatures at a set delay.
[Misc Updates:]
- Summoned creatures will no longer have murderer notoriety
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deepblue
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by deepblue » Thu Oct 31, 2024 9:18 pm
[New Alloy Armor Effects:]
- Steel: Chance to deflect incoming melee damage - 1% per piece
- Bloodrock: Chance to reflect 50% melee damage back to your attacker - 1.5% chance per piece
- Ithilmar: Chance for incoming damage to reduce mana instead of hit points at a 70% rate(-30% damage); effect halts at 25% of max mana - 2% chance per piece
- Mithril: Chance to absorb incoming spells at the cost of some mana - 3% per piece (reduced from 4%)
Max possible armor pieces: 8
[Changes to Masterwork Armor Bonuses:]
The hit point, strength, and resistance bonuses of Masterwork quality armor pieces have been reduced by 50%. This change has been added primarily to reduce the overall effectiveness of Masterwork armor, improving the viability of Plan and Artifact quality armors, as well as narrowing the performance gap relative to classes which can't wear as much(or any) Masterwork armor. The new armor bonuses are as follows:
- Iron, Tin, Regular Leather: +1 Hits, +1 Str, +1 to each resistance
- Copper, Bronze, Spined Leather: +2 Hits, +2 Str, +1 to each resistance
- Valorite, Horned Leather: +3 Hits, +3 Str, +2 to each resistance
- Obsidian, Barbed Leather: +4 Hits, +4 Str, +2 to each resistance
- Mithril, Steel, Bloodrock, Ithilmar: +5 Hits, +5 Str, +3 to each resistance
Masterwork weapon bonuses remain unchanged
[Misc Updates:]
- Misc updates and bug fixes to RegisfallCreature
- BaseArmor crafted from an alloy will now display its passive effect in the Object Property List
- Added new gump to help better guide players through the feat reset process
- Added new gump to help better guide players through the character reforge process
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deepblue
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by deepblue » Tue Nov 05, 2024 4:11 pm
[Misc Updates:]
- Non-common speech will now adopt the user's default speech hue
- Pet commands will now get filtered from ]HearAll
- Alloy gump will now accept boards and logs; the type with the highest amount held by the player will be selected
- Reducing resource amount below 1 in the Alloy gump will now set the value to "MAX", defaulting to the lowest available amount of the 6 resources held by the player
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deepblue
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by deepblue » Mon Dec 02, 2024 2:17 pm
[New Weapon Ability Commands:]
Two new commands have been added which will allow players to easily activate their primary and secondary weapon abilities. These commands will bypass the existing ability icons used through the paperdoll, allowing players to change the appearance of their weapons through the use of Vanity Tickets without having to create razor macros for specific abilities or weapons. Post-AOS weapons that had previously inaccessible weapon abilities will now default to their coded abilities by using these commands.
[Misc Updates:]
- Fixed case where Druid would get some spells wrongly disabled
- Master Merchant's Insignia will now add a cooldown on the player when used
- Kindling added to Carpentry craft list
- Containers will no longer have access restrictions within deeded houses
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deepblue
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by deepblue » Fri Dec 06, 2024 10:43 pm
[Updates to the "Scrap Craftbag" Crafting Option:]
Further development of the "Scrap Craftbag" option will now allow players to reclaim some materials back from non-metal items they are attempting to destroy. Compared to smelting a metal item, which returns 1/2 of the resources required to craft it, scrapping will now reward 1/3 of the resources required. Here are some examples of the types of items you may reclaim materials from:
- Wooden weapons and armor(shields)
[New Repair Deeds:]
- Added new Woodworking repair service contract; these can be created by repairing a blank scroll through the carpentry craft gump and may only repair wooden weapons/armor
- Added new Master Craftsman repair service contract; these can be created by repairing a blank scroll through any craft gump with the "Repair" option, and may be used to repair all weapons/armor. This requires the Master Craftsman feat.
[Repair Durability Loss Restructured:]
- From a Blacksmithy, Tailoring, or Woodworking repair service contract: -25 durability
- From a Master Craftsman repair service contract: -20 durability
- Directly from the crafting gump, less than 90 skill: -15 durability(changed from -20)
- Directly from the crafting gump, 90 skill or greater: -10 durability(changed from -15)
- From the Merchant Guild Representative: -5
[Misc Updates:]
- Kindling amount will now be multiplied by 5 when crafted through woodworking
- Masterwork quality weapons and armor will now be ignored through the "Smelt Craftbag" and "Scrap Craftbag" options in the crafting gump