These changes are intended to reduce the early-game difficulty. Starting gold and materials have been significantly increased, allowing new characters to purchase weapons or armor upgrades from player vendors and get into the action more quickly.
- Gold amount increased to 150 from 20
- Bandage amount increased to 200 from 20
- All metal weapons are now made from Copper
- All metal armor is now made from Copper
- All wooden weapons are now made from Redwood
- All leather armor is now made from Spined
- Class-specific consumables(such as arrows) increased to 200
[Misc Updates:]
- Class Item Bags will no longer be given during a Reforge
- Added new Spell Item Bags to be given to specific caster classes during a Reforge
- Added function to clean up Ammo Station arrow/bolt indicators that no longer have a station nearby
- Added a cooldown for Enchanted Quiver based on the special attack used, ranging from 5-15 seconds
- Snake Shot will now inflict either Normal or Greater poison instead of Deadly
- Increased Light Level gained from the Nightsight property