Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Re: Changelog

Post by deepblue » Mon Aug 24, 2026 5:38 pm

[New Account Management Gump:]
The Account Management Gump is a completely new interface that gives players a centralized overview of their game account. It can be opened through the ]Account command, or by clicking the top button on the paperdoll gump(the art for which will be updated in the next file update).

Players can view details such as account age, character slots, current characters and their race/class/level, donation credits, housing information, and more. Players can also change their password and set an e-mail address to assist with account recovery or password resets.

The new gump also includes an expanded set of staff account management tools, allowing staff to quickly search and review accounts, view characters and housing, manage account notes and IP/access information, and modify account settings such as e-mail, passwords, donation credits, access levels, and bans.

This replaces several scattered account-management functions with a single, streamlined interface for both players and staff.

Image


[Quest Updates:]
  • Multiple fixes to Player Quests
  • Quest item collection will now automatically send a new target cursor if objectives are not complete
  • Polishing/fixes for Quest Gump - long lines of text should no longer overlap, added text wrapping
  • Questers will now send a failure message to the player in cases where the level requirement is not met, the quest has already been completed, or the quest is already ongoing

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deepblue
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Posts: 463

Re: Changelog

Post by deepblue » Sun Sep 06, 2026 6:33 pm

[New Mail System:]
The Mail System allows players to send messages, items, and gold to other characters through mailboxes located at each bank. Mail can be accessed from any mailbox, and recipients do not need to be online when it is sent.


[New Dungeon System: Time Trials]
Time Trials are wave-based dungeon encounters designed for groups of 1-5 players. Groups must defeat a series of timed enemy waves, with difficulty scaling based on the number of players participating.

Some changes have been made to Raid Logs as a part of this update:
  • Raid Dungeon and World Boss logs will now track and display your fastest completion time at the top of each list
  • Time Trials now have their own dedicated Raid Logs page; each Time Trial location will display the fastest completion time at the top, followed by most recent runs

[New Threat System]
The Threat System is now in-game, read up on the wki page to see how it will impact group play.

Below are some initial changes as part of this new system:

Taunt effect - Sets threat to 150% of target creature's current max threat value on their threat table
  • Defender Challenging Shout now performs a Taunt effect for all targeted creatures
  • Bone Golem Provoke skill will now perform a Taunt effect on proc
  • Bear Companion Growl skill will now perform a Taunt effect on proc
  • Divine Bastion now adds 20 threat every 3 seconds while a creature is inside radius
  • Zeal now adds 10 additional threat per hit while active

  • Ranger Advanced Tracking will now reduce generated threat by 25% while actively tracking the target
  • Rogue Dirty Tricks Blind now reduces threat by 15%
  • Restoration Entangling Roots now reduces threat by 15%
  • Kensai/Rogue Feint now reduces threat by 10%
  • Cryomancer Frozen Hibernate now clears all threat for the user from all creatures
  • Desperate Prayer now clears all threat for the user from all creatures

[Misc Updates:]
  • An assigned Craft Bag will now combine stackable items when crafting
  • Scrapped items that are made from less than 3 of a given material will now be deleted rather than being ignored
  • Removed redundant "leather" wording from Spined, Horned, and Barbed Leather armor resource names
  • Using a Rename Deed as an Orc will now rename the Orc's face
  • Fixed LOS/range issues with RegisfallCreature's Tracker skill
  • Lightning Storm is now activated with a 5 minute expiration timer
  • Using the ]LightningStorm command while the ability is active will now deactivate it
  • Lightning Storm will now skip its current target sequence when the user is Invulernable
  • Added the ]DivineMight command - noted on Feat Menu
  • Added the ]TurnUndead command - noted on Feat Menu
  • Noted ]DivineBastion command on Feat Menu
  • +20 Merchant Board quota for level 4 guild bonus will now be reflected on the Merchant Board gump
  • Badge of Dominance Crushing Blow effect will no longer proc for ranged weapons
  • Fixed issue with Encrusted Trader's respawn attachment
  • Misc visual fixes to quest gump
  • A moongate from the Gate Travel spell will no longer function when its caster is offline
  • Added new "NoLoot" property for BaseCreatures, this setting can be enabled by staff to skip Loot Pack item generation during select events, testing, or any time loot generation is not desired
  • Added new ]dkeygen command for staff - supports generation of a new lock serial when targeting a door/container and generates keys based on the new serial
  • Added a "Market Stall" property for static houses - these are stalls which are expected to contain a vendor and not be used as personal housing; refreshing a market stall without a vendor inside sets the decay timer to 7 days instead of 60
  • Added new progress gump during Conquest Node capture - is automatically sent to all allies of the contesting guild that are within range of the node being contested
  • Added new Experience Boost buff icon - gump ID 30035
  • Added fix for issue with Stablemaster restocking
  • Lowered stun chance of Great Sword, Dwarven Axe, and Dire Mace from 8% to 5%

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deepblue
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Posts: 463

Re: Changelog

Post by deepblue » Mon Sep 07, 2026 5:54 pm

[Update to Time Trials]
  • Added 2 more waves to all Time Trials
  • Added new Shadowclan Mage to Battle of Olverton
  • Added new Blackwatch Arcanist to Siege of Blackwatch
  • Increased last wave's Champion health scaling based on player count - now increases by 2000 hits per player
  • Offline players will now get kicked from idle Time Trial lobbies automatically
  • Time Trial Logs will now record loot from the final wave Champion and the Time Trial Chest
[Update to Conquest Nodes:]
  • Added a "Re-claim Cooldown" period following a node capture; this prevents the node's previous controlling guild from contesting that node for a set period of time(currently 24 hours) after it is captured by another guild
  • Guild Gump Conquest Map buttons will now provide additional information. If your guild controls a node, a separate message will display the remaining time before it must be refreshed. If your guild has an active re-claim cooldown on a node, a separate message will display the remaining cooldown time
[Misc Updates:]
  • "All Release" will now properly dismiss Animated Dead followers
  • Added Disarm Immunity support to Pre-AOS Disarm
  • Stuns used against red-named bosses will now be applied at 1/2 duration
  • Fixed case where multiple Raid Logs could get generated during a Burning Depths run
  • Added new Admin-level command to globally delete all Raid Logs for specific dungeons

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