Ranger

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Class Summary

The Ranger is a hunter and a woodsman. He is skilled with weapons, especially the bow and the sword, and is knowledgeable in tracking and woodcraft. Some Rangers often protect and guide lost travelers and honest peasant-folk through the wilderness both for their sake and the Forest itself. Others prefer protecting the Forest through harsher means, either by hunting down those who would destroy the essence of Gaia and her children or by keeping the creature populace in check, slaying as needed but letting nothing waste. Rangers have the ability to befriend forest animals and they are exceptionally skilled at camouflage in the wilderness. Add to that a medium ability in Spellcasting, the Ranger is a deadly adversary indeed when confronted in the wilderness...

Starting Items

6d4 x 20 Gold

Iron Longsword

Shortbow

Quiver of Arrows

Leather Armor

Plain shirt

Long pants

Boots

Lantern

Journal

Feats

Hunter Stalks His Prey

Orientation

Animal Companion

Animal Husbandry

Advanced Tracking

Big Game Hunter

Beast Lore

Wilderness Lore

Forensics

Skills

(note: All other skills default to 0.0 each)

Combat

Aim - 100.0

Swordsmanship - 100.0

Tactics - 100.0

Resist Spells - 100.0

Magery - 100.0

Healing - 80.0

Parrying - 80.0

Anatomy - 80.0

Fencing - 60.0

Wrestling - 60.0

Other

Detect Hidden - 100.0

Animal Lore - 100.0

Animal Taming - 100.0

Camping - 100.0

Cartography - 100.0

Hiding - 100.0

Fishing - 100.0

Stealth - 100.0

Tracking - 100.0

Veterinary - 100.0

Cooking - 60.0

Lumberjacking - 60.0

Mining - 60.0

Bowcraft/Fletching - 40.0

Bonuses / Restrictions

Class Feats & Items

Leather Armor only

Divine Defense spells

Cannot use Wands or Scrolls

Races

Drow

Dwarves

Elves

Humans

Alignments

Any