Difference between revisions of "Mage"

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(Feats and Abilities)
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===== <u>School Feats</u> =====
 
===== <u>School Feats</u> =====
* [[Fire Surge]]
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* [[Flame Surge]]
  
 
===== <u>School Abilities</u> =====
 
===== <u>School Abilities</u> =====

Revision as of 00:05, 1 May 2022

Classes

Magepic.jpg

Class Summary

The Seekers of Secrets. Mages are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished. What they do is try to keep the big picture in sight, always remembering where they left off on any of their studies, and ready to pick them up again. The path of the arcane values honesty and wit, but loathes stagnation. Good-aligned mages often offer counsel to nobles and others in power, while evil mages may dwell in isolated sites to perform unspeakable experiments without interference. Whether their intentions be good or bad, all Mages seek a deeper wisdom of the elemental nature of the world.

  • Cannot wear armor

Stats

The stat offset for Mage can be viewed on the Level System page.

Skills

(note: All other skills default to 0.0 each)

Combat

Aim - 15.0

Anatomy - 100.0

Evaluating Intelligence - 100.0

Magery - 100.0

Meditation - 100.0

Resisting Spells - 100.0

Fencing - 60.0

Healing - 60.0

Mace Fighting - 80.0

Tactics - 60.0

Swordsmanship - 20.0

Wrestling - 80.0

Dodge - 60.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 60.0

Fletching - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Alchemy - 100.0

Camping - 100.0

Cartography - 100.0

Detect Hidden - 100.0

Fishing - 100.0

Inscription - 100.0

Item Identification - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Taste Identification - 80.0

Spells

Circle Spell
First Circle Clumsy Feeblemind Magic Arrow Night Sight Reactive Armor Weaken
Second Circle Agility Cunning Harm Magic Trap Magic Untrap Protection Strength
Third Circle Fireball Magic Lock Poison Telekinesis Teleport Wall of Stone
Forth Circle Arch Protection Fire Field Lightning Mana Drain
Fifth Circle Dispel Field Incognito Magic Reflection Mind Blast Poison Field Summon Creature
Sixth Circle Dispel Energy Bolt Explosion Invisibility Reveal
Seventh Circle Chain Lightning Energy Field Flamestrike Mass Dispel Meteor Swarm Polymorph
Eight Circle Earthquake

Feats and Abilities

Feats
Abilities

MAGE SCHOOLS:


Upon reaching level 10, a mage has the option to choose a mage school in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a school allows you to further specialize in a specific discipline.

Seekers of Flame: School

School Feats
School Abilities
  • Eternal Flame (free feat)
  • Some spells/abilities add a burn effect

Conjurers of Winters Chill: School

School Feats
School Abilities



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