Difference between revisions of "Level System"

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== Experience Points ==
 +
 +
Experience Points, or Exp represent a character’s personal achievement and advancement in their class. Experience points are earned by defeating opponents and by overcoming challenges, and can also be gifted by GMs. As characters accumulate experience points they gain character levels. A character's current number of experience points, as well as the amount required to gain a level, can be viewed by using the ]exp command.
 +
 +
'''Combat'''
 +
 +
The most common method of gaining experience points is killing enemies. When an enemy is killed, the number of experience points granted will appear in the system dialog.
 +
 +
'''Crafting'''
 +
 +
For the craftsman, experience is gained not only by killing foes but also by crafting items. Experience gained from crafting will increase with gained levels but will decrease as crafting skill increases.
 +
 
== Leveling Up ==
 
== Leveling Up ==
 
  
 
When a character acquires a certain amount of experience, they will level up. Leveling up represents a marked increase in a character's abilities gained throughout their adventures.
 
When a character acquires a certain amount of experience, they will level up. Leveling up represents a marked increase in a character's abilities gained throughout their adventures.
  
When a character levels up they gain a perk point and stat increases. Feats are also gained every 5th level (5th, 10th, 15th, and 20th). To find out specific stat increases for a class, please see that class's page.
+
When a character levels up they gain a perk point and stat increases. [[Feats]] are also gained every 5th level (5th, 10th, 15th, and 20th).  
 
 
== Stat Offset==
 
  
 +
== Stat Offset by Race ==
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 30: Line 40:
 
| '''Elves'''
 
| '''Elves'''
 
| style="text-align:center; | 1
 
| style="text-align:center; | 1
| style="text-align:center; | 2
+
| style="text-align:center; | 3
| style="text-align:center; | 2
+
| style="text-align:center; | 3
 
| style="text-align:center; | 3
 
| style="text-align:center; | 3
 
| style="text-align:center; | 2  
 
| style="text-align:center; | 2  
| style="text-align:center; | 2
+
| style="text-align:center; | 3
 
|-
 
|-
 
| '''Dwarves'''
 
| '''Dwarves'''
| style="text-align:center; | 4
+
| style="text-align:center; | 3
 
| style="text-align:center; | 1  
 
| style="text-align:center; | 1  
| style="text-align:center; | 1
+
| style="text-align:center; | 2
 
| style="text-align:center; | 4  
 
| style="text-align:center; | 4  
 
| style="text-align:center; | 2  
 
| style="text-align:center; | 2  
| style="text-align:center; | 1
 
|-
 
| '''Gnome'''
 
| style="text-align:center; | 0
 
| style="text-align:center; | 4
 
| style="text-align:center; | 2
 
| style="text-align:center; | 1
 
| style="text-align:center; | 2
 
| style="text-align:center; | 4
 
|-
 
| '''Drow'''
 
| style="text-align:center; | 1
 
 
| style="text-align:center; | 2
 
| style="text-align:center; | 2
| style="text-align:center; | 2
 
| style="text-align:center; | 3
 
| style="text-align:center; | 2
 
| style="text-align:center; | 2
 
 
|-
 
|-
 
| '''Orc'''
 
| '''Orc'''
 
| style="text-align:center; | 4
 
| style="text-align:center; | 4
| style="text-align:center; | 1
+
| style="text-align:center; | 2
 
| style="text-align:center; | 1
 
| style="text-align:center; | 1
 
| style="text-align:center; | 4  
 
| style="text-align:center; | 4  
 
| style="text-align:center; | 2  
 
| style="text-align:center; | 2  
 
| style="text-align:center; | 1
 
| style="text-align:center; | 1
|-
 
| '''Goblin'''
 
| style="text-align:center; | 0
 
| style="text-align:center; | 4
 
| style="text-align:center; | 2
 
| style="text-align:center; | 1
 
| style="text-align:center; | 2
 
| style="text-align:center; | 4
 
 
|}
 
|}
  
== Stat Gain ==
+
== Stat Offset by Class ==
 
 
 
 
The following breakdowns are used in the table below.
 
;Fighters: [[Fighter]], [[Monk]], [[Cavalier]]
 
 
 
;Clerics: [[Light Cleric]], [[Dark Cleric]]
 
 
 
;Shapeshifter: [[Shapeshifter]]
 
 
 
;Mages: [[Aeromancer]], [[Aquamancer]], [[Geomancer]], [[Pyromancer]], [[Necromancer]]
 
 
 
;Rogues: [[Assassin]], [[Scoundrel]], [[Bard]]
 
 
 
;Merchants: [[Merchant]]
 
 
 
;Rangers: [[Ranger]], [[Archer]], [[MageSlayer]]
 
 
 
;Barbarians: [[Berserker]], [[Dragoon]]
 
 
 
;Paladins: [[Paladin]], [[DeathKnight]]
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="8" | <span style="font-variant:small-caps"> Stat gain per level (Min - Max) </span>
+
! colspan="8" | <span style="font-variant:small-caps"> Stat offset by class(per level) </span>
 
|-  
 
|-  
 
| Classes
 
| Classes
Line 110: Line 76:
 
| '''Mana'''
 
| '''Mana'''
 
|-
 
|-
| '''Fighters'''
+
| '''Warrior'''
| style="text-align:center; | 5 - 7
+
| style="text-align:center; | 8
| style="text-align:center; | 5 - 6
+
| style="text-align:center; | 7
| style="text-align:center; | 1 - 3
+
| style="text-align:center; | 3
| style="text-align:center; | 7 - 8
+
| style="text-align:center; | 9
| style="text-align:center; | 4 - 7
+
| style="text-align:center; | 7
| style="text-align:center; | 2 - 3
+
| style="text-align:center; | 3
 
|-
 
|-
| '''Clerics'''
+
| '''Cleric'''
| style="text-align:center; | 4 - 6
+
| style="text-align:center; | 6
| style="text-align:center; | 5 - 6
+
| style="text-align:center; | 6
| style="text-align:center; | 4 - 7
+
| style="text-align:center; | 7
| style="text-align:center; | 6 - 7
+
| style="text-align:center; | 7
| style="text-align:center; | 5 - 7
+
| style="text-align:center; | 6
| style="text-align:center; | 6 - 7
+
| style="text-align:center; | 8
 
|-
 
|-
| '''Shapeshifter'''
+
| '''Druid'''
| style="text-align:center; | 4 - 6
+
| style="text-align:center; | 8
| style="text-align:center; | 6 - 7
+
| style="text-align:center; | 7
| style="text-align:center; | 2 - 4
+
| style="text-align:center; | 5
| style="text-align:center; | 5 - 7
+
| style="text-align:center; | 8
| style="text-align:center; | 3 - 9
+
| style="text-align:center; | 6
| style="text-align:center; | 2 - 3
+
| style="text-align:center; | 7
 
|-
 
|-
| '''Mages'''
+
| '''Mage'''
| style="text-align:center; | 3 - 5
+
| style="text-align:center; | 4
| style="text-align:center; | 2 - 4
+
| style="text-align:center; | 4
| style="text-align:center; | 5 - 8
+
| style="text-align:center; | 10
| style="text-align:center; | 4 - 6
+
| style="text-align:center; | 6
| style="text-align:center; | 3 - 7
+
| style="text-align:center; | 5
| style="text-align:center; | 7 - 9
+
| style="text-align:center; | 10
 
|-
 
|-
| '''Rogues'''
+
| '''Rogue'''
| style="text-align:center; | 4 - 6
+
| style="text-align:center; | 7
| style="text-align:center; | 7 - 9
+
| style="text-align:center; | 9
| style="text-align:center; | 4 - 6
+
| style="text-align:center; | 4
| style="text-align:center; | 6 - 7
+
| style="text-align:center; | 8
| style="text-align:center; | 6 - 9
+
| style="text-align:center; | 6
| style="text-align:center; | 6 - 7
+
| style="text-align:center; | 6
 
|-
 
|-
| '''Merchants'''
+
| '''Ranger'''
| style="text-align:center; | 4 - 7
+
| style="text-align:center; | 7
| style="text-align:center; | 3 - 6
+
| style="text-align:center; | 9
| style="text-align:center; | 2 - 3
+
| style="text-align:center; | 5
| style="text-align:center; | 5 - 7
+
| style="text-align:center; | 7
| style="text-align:center; | 5 - 7
+
| style="text-align:center; | 6
| style="text-align:center; | 4 - 7
+
| style="text-align:center; | 6
 
|-
 
|-
| '''Rangers'''
+
| '''Kensai'''
| style="text-align:center; | 3 - 6
+
| style="text-align:center; | 7
| style="text-align:center; | 7 - 8
+
| style="text-align:center; | 8
| style="text-align:center; | 4 - 6
+
| style="text-align:center; | 5
| style="text-align:center; | 7 - 8
+
| style="text-align:center; | 7
| style="text-align:center; | 6 - 9
+
| style="text-align:center; | 7
| style="text-align:center; | 5 - 7
+
| style="text-align:center; | 6
|-
 
| '''Barbarians'''
 
| style="text-align:center; | 8 - 10
 
| style="text-align:center; | 5 - 6
 
| style="text-align:center; | 2 - 4
 
| style="text-align:center; | 9 - 10
 
| style="text-align:center; | 7 - 8
 
| style="text-align:center; | 3 - 4
 
|-
 
| '''Paladins'''
 
| style="text-align:center; | 4 - 7
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 3 - 5
 
| style="text-align:center; | 5 - 6
 
| style="text-align:center; | 3 - 7
 
| style="text-align:center; | 5 - 6
 
 
|}
 
|}
  
== Experience Points ==
+
== Experience Table ==
 
+
__NOTOC__
Experience Points, or Exp represent a character’s personal achievement and advancement in their class. Experience points are earned by defeating opponents and by overcoming challenges, and can also be gifted by GMs. As characters accumulate experience points they gain character levels. A character's current number of experience points, as well as the amount required to gain a level, can be viewed by using the ]exp command.
 
 
 
=== Gaining Experience Points ===
 
 
 
'''Combat'''
 
 
 
Experience points can be gained a number of ways. The most common method of gaining experience points is killing enemies. When an enemy is killed, the number of experience points granted will appear in the system dialog.
 
 
 
'''Crafting'''
 
 
 
For [[Merchant]]s, experience is gained not only by killing foes but also by crafting items. Experience gained from crafting will increase with gained levels but will decrease as crafting skill increases.
 
 
 
'''Donations'''
 
 
 
Players can choose to be awarded experience points for supporting Rise of Empires through donations. Please see the [http://empiresuo.com/WP/donate/ donations] page for more for more information.
 
 
 
 
 
 
 
Return: [[Systems]]
 

Revision as of 15:57, 18 February 2021

Experience Points

Experience Points, or Exp represent a character’s personal achievement and advancement in their class. Experience points are earned by defeating opponents and by overcoming challenges, and can also be gifted by GMs. As characters accumulate experience points they gain character levels. A character's current number of experience points, as well as the amount required to gain a level, can be viewed by using the ]exp command.

Combat

The most common method of gaining experience points is killing enemies. When an enemy is killed, the number of experience points granted will appear in the system dialog.

Crafting

For the craftsman, experience is gained not only by killing foes but also by crafting items. Experience gained from crafting will increase with gained levels but will decrease as crafting skill increases.

Leveling Up

When a character acquires a certain amount of experience, they will level up. Leveling up represents a marked increase in a character's abilities gained throughout their adventures.

When a character levels up they gain a perk point and stat increases. Feats are also gained every 5th level (5th, 10th, 15th, and 20th).

Stat Offset by Race

Stat offset by race (per level)
Races Str Dex Int Hits Stam Mana
Humans 1 1 1 3 2 1
Elves 1 3 3 3 2 3
Dwarves 3 1 2 4 2 2
Orc 4 2 1 4 2 1

Stat Offset by Class

Stat offset by class(per level)
Classes Str Dex Int Hits Stam Mana
Warrior 8 7 3 9 7 3
Cleric 6 6 7 7 6 8
Druid 8 7 5 8 6 7
Mage 4 4 10 6 5 10
Rogue 7 9 4 8 6 6
Ranger 7 9 5 7 6 6
Kensai 7 8 5 7 7 6

Experience Table