Difference between revisions of "Level System"

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(Stat Offset)
Line 54: Line 54:
  
 
== Stat Gain ==
 
== Stat Gain ==
 
 
The following breakdowns are used in the table below.
 
;Fighters: [[Fighter]], [[Monk]], [[Cavalier]]
 
 
;Clerics: [[Light Cleric]], [[Dark Cleric]]
 
 
;Shapeshifter: [[Shapeshifter]]
 
 
;Mages: [[Aeromancer]], [[Aquamancer]], [[Geomancer]], [[Pyromancer]], [[Necromancer]]
 
 
;Rogues: [[Assassin]], [[Scoundrel]], [[Bard]]
 
 
;Merchants: [[Merchant]]
 
 
;Rangers: [[Ranger]], [[Archer]], [[MageSlayer]]
 
 
;Barbarians: [[Berserker]], [[Dragoon]]
 
 
;Paladins: [[Paladin]], [[Death Knight]]
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="8" | <span style="font-variant:small-caps"> Stat gain per level (Min - Max) </span>
+
! colspan="8" | <span style="font-variant:small-caps"> Stat gain per level by class </span>
 
|-  
 
|-  
 
| Classes
 
| Classes
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| '''Mana'''
 
| '''Mana'''
 
|-
 
|-
| '''Fighters'''
+
| '''Warrior'''
 
| style="text-align:center; | 5 - 7
 
| style="text-align:center; | 5 - 7
 
| style="text-align:center; | 5 - 6
 
| style="text-align:center; | 5 - 6
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| style="text-align:center; | 2 - 3
 
| style="text-align:center; | 2 - 3
 
|-
 
|-
| '''Clerics'''
+
| '''Cleric'''
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 5 - 6
 
| style="text-align:center; | 5 - 6
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| style="text-align:center; | 6 - 7
 
| style="text-align:center; | 6 - 7
 
|-
 
|-
| '''Shapeshifter'''
+
| '''Druid'''
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 6 - 7
 
| style="text-align:center; | 6 - 7
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| style="text-align:center; | 2 - 3
 
| style="text-align:center; | 2 - 3
 
|-
 
|-
| '''Mages'''
+
| '''Mage'''
 
| style="text-align:center; | 3 - 5
 
| style="text-align:center; | 3 - 5
 
| style="text-align:center; | 2 - 4
 
| style="text-align:center; | 2 - 4
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| style="text-align:center; | 7 - 9
 
| style="text-align:center; | 7 - 9
 
|-
 
|-
| '''Rogues'''
+
| '''Rogue'''
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 7 - 9
 
| style="text-align:center; | 7 - 9
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| style="text-align:center; | 6 - 7
 
| style="text-align:center; | 6 - 7
 
|-
 
|-
| '''Merchants'''
+
| '''Ranger'''
| style="text-align:center; | 4 - 7
 
| style="text-align:center; | 3 - 6
 
| style="text-align:center; | 2 - 3
 
| style="text-align:center; | 5 - 7
 
| style="text-align:center; | 5 - 7
 
| style="text-align:center; | 4 - 7
 
|-
 
| '''Rangers'''
 
 
| style="text-align:center; | 3 - 6
 
| style="text-align:center; | 3 - 6
 
| style="text-align:center; | 7 - 8
 
| style="text-align:center; | 7 - 8
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| style="text-align:center; | 6 - 9
 
| style="text-align:center; | 6 - 9
 
| style="text-align:center; | 5 - 7
 
| style="text-align:center; | 5 - 7
|-
 
| '''Barbarians'''
 
| style="text-align:center; | 8 - 10
 
| style="text-align:center; | 5 - 6
 
| style="text-align:center; | 2 - 4
 
| style="text-align:center; | 9 - 10
 
| style="text-align:center; | 7 - 8
 
| style="text-align:center; | 3 - 4
 
|-
 
| '''Paladins'''
 
| style="text-align:center; | 4 - 7
 
| style="text-align:center; | 4 - 6
 
| style="text-align:center; | 3 - 5
 
| style="text-align:center; | 5 - 6
 
| style="text-align:center; | 3 - 7
 
| style="text-align:center; | 5 - 6
 
 
|}
 
|}
  
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For [[Merchant]]s, experience is gained not only by killing foes but also by crafting items. Experience gained from crafting will increase with gained levels but will decrease as crafting skill increases.
 
For [[Merchant]]s, experience is gained not only by killing foes but also by crafting items. Experience gained from crafting will increase with gained levels but will decrease as crafting skill increases.
  
'''Donations'''
 
 
Players can choose to be awarded experience points for supporting Rise of Empires through donations. Please see the [http://empiresuo.com/WP/donate/ donations] page for more for more information.
 
  
  

Revision as of 19:36, 25 August 2020

Leveling Up

When a character acquires a certain amount of experience, they will level up. Leveling up represents a marked increase in a character's abilities gained throughout their adventures.

When a character levels up they gain a perk point and stat increases. Feats are also gained every 5th level (5th, 10th, 15th, and 20th). To find out specific stat increases for a class, please see that class's page.

Stat Offset

Stat offset by race (per level)
Races Str Dex Int Hits Stam Mana
Humans 1 1 1 3 2 1
Elves 1 2 2 3 2 2
Dwarves 4 1 1 4 2 1
Orc 4 1 1 4 2 1

Stat Gain

Stat gain per level by class
Classes Str Dex Int Hits Stam Mana
Warrior 5 - 7 5 - 6 1 - 3 7 - 8 4 - 7 2 - 3
Cleric 4 - 6 5 - 6 4 - 7 6 - 7 5 - 7 6 - 7
Druid 4 - 6 6 - 7 2 - 4 5 - 7 3 - 9 2 - 3
Mage 3 - 5 2 - 4 5 - 8 4 - 6 3 - 7 7 - 9
Rogue 4 - 6 7 - 9 4 - 6 6 - 7 6 - 9 6 - 7
Ranger 3 - 6 7 - 8 4 - 6 7 - 8 6 - 9 5 - 7

Experience Points

Experience Points, or Exp represent a character’s personal achievement and advancement in their class. Experience points are earned by defeating opponents and by overcoming challenges, and can also be gifted by GMs. As characters accumulate experience points they gain character levels. A character's current number of experience points, as well as the amount required to gain a level, can be viewed by using the ]exp command.

Gaining Experience Points

Combat

Experience points can be gained a number of ways. The most common method of gaining experience points is killing enemies. When an enemy is killed, the number of experience points granted will appear in the system dialog.

Crafting

For Merchants, experience is gained not only by killing foes but also by crafting items. Experience gained from crafting will increase with gained levels but will decrease as crafting skill increases.



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