Difference between revisions of "Features"

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[[Main Page]]
 
  
== Features ==
 
 
Rise of Empires was, in the beginning, a shard based off the AD&D realms with other sources mixed in. As time passed, the story evolved along with the characters and so did the shard itself, becoming more unique along the process. Our main goal is to keep the shard as enjoyable as possible. Below are some of the main features it has to offer.
 
 
Custom special systems never before seen, including, but not limited to:
 
 
*Custom [[Races]] and [[Classes]]
 
*Custom [[Level System]]
 
*Custom Economy System
 
*Custom [[:Category:Crafting Systems | Crafting Systems]]
 
*Custom [[Feats | Feats System]]
 
*Custom [[Perks | Perks System]]
 
*Custom [[World | Map]]
 
*D&D Based [[Alignments | Alignment System]]
 
*Cutsom [[Artifacts]]
 
*Custom [[Death | Death System]]
 
*Custom [[Stabling Pets | Stable System]]
 
*Cutsom [[Metal Attributes]]
 
 
 
'''Below are a detailed descriptions of just a few of the custom features:'''
 
 
----
 
 
=== Custom race/class system ===
 
 
Choose one of 7 races, from the proud Elves to the vile Orcs and choose a custom class based off AD&D, with more than 80 possible combinations, depending on your alignment!
 
 
Races Offered: [[Human]]s, [[Elf | Elves]], [[Drow]], [[Dwarf | Dwarves]], [[Gnome | Gnomes]], [[Goblin]]s, [[Orc]]s
 
 
 
=== Custom [[Level System]] ===
 
 
Rise of Empires uses a custom Level System that, while not stopping you from training skills, raises your stats and grants you access to new powers. Unique feats and character Perks allow both race and class specific feats to be gained as you progress in skills as well as level. Roleplay is rewarded with experience points and both player and GM events usually result in top experience point boosts.
 
 
 
=== Player economy ===
 
 
Rise of Empires promotes player economy. NPC vendors are limited to bankers, stablemasters, and a few merchants (healers, barkeeps, hairstylists) as well as player vendors. Other goods are only found by purchasing them from the different Crafters in the Realm. Player merchants can also set up their own shops as a Private Business and set their own realm-changing goals.
 
 
 
=== Extensive Craft System for all crafters ===
 
 
Some items are limited by race to promote the economy. More are added as the world develops. We also use a completely restructured Ore, Lumber, Weapons, Clothing and Armor design to be more accurate. Ore veins are found throughout the lands. All colored armor can be recolored if you find a skilled Blacksmith.
 
 
 
=== Custom [[Feats | Feat]] System ===
 
 
Choose new and and more powerful feats, depending on your class, as you advance in level. Learn how to shapeshift into a creature of the wild, gain the ability to heal faster, find the prayer that will sear your enemies' skins.
 
 
 
=== Custom [[Perks | Perk]] System ===
 
 
Every level your character will gain 1 perk point. Perks can be used to boost various things like skills, skill caps, language abilities, riding, and 'professions'.
 
 
 
=== Custom [[World | Map]] ===
 
 
Explore Rise of Empire's custom surface map, with one main continent and several mysterious islands (who knows what perils and treasure you might find in there?!), or venture through the dangerous and vast Underdark, where the vile Drow dwell and other dangerous creatures lie in wait.
 
 
 
=== Quests ===
 
 
Rise of Empires provides a multitude of quests. From simple errand type quests to complex storyline quests, personal quests, world-wide quests and everything imaginable in-between.
 
 
 
=== [[World#Starting Cities | Towns]] ===
 
 
Players are able to run every town and city. They have the option to control who can and cannot enter their city, be it race, class, alignment, or individual.
 
 
 
<small>[[Main Page | Return]]</small>
 

Latest revision as of 00:35, 18 February 2021