Difference between revisions of "Druid"

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== Class Summary ==
 
== Class Summary ==
  
Where the Mage commands the elemental powers of Gaia's being, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalist holds. You have no equal when it comes to dealing with the sentient children of Gaia. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect the wishes of Gaia and learn when to use her powers and when to refrain from using them. As with any Druid, armor involving ferrous materials can not be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).
+
Where the Mage commands the elemental powers of magic, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalists holds. You have no equal when it comes to dealing with the sentient children of nature. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect nature and learn when to use it's powers. As with any Druid, armor involving ferrous materials cannot be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).
 
 
* Druidcraft
 
  
 
* Leather Armor only
 
* Leather Armor only
 
* Non-metal Weapons only (Daggers allowed)
 
  
 
=== <u>Stats</u> ===
 
=== <u>Stats</u> ===
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Resist Spells - 100.0
 
Resist Spells - 100.0
 +
 +
Anatomy - 100.0
 +
 +
Tactics - 100.0
 +
 +
Wrestling - 100.0
  
 
Macefighting - 80.0
 
Macefighting - 80.0
 
Tactics - 80.0
 
  
 
Block - 80.0
 
Block - 80.0
  
 
Dodge - 60.0
 
Dodge - 60.0
 
Anatomy - 80.0
 
  
 
Healing - 80.0
 
Healing - 80.0
  
Evaluate Int - 80.0
+
Evaluating Intelligence - 80.0
  
Wrestling - 100.0
+
Swordsmanship - 40.0
  
Swordsmanship - 20.0
+
Fencing - 40.0
  
Fencing - 20.0
+
===== <u>Crafting</u> =====
 
 
Aim - 15.0
 
 
 
===== Crafting =====
 
  
 
Blacksmithing - 40.0
 
Blacksmithing - 40.0
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Carpentry - 40.0
 
Carpentry - 40.0
  
Cooking - 60.0
+
Cooking - 40.0
 
 
Fletching - 40.0
 
  
 
Tailoring - 40.0
 
Tailoring - 40.0
  
 
Tinkering - 40.0
 
Tinkering - 40.0
 +
 +
Alchemy - 100.0
  
 
===== <u>Other</u> =====
 
===== <u>Other</u> =====
 
Alchemy - 100.0
 
  
 
Animal Lore - 100.0
 
Animal Lore - 100.0
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Detect Hidden - 100.0
 
Detect Hidden - 100.0
 
Fishing - 100.0
 
  
 
Herding - 100.0
 
Herding - 100.0
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Tracking - 80.0
 
Tracking - 80.0
 +
 +
Herbalism - 100.0
 +
 +
Fishing - 100.0
  
 
Lumberjacking - 100.0
 
Lumberjacking - 100.0
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Musicianship - 100.0
 
Musicianship - 100.0
 +
 +
Item ID - 100.0
 +
 +
Arms Lore - 100.0
  
 
== Spells ==
 
== Spells ==
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| [[File:agility_icon.gif| 44px | Agility]]  
 
| [[File:agility_icon.gif| 44px | Agility]]  
 
| [[File:cunning_icon.gif| 44px | Cunning]]
 
| [[File:cunning_icon.gif| 44px | Cunning]]
| [[File:harm_icon.gif| 44px | Harm]]
 
 
| [[File:cure_icon.gif|44px | Cure]]
 
| [[File:cure_icon.gif|44px | Cure]]
 
| [[File:protection_icon.gif| 44px | Protection]]
 
| [[File:protection_icon.gif| 44px | Protection]]
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|-
 
|-
 
| '''Third Circle'''
 
| '''Third Circle'''
| [[File:bless_icon.gif| 44px | Bless]]
 
 
| [[File:poison_icon.gif| 44px | Poison]]
 
| [[File:poison_icon.gif| 44px | Poison]]
 
| [[File:wall_of_stone_icon.gif| 44px | Wall of Stone]]  
 
| [[File:wall_of_stone_icon.gif| 44px | Wall of Stone]]  
 
|-
 
|-
| '''Forth Circle'''
+
| '''Fourth Circle'''
 
| [[File:arch_protection_icon.gif| 44px | Arch Protection]]
 
| [[File:arch_protection_icon.gif| 44px | Arch Protection]]
 
| [[File:arch_cure_icon.gif| 44px | Arch Cure]]
 
| [[File:arch_cure_icon.gif| 44px | Arch Cure]]
 
| [[File:curse_icon.gif| 44px | Curse]]
 
| [[File:curse_icon.gif| 44px | Curse]]
| [[File:greater_heal_icon.gif| 44px | Greater Heal]]
+
| [[File:greater_heal_icon.gif| 44px | Greater Heal(Restoration Druid only)]]
 
| [[File:lightning_icon.gif| 44px | Lightning]]
 
| [[File:lightning_icon.gif| 44px | Lightning]]
 
|-
 
|-
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* [[Beast Lore]]
 
* [[Beast Lore]]
 
* [[Advanced Healing]]
 
* [[Advanced Healing]]
 +
* [[Forestwalking]]
  
 
===== <u>Abilities</u> =====
 
===== <u>Abilities</u> =====
 
* [[Resist Poison]](free feat)
 
* [[Resist Poison]](free feat)
 
* [[Alchemy Science]](free feat)
 
* [[Alchemy Science]](free feat)
 +
* [[Druid_Craft | Druid Craft]] (free feat)
  
 
=== '''SUBCLASSES:''' ===
 
=== '''SUBCLASSES:''' ===
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== Predator ==
 
== Predator ==
 
+
The Predator is a melee-focused subclass for Druid. They benefit from extra damage through their bleed ability and extra combat skill caps. Predators are more restricted with spells compared to Restoration Druids, and are not able to cast Greater Heal.
  
 
===== <u>Subclass Feats</u> =====
 
===== <u>Subclass Feats</u> =====
 +
* [[Onslaught]]
 +
* [[Tough Hide]]
 
* [[Pounce]]
 
* [[Pounce]]
  
 
===== <u>Subclass Abilities</u> =====
 
===== <u>Subclass Abilities</u> =====
* Bite (free feat)
+
* [[Bite]] (free feat)
* Physical Resistance (free feat)
+
* [[Physical Resistance]] (free feat)
* +10% Wrestling/Tactics/Dodge cap
+
* +10% Wrestling/Tactics cap
 +
* +15% Dodge cap
 
* Increased HP Regen (+2)
 
* Increased HP Regen (+2)
* Chance to cause bleed on hit (10% chance)
+
* Chance to cause bleed on hit (chance is level/2 + 5)
  
 
== Restoration ==
 
== Restoration ==
 
+
The Restoration Druid is a spell-focused subclass. While retaining the ability to shapeshift and fight as an animal, they will gain powerful effects for healing spells, making the Restoration Druid a viable group healer.
  
 
===== <u>Subclass Feats</u> =====
 
===== <u>Subclass Feats</u> =====
* Nature's Defender
+
* [[Restorative Aura | Nature Aura]]
* Restorative Aura
+
* [[Wild Growth]]
 +
* [[Nature's Defender]]
  
 
===== <u>Subclass Abilities</u> =====
 
===== <u>Subclass Abilities</u> =====
* Entangling Roots (free feat)
+
* [[Entangling Roots]] (free feat)
* Nature's Enchantment (free feat)
+
* [[Nature's Enchantment]] (free feat)
 
* Increased Mana Regen (+3)
 
* Increased Mana Regen (+3)
 
* Healing Spells add a heal over time effect
 
* Healing Spells add a heal over time effect
 +
* Bless Spell Unlocked
  
 
+
{| class=""
 
+
|-
 
+
| <u>Circle</u>
 
+
!colspan="6" | <span style="text-align:center;>  <u>Spell</u> </span>
 +
|-
 +
| '''Third Circle'''
 +
| [[File:Bless_icon.gif| 44px | Bless]]
 +
|-
 +
|}
 
Return: ''[[Classes]]''
 
Return: ''[[Classes]]''
 
__NOTOC__
 
__NOTOC__

Latest revision as of 19:38, 3 February 2024

Classes

Druidpic.jpg

Class Summary

Where the Mage commands the elemental powers of magic, you command the more physical aspects; the plant and animal life. Whether calling upon the local wildlife to your aid, bringing the area plant life to the waking world, or even calming the most enraged of beasts, you have powers at your command that are equal to what the elementalists holds. You have no equal when it comes to dealing with the sentient children of nature. But as a Druid, you must still adhere to the standards and demands as befitting your position. Always, must you respect nature and learn when to use it's powers. As with any Druid, armor involving ferrous materials cannot be equipped with the exception of Leather and Boots, and your combat weapons are limited those of non-metal make (daggers being allowed).

  • Leather Armor only

Stats

The stat offset for Druid can be viewed on the Level System page.

Skills

(note: All other skills default to 0.0 each)

Combat

Magery - 100.0

Resist Spells - 100.0

Anatomy - 100.0

Tactics - 100.0

Wrestling - 100.0

Macefighting - 80.0

Block - 80.0

Dodge - 60.0

Healing - 80.0

Evaluating Intelligence - 80.0

Swordsmanship - 40.0

Fencing - 40.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 40.0

Tailoring - 40.0

Tinkering - 40.0

Alchemy - 100.0

Other

Animal Lore - 100.0

Animal Taming - 100.0

Camping - 100.0

Detect Hidden - 100.0

Herding - 100.0

Inscription - 100.0

Veterinary - 100.0

Cartography - 80.0

Tracking - 80.0

Herbalism - 100.0

Fishing - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Item ID - 100.0

Arms Lore - 100.0

Spells

Circle Spell
First Circle Create Food Heal Night Sight
Second Circle Agility Cunning Cure Protection Strength
Third Circle Poison Wall of Stone
Fourth Circle Arch Protection Arch Cure Curse Greater Heal(Restoration Druid only) Lightning
Fifth Circle Poison Field Summon Creature
Sixth Circle Dispel Mass Curse Reveal
Seventh Circle Chain Lightning Mass Dispel Polymorph
Eight Circle Earthquake Resurrection Summon Air Elemental Summon Earth Elemental Summon Water Elemental

Feats and Abilities

Feats
Abilities

SUBCLASSES:


Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.

Predator

The Predator is a melee-focused subclass for Druid. They benefit from extra damage through their bleed ability and extra combat skill caps. Predators are more restricted with spells compared to Restoration Druids, and are not able to cast Greater Heal.

Subclass Feats
Subclass Abilities
  • Bite (free feat)
  • Physical Resistance (free feat)
  • +10% Wrestling/Tactics cap
  • +15% Dodge cap
  • Increased HP Regen (+2)
  • Chance to cause bleed on hit (chance is level/2 + 5)

Restoration

The Restoration Druid is a spell-focused subclass. While retaining the ability to shapeshift and fight as an animal, they will gain powerful effects for healing spells, making the Restoration Druid a viable group healer.

Subclass Feats
Subclass Abilities
Circle Spell
Third Circle Bless

Return: Classes