Block
Strap on a shield and be prepared to get hit! Successfully blocking will reduce some damage you would've otherwise taken.
Chance to block:
double chance = (defender.Str) / 2500; if (chance > 0.20) chance = 0.20; chance += (defender.Skills.Parry.Value * 0.0045);
Damage reduction modifier:
double parrymodifier = 0.95; double reduce = (defender.Skills.Parry.Value * 0.0015); if (reduce > 0.25) reduce = 0.25; parrymodifier -= reduce; double newdamage = (damage * parrymodifier);
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