Difference between revisions of "Block"

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Line 6: Line 6:
 
   if (chance > 0.20)
 
   if (chance > 0.20)
 
     chance = 0.20;
 
     chance = 0.20;
   chance += (defender.Skills.Parry.Value * 0.0040);
+
   chance += (defender.Skills.Parry.Value * 0.0045);
  
 
   double parrymodifier = 0.95;
 
   double parrymodifier = 0.95;

Revision as of 15:32, 19 February 2024

Strap on a shield and be prepared to get hit! Successfully blocking will reduce some damage you would've otherwise taken.

Formula:

 double chance = (defender.Str) / 2500;
 if (chance > 0.20)
    chance = 0.20;
 chance += (defender.Skills.Parry.Value * 0.0045);
 double parrymodifier = 0.95;
 double reduce = (defender.Skills.Parry.Value * 0.0015);
 if (reduce > 0.25)
    reduce = 0.25;
 parrymodifier -= reduce;
 double newdamage = (damage * parrymodifier);


Return: Skills