Difference between revisions of "Augments"

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(Weapon Augments)
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==Weapon Augments==
 
==Weapon Augments==
  
Common(1 slot):
+
1 Slot Augments:
 
* +5 HCI
 
* +5 HCI
 
* +5 SSI
 
* +5 SSI
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* +25 Luck
 
* +25 Luck
  
Uncommon(2 slots):
+
2 Slot Augments:
 
* +10 Dex
 
* +10 Dex
 
* +20 Str
 
* +20 Str
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* +5 Skill bonus(Weapon skills, tactics, anatomy, dodge, block)
 
* +5 Skill bonus(Weapon skills, tactics, anatomy, dodge, block)
  
Rare(3 slots):
+
3 Slot Augments:
 
* +20 Dex
 
* +20 Dex
 
* +10 HCI/DCI
 
* +10 HCI/DCI
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* Chance to greater poison on hit
 
* Chance to greater poison on hit
 
* +50% Cast fireball/lightning
 
* +50% Cast fireball/lightning
 
  
 
==Armor Augments==
 
==Armor Augments==

Revision as of 18:57, 16 March 2023

Items

Item Augmentation

Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of attributes/bonuses. Every player constructed item will have 3 augmentation slots upon creation. Augmentations of a given type may not be added more than once to the same item, and it is not possible to remove an augmentation once added.

Weapon Augments

1 Slot Augments:

  • +5 HCI
  • +5 SSI
  • +5 Dex
  • +10 Str
  • +2 Self Repair
  • +25 Luck

2 Slot Augments:

  • +10 Dex
  • +20 Str
  • +10 SSI
  • +50 Luck
  • Spell channeling
  • Self repair 4
  • Chance to bleed on hit
  • Chance to burn on hit
  • Use best weapon skill
  • +5 Skill bonus(Weapon skills, tactics, anatomy, dodge, block)

3 Slot Augments:

  • +20 Dex
  • +10 HCI/DCI
  • +20 SSI
  • +30% Life/Mana/Stam leech
  • +5 Weapon damage
  • Chance to greater poison on hit
  • +50% Cast fireball/lightning

Armor Augments

Coming soon