Difference between revisions of "Augments"
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=Item Augmentation= | =Item Augmentation= | ||
− | Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of attributes. Every player constructed item will have 3 augmentation slots upon creation. Augmentations of a given type may not be added more than once to the same item, and it is not possible to remove an augmentation once added. | + | Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of attributes/bonuses. Every player constructed item will have 3 augmentation slots upon creation. Augmentations of a given type may not be added more than once to the same item, and it is not possible to remove an augmentation once added. |
==Weapon Augments== | ==Weapon Augments== |
Revision as of 17:39, 16 March 2023
Item Augmentation
Item Augmentation is a method of enchanting player constructed(non-plan) weapons and armor with a variety of attributes/bonuses. Every player constructed item will have 3 augmentation slots upon creation. Augmentations of a given type may not be added more than once to the same item, and it is not possible to remove an augmentation once added.
Weapon Augments
Common(1 slot):
- +5 HCI
- +5 SSI
- +5 Dex
- +10 Str
- +2 Self Repair
- +25 Luck
Uncommon(2 slots):
- +10 Dex
- +20 Str
- +10 SSI
- +50 Luck
- Spell channeling
- Self repair 4
- Chance to bleed on hit
- Chance to burn on hit
- Use best weapon skill
- +5 Skill bonus(Weapon skills, tactics, anatomy, dodge, block)
Rare(3 slots):
- +20 Dex
- +10 HCI/DCI
- +20 SSI
- +30% Life/Mana/Stam leech
- +5 Weapon damage
- Chance to greater poison on hit
- +50% Cast fireball/lightning
Armor Augments
Coming soon