Difference between revisions of "Augments"

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(Created page with "Items ==Item Augmentation== Item Augmentation is a method of customizing player constructed(non-plan) items with a variety of attributes. Augments are broken down into th...")
 
Line 5: Line 5:
  
 
Common(1 slot):
 
Common(1 slot):
+5 HCI
+
* +5 HCI
+5 SSI
+
* +5 SSI
+5 Dex
+
* +5 Dex
+10 Str
+
* +10 Str
+2 Self Repair
+
* +2 Self Repair
+25 Luck
+
* +25 Luck
  
 
Uncommon(2 slots):
 
Uncommon(2 slots):
+10 Dex
+
* +10 Dex
+20 Str
+
* +20 Str
+10 SSI
+
* +10 SSI
+50 Luck
+
* +50 Luck
Spell channeling
+
* Spell channeling
Self repair 4
+
* Self repair 4
Chance to bleed on hit
+
* Chance to bleed on hit
Chance to burn on hit
+
* Chance to burn on hit
Use best weapon skill
+
* Use best weapon skill
+5 Skill bonus(Weapon skills, tactics, anatomy, dodge, block)
+
* +5 Skill bonus(Weapon skills, tactics, anatomy, dodge, block)
  
 
Rare(3 slots):
 
Rare(3 slots):
+20 Dex
+
* +20 Dex
+10 HCI/DCI
+
* +10 HCI/DCI
+20 SSI
+
* +20 SSI
+30% Life/Mana/Stam leech
+
* +30% Life/Mana/Stam leech
+5 Weapon damage
+
* +5 Weapon damage
Chance to greater poison on hit
+
* Chance to greater poison on hit
+50% Cast fireball/lightning
+
* +50% Cast fireball/lightning
  
  
  
 
__NOTOC__
 
__NOTOC__

Revision as of 17:16, 16 March 2023

Items

Item Augmentation

Item Augmentation is a method of customizing player constructed(non-plan) items with a variety of attributes. Augments are broken down into three rarity categories:

Common(1 slot):

  • +5 HCI
  • +5 SSI
  • +5 Dex
  • +10 Str
  • +2 Self Repair
  • +25 Luck

Uncommon(2 slots):

  • +10 Dex
  • +20 Str
  • +10 SSI
  • +50 Luck
  • Spell channeling
  • Self repair 4
  • Chance to bleed on hit
  • Chance to burn on hit
  • Use best weapon skill
  • +5 Skill bonus(Weapon skills, tactics, anatomy, dodge, block)

Rare(3 slots):

  • +20 Dex
  • +10 HCI/DCI
  • +20 SSI
  • +30% Life/Mana/Stam leech
  • +5 Weapon damage
  • Chance to greater poison on hit
  • +50% Cast fireball/lightning