Difference between revisions of "Animal Companion"

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(Companion Skills)
(Companion Skills)
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Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.
 
Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.
 
===Wolf Companion===
 
===Wolf Companion===
* Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% chance per skill point, +20% bonus chance at 5 skill points.
+
* Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% Chance per skill point, +20% bonus chance at 5 skill points.
* Bite - Chance to land a critical hit, dealing extra damage. 2% chance per skill point, +2% bonus chance at 5 skill points.
+
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
* Ferocity - Passive increase in the companion's overall damage output. 3% damage increase per skill point, +5% bonus damage increase at 5 skill points.
+
* Ferocity - Passive increase in the companion's overall damage output. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
* Piercing Howl(Party Skill) - Chance to increase all party damage by 25% on their next instance of damage. 2% chance per skill point, 1% chance bonus at 5 skill points
+
* Piercing Howl(Party Skill) - Chance to increase all party damage by 25% on their next instance of damage. 2% Chance per skill point, 1% chance bonus at 5 skill points
 
===Bear Companion===
 
===Bear Companion===
* Thick Hide - Reduces overall damage taken by the companion from all sources. 4% damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
+
* Thick Hide - Reduces overall damage taken by the companion from all sources. 4% Damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
* Daze - Has a chance to stun the enemy upon a successful melee hit. 2% chance per skill point, +2% bonus chance at 5 skill points.
+
* Daze - Has a chance to stun the enemy upon a successful melee hit. 2% Chance per skill point, +2% bonus chance at 5 skill points.
* Growl - Chance to force enemies to focus their attacks on the companion. 30 Second duration when triggered. 3% damage increase per skill point, +5% bonus damage increase at 5 skill points.
+
* Growl - Chance to force enemies to focus their attacks on the companion. 30 Second duration when triggered. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
* Intimidation - Chance to apply -15% Defense Chance Increase debuff on the enemy. 15 Second duration when triggered. 2% chance per skill point, 1% chance bonus at 5 skill points
+
* Intimidation - Chance to apply -15% Defense Chance Increase debuff on the enemy. 15 Second duration when triggered. 2% Chance per skill point, 1% chance bonus at 5 skill points
 
===Feline Companion===
 
===Feline Companion===
 +
* Retaliation - Passive chance to strike enemies when hit by them in melee range. 2% Chance per skill point, +3% bonus chance at 5 skill points.
 +
* Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Agility - Base increase in the companion's dexterity. +6 Dexterity per skill point, +10 bonus dexterity at 5 skill points. Companion must be re-summoned to receive the Agility bonus.
 +
* Wild Strikes(Party Skill) - Chance to reset the weapon swing timer for all party members. 2% Chance per skill point, 1% chance bonus at 5 skill points
 
===Serpent Companion===
 
===Serpent Companion===
 +
* Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Venom - Small chance to apply normal poison to the enemy on hit. 2% Chance per skill point, +3% bonus chance at 5 skill points. 30% Chance for poison to be greater at 5 skill points.
 +
* Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
 +
* Precision(Party Skill) - Chance to give party members +15% Hit Chance Increase for a short time. 2% Chance per skill point, 1% chance bonus at 5 skill points
 
===Eagle Companion===
 
===Eagle Companion===
 +
* Blind - Chance to apply a -15% Hit Chance Increase debuff on the enemy. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
 +
* Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
 +
* Invigoration(Party Skill) - Chance to restore 10% mana to party members on melee hit. 2% Chance per skill point, 2% chance bonus at 5 skill points
  
 
== Companion Experience Table ==
 
== Companion Experience Table ==

Revision as of 16:01, 31 March 2024

Ranger


Animal Companion

This Ability gives the Beastmaster the ability to gain an animal companion which will aid them on they journey. Use the ]Companion command to load the Animal Companion gump, allowing you to select your desired companion type.

  • Activated by using the ]Companion command
  • 30 Minute cooldown
  • Companion damage, stats, resistances and skills are based on the companion type and increase with level


Companion Skills

Each companion has 4 skills which may be upgraded to a maximum of 5 skill points. Investing 5 skill points into a particular skill will offer a bonus to either intensity or the chance to trigger.

Wolf Companion

  • Tracker - Passive chance to reveal 1 mobile within 5 tiles every 20 seconds. 10% Chance per skill point, +20% bonus chance at 5 skill points.
  • Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Ferocity - Passive increase in the companion's overall damage output. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
  • Piercing Howl(Party Skill) - Chance to increase all party damage by 25% on their next instance of damage. 2% Chance per skill point, 1% chance bonus at 5 skill points

Bear Companion

  • Thick Hide - Reduces overall damage taken by the companion from all sources. 4% Damage reduction per skill point, +5% bonus damage reduction at 5 skill points.
  • Daze - Has a chance to stun the enemy upon a successful melee hit. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Growl - Chance to force enemies to focus their attacks on the companion. 30 Second duration when triggered. 3% Damage increase per skill point, +5% bonus damage increase at 5 skill points.
  • Intimidation - Chance to apply -15% Defense Chance Increase debuff on the enemy. 15 Second duration when triggered. 2% Chance per skill point, 1% chance bonus at 5 skill points

Feline Companion

  • Retaliation - Passive chance to strike enemies when hit by them in melee range. 2% Chance per skill point, +3% bonus chance at 5 skill points.
  • Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Agility - Base increase in the companion's dexterity. +6 Dexterity per skill point, +10 bonus dexterity at 5 skill points. Companion must be re-summoned to receive the Agility bonus.
  • Wild Strikes(Party Skill) - Chance to reset the weapon swing timer for all party members. 2% Chance per skill point, 1% chance bonus at 5 skill points

Serpent Companion

  • Bite - Chance to land a critical hit, dealing extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Venom - Small chance to apply normal poison to the enemy on hit. 2% Chance per skill point, +3% bonus chance at 5 skill points. 30% Chance for poison to be greater at 5 skill points.
  • Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
  • Precision(Party Skill) - Chance to give party members +15% Hit Chance Increase for a short time. 2% Chance per skill point, 1% chance bonus at 5 skill points

Eagle Companion

  • Blind - Chance to apply a -15% Hit Chance Increase debuff on the enemy. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Claw - Chance to cause bleed on hit, as well as some extra damage. 2% Chance per skill point, +2% bonus chance at 5 skill points.
  • Evasion - Passive chance to avoid incoming melee attacks. 3% Chance per skill point, +5% bonus chance at 5 skill points.
  • Invigoration(Party Skill) - Chance to restore 10% mana to party members on melee hit. 2% Chance per skill point, 2% chance bonus at 5 skill points

Companion Experience Table

To grow in level, the companion must increase it's experience points by hunting alongside the Beastmaster. The maximum companion level is 10, awarding a new skill point every level.

Note: Companions do not benefit from experience boosts

Experience table
Level Experience Points Required
1 0
2 30 000
3 70 000
4 130 000
5 200 000
6 300 000
7 450 000
8 600 000
9 800 000
10 1 000 000