Death Knight

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Revision as of 01:17, 13 December 2017 by Mono (talk | contribs) (Combat)
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Class Summary

The Death Knight is an evil warrior, sword of the god of chaos and strengthened by an array of unholy powers. Most of these powers relate to providing benefits to those around the Death Knight. These include healing and curing of disease, morale in combat. Most of the abilities are similar to but of a lower level than the cleric's abilities.

Feats

Critical Strike (usage: ]CriticalStrike)

[Active] Prerequisites: Anatomy Skill 50+

This ability can be activated when using any weapon. The character has a chance to find a vulnerable place on the target (usually the vital points of the body), inflicting more damage than usual. The amount of damage bonus will increase as you level up.


Armor Proficiency

[Passive] Prerequisites: Level 5+

This feat allows the character to use the heavier armor types (plate armor) if the character's class can wear plate armor. The strength requirements still remain the same for each piece.


Dark Aura (usage: ]DarkAura)

[Active] Prerequisites: Level 10+

Your training and deeds to your deity have granted you the ability to protect yourself from good-aligned characters. As you continue to follow your Path and gain experience, so too will the potency of the aura increase when it is used.


Bestow Dark Blessing (usage: double-click your unholy symbol)

[Active] Prerequisites: None

You have been gifted with the ability to place blessings upon specially prepared items. This feat is a requirement in creating unholy items, such as unholy water (which is beneficial to undead) and more. The types of items that can be blessed is based on the cleric's character level.


Summon Undead (usage: ]SummonUndead)

[Active] Prerequisites: None

You have learned how to create a strong link between the material plane and the netherworld. This allows you to summon undead minions to serve you.


Advanced Necromancy (usage: Through the necromancy spellbook.)

[Active] Prerequisites: Level 10+, Spirit Speak 60+

Years of training in the art of Necromancy has granted you the ability to use the advanced spells and dark incantations for your sinister purposes.


Dragon Roar (usage: ]DragonRoar)

[Active] Prerequisites: None

You have learned an ancient barbarian technique that mimes the power of a Dragon's Roar, therefore striking fear into the heart of your enemy causing them to flee in terror. [NPC's will flee in terror, PC's will lose stamina and drop their weapon if they fail the save roll]


Undead Bond (usage: ]NecroSpeak ]DrainUndead

[Active and Passive] Prerequisites: None

Your years spent down in the crypts have made you forge a unique bone with the undead. This allows you to speak through them as well as replenish your energy through their dark lifeforce. As your strength grows, several forms of undead will consider you as one of their own.


Skills

Combat

Mace Fighting - 100.0

Swordsmanship - 100.0

Fencing - 100.0

Tactics - 100.0

Wrestling - 80.0

Block - 80.0

Dodge - 60.0

Magery - 100.0

Evaluate Int - 100.0

Resist Spells - 100.0

Necromancy - 100.0

Spirit Speak - 100.0

Anatomy - 100.0

Aim - 15.0

Other

Camping - 100.0

Cooking - 80.0

Fishing - 100.0

Healing - 80.0

Lumberjacking - 60.0

Mining - 60.0

Taste ID - 80.0

Inscription - 30.0

(note: All other skills default to 0.0 each)

Bonuses / Restrictions

Class Feats & Items

Healing Skills

Divine Spells only

Races

Human

Alignments

Lawful Evil

Neutral Evil

Chaotic Evil


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