Difference between revisions of "Knight"

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== Class Summary ==
 
== Class Summary ==
  
The Fighter is a specialized combat character. He relies upon his strength and weapon to face monsters, and whatever other dangers lurk around the next corner. A veteran Fighter knows when to use what weapon to reap its full benefits, since certain creatures have natural resistances to certain weapons. Knowing when to use your arsenal properly can mean the difference between life and death for a Fighter out in the wilds, or in the depths of dungeons.
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The Knight is a heavy armored warrior with the ability to cast some beneficial spells. Having specialized in the various melee weapons, the Knight forgoes any skill with the bow and arrow. While quite capable to fend for themselves, the Knight is generally sought after as a party member due to their effective group abilities.
  
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* Cannot use ranged weapons
  
  
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Fencing - 100.0
 
Fencing - 100.0
 
Aim - 100.0
 
  
 
Wrestling - 100.0
 
Wrestling - 100.0
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Tactics - 100.0
 
Tactics - 100.0
  
Block - 100.0
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Resist Spells - 100.0
  
Dodge - 60.0
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Anatomy - 100.0
  
Resist Spells - 100.0
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Block - 100.0
  
 
Arms Lore - 100.0
 
Arms Lore - 100.0
  
Anatomy - 100.0
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Dodge - 60.0
  
 
Healing - 60.0
 
Healing - 60.0
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== Paladin ==
 
== Paladin ==
 
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The Paladin is a Knight who calls upon the divine energy of their deity to cast shields and beneficial spells for themselves and their allies. Paladins specialize in the use of 1-handed melee weapons alongside a shield.
  
 
===== <u>Subclass Feats</u> =====
 
===== <u>Subclass Feats</u> =====
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== Deathknight ==
 
== Deathknight ==
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The Deathknight is a Knight who calls upon the wrath of their deity to perform dark spells and blood magic. Deathknights specialize in the use of 2-handed melee weapons and are able to parry blows while wielding them.
  
 
===== <u>Subclass Feats</u> =====
 
===== <u>Subclass Feats</u> =====

Revision as of 01:59, 30 December 2022

Classes

Knight.png

Class Summary

The Knight is a heavy armored warrior with the ability to cast some beneficial spells. Having specialized in the various melee weapons, the Knight forgoes any skill with the bow and arrow. While quite capable to fend for themselves, the Knight is generally sought after as a party member due to their effective group abilities.

  • Cannot use ranged weapons


Stats

The stat offset for Knight can be viewed on the Level System page.

Skills

(note: All other skills default to 0.0 each)

Combat

Swordsmanship - 100.0

Macefighting - 100.0

Fencing - 100.0

Wrestling - 100.0

Tactics - 100.0

Resist Spells - 100.0

Anatomy - 100.0

Block - 100.0

Arms Lore - 100.0

Dodge - 60.0

Healing - 60.0

Crafting

Blacksmithing - 40.0

Carpentry - 40.0

Cooking - 40.0

Tailoring - 40.0

Tinkering - 40.0

Other

Camping - 100.0

Cartography - 80.0

Detect Hidden - 100.0

Herbalism - 100.0

Fishing - 100.0

Lumberjacking - 100.0

Mining - 100.0

Musicianship - 100.0

Item ID - 100.0

Feats and Abilities

Feats


Abilities

SUBCLASSES:


Upon reaching level 10, every class has the option to choose a subclass in the feat menu. While still retaining all of your existing skills and knowledge from your base class, selecting a subclass allows you to further specialize in a specific discipline.

Paladin

The Paladin is a Knight who calls upon the divine energy of their deity to cast shields and beneficial spells for themselves and their allies. Paladins specialize in the use of 1-handed melee weapons alongside a shield.

Subclass Feats
Subclass Abilities
  • Redemption (free feat)
  • +5% Cap in all weapon skills
  • +10% Block while wearing a shield

Deathknight

The Deathknight is a Knight who calls upon the wrath of their deity to perform dark spells and blood magic. Deathknights specialize in the use of 2-handed melee weapons and are able to parry blows while wielding them.

Subclass Feats
Subclass Abilities
  • Judgement (free feat)
  • +10% Weapon skill while wielding a 2-handed weapon
  • Chance to parry with 2-handed weapons


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