Changelog
Re: Changelog
[New heal effect for Restoration Druids:]
Lesser heal: Restore
Heal over time effect for 6 ticks at 5 second intervals
Greater heal: Greater Restore
Regular heal with added heal over time effect for 8 ticks at 5 second intervals
There can only be 1 restore active per mobile(no stacking).
Lesser heal: Restore
Heal over time effect for 6 ticks at 5 second intervals
Greater heal: Greater Restore
Regular heal with added heal over time effect for 8 ticks at 5 second intervals
There can only be 1 restore active per mobile(no stacking).
Re: Changelog
[Level 15 feat for Zealot: Corruption]
This is a relatively powerful damage over time ability that can be placed on a single target:
- 8 Ticks
- 5 Second tick interval
- 50 Mana cost
- 1 Minute cooldown
Diviners have a chance to dispel Corruption with the Cure spell.
This is a relatively powerful damage over time ability that can be placed on a single target:
- 8 Ticks
- 5 Second tick interval
- 50 Mana cost
- 1 Minute cooldown
Diviners have a chance to dispel Corruption with the Cure spell.
Re: Changelog
[New ability for Restoration Druids: Entangling Roots]
This is a CC ability granted to Restoration Druids, available upon choosing the spec:
- 20 Second freeze vs NPC's
- 10 Second freeze vs players + 50% stamina reduction
- Current cooldown is 2 minutes
This is a CC ability granted to Restoration Druids, available upon choosing the spec:
- 20 Second freeze vs NPC's
- 10 Second freeze vs players + 50% stamina reduction
- Current cooldown is 2 minutes
Re: Changelog
[Level 15 feat for Diviner: Desperate Prayer]
Will heal the Cleric to max HP, and heal all nearby party members for 50% of their max HP.
- 10 Minute cooldown
- 100 Mana cost
[Level 10 Diviner feat: Lay On Hands]
Heals a single target for (Cleric level x 5) + RandomMinMax(9, 19)
- Cannot be used on self
- Must be used within 3 tiles of the target
- 2 Minute cooldown
Will heal the Cleric to max HP, and heal all nearby party members for 50% of their max HP.
- 10 Minute cooldown
- 100 Mana cost
[Level 10 Diviner feat: Lay On Hands]
Heals a single target for (Cleric level x 5) + RandomMinMax(9, 19)
- Cannot be used on self
- Must be used within 3 tiles of the target
- 2 Minute cooldown
Re: Changelog
[New greater heal effect for Diviner: Divine Shield]
Heals a moderate amount to the target and grants them a shield which will absorb damage. The strength of the shield increases with the Clerics level.
Heals a moderate amount to the target and grants them a shield which will absorb damage. The strength of the shield increases with the Clerics level.
Re: Changelog
[Bug fix]
- Fixed bug with Corruption that caused server crashes when targeting npcs
- Reduced Corruption ticks to 5 when targeting another player
- Fixed bug with Corruption that caused server crashes when targeting npcs
- Reduced Corruption ticks to 5 when targeting another player
Re: Changelog
[Exp table update]
New experience table for leveling(all classes):
New experience table for leveling(all classes):
Level 2 - 1200
Level 3 - 3549
Level 4 - 6999
Level 5 - 12499
Level 6 - 22199
Level 7 - 39199
Level 8 - 67199
Level 9 - 102599
Level 10 - 160699
Level 11 - 240199
Level 12 - 500000
Level 13 - 822000
Level 14 - 1200000
Level 15 - 2000000
Level 16 - 3222000
Level 17 - 5024000
Level 18 - 7342000
Level 19 - 10000000
Level 20 - 12000000
Re: Changelog
[Stat table update]
Stats gained through leveling are now set amounts(no more random rolls).
Warrior:
Stats gained through leveling are now set amounts(no more random rolls).
Warrior:
Cleric:NewStr += 9;
NewDex += 8;
NewInt += 3;
NewHp += 11;
NewMana += 3;
NewStam += 7;
Rogue:NewStr += 6;
NewDex += 6;
NewInt += 7;
NewHp += 7;
NewMana += 8;
NewStam += 6;
Ranger:NewStr += 7;
NewDex += 10;
NewInt += 4;
NewHp += 8;
NewMana += 5;
NewStam += 6;
Druid:NewStr += 7;
NewDex += 10;
NewInt += 4;
NewHp += 8;
NewMana += 5;
NewStam += 6;
Mage:NewStr += 8;
NewDex += 8;
NewInt += 5;
NewHp += 9;
NewMana += 6;
NewStam += 6;
Above information no longer current - see Level System wiki page for the up to date list.NewStr += 4;
NewDex += 4;
NewInt += 10;
NewHp += 6;
NewMana += 12;
NewStam += 5;
Re: Changelog
[Bug fix]
- Added timer for Divine Shield: players can only be shielded once every 2 minutes, any existing shield will also decay after those 2 minutes.
- Added timer for Divine Shield: players can only be shielded once every 2 minutes, any existing shield will also decay after those 2 minutes.
Re: Changelog
[Economy adjustments]
- Removed silver as an in-game currency
- Lowered character starting gold amount
- Lowered overall gold drops from npc loot tables
- Lowered gold drops from treasure chests and dungeon chests
- Removed silver as an in-game currency
- Lowered character starting gold amount
- Lowered overall gold drops from npc loot tables
- Lowered gold drops from treasure chests and dungeon chests