Changelog

Important information on shard announcements, updates, rules and details on news items.
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deepblue
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Re: Changelog

Post by deepblue » Sat Aug 15, 2020 2:17 pm

[Economy adjustments]
- Removed silver as an in-game currency
- Lowered character starting gold amount
- Lowered overall gold drops from npc loot tables
- Lowered gold drops from treasure chests and dungeon chests

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deepblue
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Posts: 18

Re: Changelog

Post by deepblue » Sat Aug 15, 2020 8:05 pm

[New item quality for craftables: Masterwork]

This is a very low percentage chance to be created and is only possible with the Master Craftsman feat. Applicable to every baseweapon/basearmor piece.

Weapon bonuses:
- +10 to Dexterity
- +10% Swing speed increase
- +30% Damage increase(relative to exceptional quality)
- Large durability increase

Armor bonuses:
- +6 to all resistances
- +10 to Strength
- Spell channeling(shields)

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deepblue
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Re: Changelog

Post by deepblue » Sun Aug 16, 2020 12:17 pm

[Added system for blacksmithy plans]

- A Blacksmith Tome will be given upon taking the Blacksmith Training feat.

- Rare blacksmithy plans can be found in the world. These will be anything from weapons to individual pieces of armor and shields, etc.

- Identify and add the plans to your Blacksmith Tome and the item on the plan will be available in the crafting menu.

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deepblue
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Re: Changelog

Post by deepblue » Tue Aug 18, 2020 1:53 pm

[New command]

- Usage: ]CooldownToggle

- This command will notify the user whenever a feat cooldown has elapsed and is ready to be used again.

- Use the command multiple times to toggle the notification messages on or off.

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deepblue
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Re: Changelog

Post by deepblue » Tue Aug 18, 2020 3:19 pm

[Level 10 feat for Restoration Druid: Restorative Aura]

This will be a main feat based around this specialization, available at level 10 upon taking the spec. Heals yourself and any nearby party members within 10 tiles. Some info:

- Initial mana cost is 20, any aura ticks on yourself or party members cost 2% of max mana.
- 5 Second tick interval
- Strength of aura increases with the Druid's level

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deepblue
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Re: Changelog

Post by deepblue » Thu Aug 20, 2020 10:22 pm

[Spec ability for Fire Mage: Eternal Flame]
- Passive ability that has a chance to burn any attackers
- Strength of burn increases with Mage level

[Spec ability for Frost Mage: Frozen Hibernation]
- Activated by the ]hibernate command
- Encases the Mage in ice for 20 seconds, during which time they are invulnerable but cannot perform any actions
- Hits/Mana/Stam are replenished to full after the 20 second Hibernation
- Current cooldown is 10 minutes

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deepblue
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Re: Changelog

Post by deepblue » Tue Aug 25, 2020 2:52 pm

[Feat update]
- Modified Berserker Rage to only work with melee weapons
- Capped swing speed/damage increases to stop at 1/3 hit points

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deepblue
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Re: Changelog

Post by deepblue » Wed Oct 21, 2020 9:34 pm

[Level 15 feat for Fire Mage: Incinerate]

This will be a main feat based around this specialization, available at level 15. A very powerful multi-target fire spell that launches massive balls of fire at any enemies within 15 tiles. Causes a greater burn effect upon hit. Some info:

- Mana cost of 50
- 5 minute cooldown
- Strength of the initial blast and burn both increase with caster level/intelligence
- Does not harm party members
- Drains 50% of maximum stamina

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