[New guild system: Resource Nodes]
Introducing the new guild system for resource nodes, see the link below. Guards will be coming later.
wiki/index.php/Nodes
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Re: Changelog
[New Dungeon System] Completed the beta version of a new dungeon system. System consists of a new item, the Dungeon Controller, a new gump, and some new props on the PlayerMobile. This will be used to control the entry of our first "Lockout" dungeon, The Scorched Halls . Once players use the dungeo...
Re: Changelog
[New Cleric feat: Soul Summon] New feat, selectable by all Clerics. Summon party members to your location through the command ]Summon. Some info: - Upon using the command, the Cleric is given a gump displaying all party members - Cleric is able to summon 1 party member at a time - 10 Minute cooldow...
Re: Changelog
[New Bounty Hunter ability: Hunter's Trap] This is a new ability granted to all Bounty Hunters upon selecting the subclass, activated by the command ]Trap. Set a trap and snare your enemy in place for a short time once they trigger it. Some info: - Trap freeze lasts 10 seconds for players, 20 secon...
Re: Changelog
[New item: Dismount Tile] An invisible tile that can be placed by staff in doorways, stairs, cave entrances, tight places, etc. This is to prohibit the use of mounts by players in areas where they should not be riding. Some info: - Dismounts players that attempt to ride over tile - Blocks mounting ...
Re: Changelog
[Changes to item repair]
Increased the amount of maximum durability reduction when repairing items:
From a repair deed: -25 maximum durability
When repaired by a player with < 90% skill: -20 maximum durability
When repaired by a player with > 90% skill: -15 maximum durability
Increased the amount of maximum durability reduction when repairing items:
From a repair deed: -25 maximum durability
When repaired by a player with < 90% skill: -20 maximum durability
When repaired by a player with > 90% skill: -15 maximum durability
Re: Changelog
[Misc updates] - Fixed issue with Obsidian not correctly showing name/hue - Shields no longer have a randomized lower strength requirement - Removed shield strength requirement from block calculation(only uses defenders block skill/strength now) - Set masterwork craft difficulty to 2% - Reduced arm...
Re: Changelog
[Added new class: Kensai] The Kensai is a specialized combat character. He relies upon disciplined training and mastery in the art of swordsmanship and hand to hand combat to face monsters, other races, or whatever other dangers lurk around the next corner. The Kensai is known for being extremely a...
Re: Changelog
[New class feat for Ranger: Rapid Fire] Having become adept with the bow and arrow, you are able to enter a short period of focus. This offers a dramatic increase in shooting speed for a short duration. Duration increases slightly with player level. This feat is available in the feat menu for all R...
Re: Changelog
[New ability for Ranger: Survival Expert] "After a long time spent in the wilderness, you are able to fully make use of the resources around you. Fires secured through camping offer the Ranger and their nearby party members some bonuses to aid them on their journey." This is a free feat ability gra...