Search found 19 matches

by deepblue
Mon Jan 11, 2021 3:12 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

New ranged weapons for Mage: Mage wands These new wands utilize mana and fire small bolts of magic toward your enemy. They work very similar to other ranged weapons such as bows, but rather than ammunition they consume 2% of your total mana every time the wand is fired. There is still an aim calcula...
by deepblue
Wed Oct 21, 2020 9:34 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[Level 15 feat for Fire Mage: Fire Surge] This will be a main feat based around this specialization, available at level 15. A very powerful single-target fire spell that launches a dense ball of fire at your enemy. Causes a greater burn effect upon hit. Some info: - Mana cost of 50 - 3 minute cooldo...
by deepblue
Tue Aug 25, 2020 2:52 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[Feat update]
- Modified Berserker Rage to only work with melee weapons
- Capped swing speed/damage increases to stop at 1/3 hit points
by deepblue
Thu Aug 20, 2020 10:22 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[Spec ability for Fire Mage: Eternal Flame] - Passive ability that has a chance to burn any attackers - Strength of burn increases with Mage level [Spec ability for Frost Mage: Frozen Hibernation] - Activated by the ]hibernate command - Encases the Mage in ice for 20 seconds, during which time they...
by deepblue
Tue Aug 18, 2020 3:19 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[Level 10 feat for Restoration Druid: Restorative Aura] This will be a main feat based around this specialization, available at level 10 upon taking the spec. Heals yourself and any nearby party members within 10 tiles. Some info: - Initial mana cost is 20, any aura ticks on yourself or party membe...
by deepblue
Tue Aug 18, 2020 1:53 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[New command]

- Usage: ]CooldownToggle

- This command will notify the user whenever a feat cooldown has elapsed and is ready to be used again.

- Use the command multiple times to toggle the notification messages on or off.
by deepblue
Sun Aug 16, 2020 12:17 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[Added system for blacksmithy plans] - A Blacksmith Tome will be given upon taking the Blacksmith Training feat. - Rare blacksmithy plans can be found in the world. These will be anything from weapons to individual pieces of armor and shields, etc. - Identify and add the plans to your Blacksmith To...
by deepblue
Sat Aug 15, 2020 8:05 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[New item quality for craftables: Masterwork] This is a very low percentage chance to be created and is only possible with the Master Craftsman feat. Applicable to every baseweapon/basearmor piece. Weapon bonuses: - +10 to Dexterity - +10% Swing speed increase - +30% Damage increase(relative to exc...
by deepblue
Sat Aug 15, 2020 2:17 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[Economy adjustments]
- Removed silver as an in-game currency
- Lowered character starting gold amount
- Lowered overall gold drops from npc loot tables
- Lowered gold drops from treasure chests and dungeon chests
by deepblue
Sat Aug 15, 2020 2:05 pm
Forum: News
Topic: Changelog
Replies: 18
Views: 41947

Re: Changelog

[Bug fix]
- Added timer for Divine Shield: players can only be shielded once every 2 minutes, any existing shield will also decay after those 2 minutes.