This is a roleplaying shard and as such you are expected to maintain a certain standard of interaction. Failure to acknowledge roleplaying or to interact in an in character manner will result in disciplinary action.

The hiding skill is not a magical act; it is representative of your ability to remain unnoticed as such hiding when clearly observable is poor RP indeed.

Roleplay on mounts
No riding mounts inside houses or underground. No exceptions.

Guild Titles and Tags
There has always been an OOC issue with the displaying, and hiding of guild tags. If you are within a guild, beside your character’s name (that is visible to everyone else) there shows a slang for your guild, and if toggled on, your guild’s name, and your rank title within said guild. Now, while you are within the guild your character, Roleplay-wise, has some sort of insignia showing on their person. Typically a guild already has some sort of insignia in mind when they create their guild, and you are free to add that to your profile. Characters that see your player are ABLE, repeat ABLE, to see the insignia on your person. They may not know what it means, but they can still see some sort of symbol on your person; be it a necklace, bracelet, patch on your sleeve, etc. The only conditions for a player to not be able to see this insignia is if you have DIRECT GM-permission at that time (which you should be able to prove, and is best that the GM is there with you at the time), that it is hidden. You are not to go around saying your insignia is hidden all the time, as it is not. If you wish to hide your insignia, such as a secret occult, or an underground thieves guild, why do you have a guild stone? A guild stone’s entire purpose is so that members of the same guild are able to recognize each other by simply seeing the other person. You can still be a guild, without a fancy guild stone; you can use real insignias, code words, phrases, meeting houses, etc.

Naming a character after an existing character, within the shard or in other works of fiction is impermissible. Neither will names with reference to RL concepts or inappropriate joke names be allowed. Your character was born, and he was named, names that do not reflect that fact will be changed. Example: A barbarian known as Khurno “Bear Crusher” Enhrits is permissible with request to your racial gm, however simply naming yourself Bear Crusher guarantees that your name will be changed by a GM, more than likely without your input on it.

Breaking the Fourth Wall
References to real world people, places, things, or events either in speech or in emotes will not be tolerated. “Breaking the Fourth Wall” so to speak or any actions in which the character acknowledges the mechanics of the game engine will not either. This includes referencing character level, class, alignment, feats, perks, or any other property which is not directly observable by the character. Example: “Pardon me sir, might you help me slay the orcs of the forest? I need only 5,500 more exp to hit level 13”

Logging out
Logging out in order to avoid a disadvantageous roleplaying situation is absolutely forbidden and will be met with jail time and returning of any items that were part of the roleplaying situation. (Example: Logging out to avoid a battle or being captured; to avoid being caught in the next 7 days after you steal from someone)

Force Roleplay
Dictating another characters actions through your own, known as Force RP, will not be tolerated. You may only dictate your own actions and not another’s.

Conversely, ignoring another character’s actions through unrealistic emotes or simply not responding in a way appropriate for your character demonstrates a fundamental inability to role play and will be dealt with accordingly.

Meta gaming
Actions motivated solely by out of character information are utterly impermissible. Giving information to your character simply based on your player know it is referred to as “Meta Gaming”. The only information that it is permissible for your character to act upon is information the character has personally acquired.

Combat, including that with NPC and with Players is an important part of Regisfall and PVP combat is permissible. However no action is permissible without Roleplaying. A serial killer stalking the streets for a victim is allowed, however a character riding through town and simply cutting down anyone he happens upon is not. There are alternatives to killing provided, and it is encouraged that you explore those alternatives, not all combat ends in someone as a ghost.

Looting is limited solely to those characters you have personally killed or had a significant role in killing. Scavengers are not allowed. The list of lootable items is as follows; weapons, gold, bandages, potions, gems, jewelry, magic items, Relics, Artifacts, racials and other items whose value are primary for RP (messages and scrolls, books, etc). Armor made from the ores of Adamantite, Bloodrock, Blackrock, Ilmithar, Mithril or Steel can be looted. Any looted item that is not a consumable (Artifacts, Jewlery, Magic Items, Weapons, Armors as defined above and Racials) must be able to be obtained by the person stolen from. Meaning, that it cannot be placed into a player bank or a house; it can be sold or given to another player, but it has to be obtainable. Looting items other than those outlined will be met with punitive repercussions.

Stealing is as aggressive an act as swinging a sword and as such falls under the same accepted guidelines for PVP actions. The only items which are permissible to steal are those which are legal to loot.

Permanent Death
A player does not have the authority to dictate another player is “Perma-dead” (unable to resurrect). Perma-death is reserved for agreements between players and GMs only.

A raid occurs when 3 or more characters go to a city/outpost with a specific goal to cause harm to the target faction’s structures and/or inhabitants. If 5 or more characters stand inside another faction’s defined territory with the intent of causing trouble, it shall be also considered a raid. All raids must have at least 1 staff member present.
RAIDS – Rules Apply for All Participants
* 0. Only during raids it is allowed for personal property to be destroyed, animals and livestock killed, vandalism, statues destroyed and burning structures and bridges, bank robbing and larger scale damage to the city.
* 1. Raids can take place at any time, but must be posted on the forums and be observed by at least 1 online staff member.
* 2. You must have a valid reason/objective for raiding
* 3. Participants must continue fighting until they die or yield or retreat
* 4. Once you die or yield, you can no longer participate and must gather at a designated area(this will be announced by staff) – remove any weapons/armor. You aren’t allowed to stay and watch, confusing others. This has the potential for you to be captured after the raid. If you do not wish for this to happen you must leave the raid area by logging out or leaving the battle area. If you are the target of the raid you must remain the battle area. (For example: A raid against the Orcs to capture the Warchief)
* 5. Once you retreat, you can no longer participate. This is permanent retreat from the battle for your character, not falling back to heal or re-group; you have made it clear that you are retreating from the battle.
* 6. PvP ends when one side can no longer continue fighting
* 7. You may take prisoners from the designated area, or take prisoners even if they weren’t killed beforehand.
* 8. NPC guards are allowed only on the defending side.
* 9. 3 players minimum must participate on the raiding side.
* 10. One target per raid.
LOOTING: Objective; if it applies. (For example: Raiding for a magical weapon the Elves have found. Otherwise no looting will occur.)

The staff should know of the property you are about to damage before the raid begins so that precautions if are needed should be added to the game and preparing idle destruction decorations for it before the raid begins. Submit with the following in the event forum(contact staff before hand to arrange a time so they can be online):
Time: (at least 1 hour before the raid)
Target town:
Target: (structure and goal you wish to accomplish, 1 target per raid)

Bugs, Exploits, and General Mechanics
Even as long as the UO engine has been around there are still significant bugs and exploits within the system. It is the responsibility of mature players to report bugs as they are found. The willful exploitation of bugs will result in jail time and possible banning from the shard.

Transferring items between your characters is known as “Muling” and will result in the loss of the items and jail time, regardless of the means of transportation. The only caveat to this rule is if you are the sole crafter for an area and it is unreasonable to expect another source for the item in question. Please note, you must contact your GM in regards to this transfer first.

Exploits are not to be discussed in any forum or channel; they should be reported immediately to a GM or Admin. If you discover an exploit or if something seems strangely amiss, report it to the staff; abusing the exploit will result in jail time and loss of any gains through the exploit.

Bugs or general suspected mechanical faults can be reported in the appropriate bug forum.

Multiple accounts
Multiple accounts are not permitted, accounts which share and IP address should be reported to Admins immediately or they risk deletion and banning for multiple account use.

Harassment or disruptive behavior which is aimed solely at interfering with the enjoyment of others will be deemed Griefing and dealt with accordingly.

Poor OOC sportsmanship including smack talk, defamation, or other discourteous acts is severely frowned upon. We’re all playing a game together, being gracious in your victories of defeats reflects better on you as a person. Actions with motivation of causing distress to the player behind the character rather than to within the setting are considered griefing and will not be tolerated. The game is supposed to be fun for everyone and players who bring fun to all those who interact with them are actually rewarded; do not bring IC to OOC or OOC to IC. This respect goes for both player to player and player to staff. Some staff may be lenient on venting towards them while others are not; treat others as you would like be treated yourself.

Remaining logged into the game while AFK or unresponsive will result in you being disconnected.

AFK Macroing
Is not allowed and may resolve in your afk macrod skills nerfed and even your skill cap nerfed.

Administrators reserve the right to remove anyone determined to have a negative impact on the shard.